Craftable Skills

Mu online season 21 - grand opening

Craftable Skill Books?

  • I like this idea

    Votes: 99 69.7%
  • I dislike this idea

    Votes: 43 30.3%

  • Total voters
    142

jez

Banned
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Jun 9, 2013
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The thing is Sam.. There is so much content on this server, which people are not yet using! Apart from maybe 1 or 2 guilds, no1 uses any of the new areas! They all just want an easy ride in BDD. If people put the work in to kill the higher lvl bosses, they should be rewarded! And if others are to lazy to put effort in, then its their own loss

so after Apex whos the other guild?

i didnt like the idea initially, but after reading some of the input i think it could work well. so long as its not piss easy to get matts and some stuffs hard to get like red skulls were.
Actually, maybe not that hard :P
 
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Benjii

Dedicated Member
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Sep 11, 2003
40
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Posts like these are the ones worth reading as they actually give valid points and alternative solutions.

Sam

dont you think that then the parts to craft books will become super expensive, taking it away from the little guys again. Increase the drop rate, but not at the rate lvl 30 weps were dropping.
 

OoOoOo24

Golden Oldie
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Apr 30, 2005
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Wales~Cardiff
Think its a bad idea.... Why don't you actually adjust the drops so that these skills drop? Instead of setting them at ridiculous rates. I think your trying to fix something that simply doesnt need fixing.

Also.. What about people who have payed out for rare books already? (Ive never bought a book so doesnt effect me) Your just shitting on them, just like all the other people who seem to lose out on hard work everytime the drops are changed. You have lost a whole guild because of this recently, be careful not to lose another 1.

Whether people have payed for skills already is an invalid point. Stuff will never be the same price tbh. Word of warcraft for example.. items are only good for a pretty short time until new ones come out so people get messed over by that all the time and it's fine. I don't think ti toeing over certain **rich** people should even be an issue.

I like this idea, because it gives poorer people a chance rather than the rich getting all they want and the poor getting nothing
 

jez

Banned
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Jun 9, 2013
447
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45
dont you think that then the parts to craft books will become super expensive, taking it away from the little guys again. Increase the drop rate, but not at the rate lvl 30 weps were dropping.

you could make em non tradeable/sellable
 

Varaka

Dedicated Member
Dedicated Member
Feb 12, 2014
532
2
59
The thing is Sam.. There is so much content on this server, which people are not yet using! Apart from maybe 1 or 2 guilds, no1 uses any of the new areas! They all just want an easy ride in BDD. If people put the work in to kill the higher lvl bosses, they should be rewarded! And if others are to lazy to put effort in, then its their own loss

He is talking about skill book crafting not lvl 50 weapon crafting which would probably drop off the end game bosses.

If it is a massive grind and takes weeks / months to gather the matts how is that lazy?
 

Far

tinmymouthpl0x
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May 19, 2003
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Also.. What about people who have payed out for rare books already? (Ive never bought a book so doesnt effect me) Your just shitting on them, just like all the other people who seem to lose out on hard work everytime the drops are changed. You have lost a whole guild because of this recently, be careful not to lose another 1.

You can't use this argument in mmos. Unless you've never played any other mmo?

If people want to get a newly released item they're expected to have to grind and work for it. Yet a year down the line that item will become freely available to everyone.

Do you think people can complain "I grinded for months to get this item, now everyone can just buy it for 50g, you're shitting on me".

Do you think people in world of warcraft say "I grinded for months to get to level 70, now you can get put at level 70 straight away, you're shitting on me".

No, no one says that. because that's how mmo's progress. New items become old items, new items get introduced. If a player or a guild want to be the first to get it then they have to work at it (or pay lots of money for it). No ones forcing their hand, they could easily wait a few months until it becomes cheap to get.
 

The NightAngel

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Loyal Member
Feb 8, 2014
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I love this idea.

I have 4 chars all reletively leveld because i get to a certain point and stop because im a casual player on a slow pc (soon changing) and will never find the higher end spells.
I mean going back to the first month, month n half, my sin was in level 20 blades at level 34. i did not have psn sword, trap, moonlight fireburst learned or in store to incetivise my leveling. so made an alt. got that one to 31 no magic shield, tstorm no TU, Made another alt. no shinsu, mass heal was an effort.. made another, no static shot.

Its boring when you play for 1-2 hours every couple of hours with next to no chance gaining any of your skills.

If i could log on knowing that after 4 weeks of gatheting materials i might have my skill book i would do it..
Id say they need to be account bound tho. and tiresome to complete, if its fun, fast and easy then people wont bother hunting bossess as often.
it needs to be long and "boring" with no other reward aside from a lil exp. like harvest 500 wedge moths as one part.
 

Varaka

Dedicated Member
Dedicated Member
Feb 12, 2014
532
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dont you think that then the parts to craft books will become super expensive, taking it away from the little guys again. Increase the drop rate, but not at the rate lvl 30 weps were dropping.

The little guys could sell the matts to the rich?

the rich are probably high lvl with semi decent kit and if the mats are a mix of mid and low lvl mobs I don't think they will be arsed to grind and pay the little guys instead?
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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So we also having discussions about sub professions... Professions at the moment would be:

Mining
Crafting
Harvesting
Refining (maybe)

The idea is that you will gain "special exp" for doing a task in any of the above professions... For example, if you mine a piece of ore until it disappears you would gain "Miners experience", the more miners exp you gain, the higher miner level you achieve and as a result you can mine at a better rate with a better chance of higher pura ore.

This would be the same for Crafting, items such as gems/books/other chance based crafting materials would be effected by your crafting level.

Harvesting would again be the same, faster harvesting and better chance of the items you are hoping to harvest.

Refinery would provide a better chance of a successful refine and potentially unlock additional stats that could be refined into a weapon (e.g. Critical and Holy (when we adjust Holy)).

Sam
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
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I like the idea of crafting the spells. It's something different and gives the craft NPC some use.

Ignore the nay sayers. They on want it as it is so they can be stupidly advantaged when they do get the skills.
 

reecew

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Feb 23, 2010
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Drops is one of the best parts of Mir why would anyone want to be able to craft a book that's silly the way books are at the moment makes the server worth playing.. There will be **** loads of rare spells if they were crafted because it's easier to obtain thinks like this can **** the server and possibly lose more players than it already has.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
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Sounds good, with a few caveats:

All mats should be obtainable by people who only play a few hours per day and don't have the time/wherewithal to farm bosses with a full group
Success rate should be able to be bumped up to an exact 100% with sufficient (3? 4?) extra items.

That way nobody will ever be able to moan that they can't get spells X or Y. You want PoisonCloud? Go farm PSC, BDD, PB and Jinchon, then go kill a WG, then craft it.
 

Far

tinmymouthpl0x
Staff member
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May 19, 2003
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Drops is one of the best parts of Mir why would anyone want to be able to craft a book that's silly the way books are at the moment makes the server worth playing.. There will be **** loads of rare spells if they were crafted because it's easier to obtain thinks like this can **** the server and possibly lose more players than it already has.

Or it can be positive and gain more players than it already has.

Why is everyone such a negative nancy in this section.
 

lancelot1

Golden Oldie
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Sep 26, 2007
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Drops is one of the best parts of Mir why would anyone want to be able to craft a book that's silly the way books are at the moment makes the server worth playing.. There will be **** loads of rare spells if they were crafted because it's easier to obtain thinks like this can **** the server and possibly lose more players than it already has.
What are you on about?

1.) the majority seems to disagree with your opinion that it would harm the server
2.) reading comprehension is a wonderful skill:
Skills would still be in drops also.

Sam
 

FTM

Dedicated Member
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Aug 19, 2013
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not sure why your so eager to get every skill in game for me part of the attraction of mir is what you might get dropped off a boss/mob ect
 

Zed

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Feb 24, 2014
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I like this as it gives people like me (who solo hunt pretty much all the time) to get my skills, I do need to grind hard for them, even once I get all the mats, it still may not work, I can live with that, it's just an incentive for the grind (but can you make mobs like PB most n such drop em) this way it motivates people to level as well!


EDIT

Make the mats un-tradeable so you can't profit from it, this way boss books keep their value as lazy people will pay out the eyes for them still ;P
 
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lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
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I like this as it gives people like me (who solo hunt pretty much all the time) to get my skills, I do need to grind hard for them, even once I get all the mats, it still may not work, I can live with that, it's just an incentive for the grind (but can you make mobs like PB most n such drop em) this way it motivates people to level as well!


EDIT

Make the mats un-tradeable so you can't profit from it, this way boss books keep their value as lazy people will pay out the eyes for them still ;P
+1

Off-topic, wanna be hunting buddies?
 

reecew

LOMCN Veteran
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Feb 23, 2010
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What are you on about?

1.) the majority seems to disagree with your opinion that it would harm the server
2.) reading comprehension is a wonderful skill:

because everyone uses lomcn? Cause 30 people out of 300 matters? Mir has always been about drops you wanna craft books of play another mmorpg

People want it too easy get a grp and camp a few bosses like Mir always has been?
 

d1craig

Golden Oldie
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Aug 12, 2010
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Why cat the other 15 slots for items you can equip be the fun from drops? Why does it have to be skills?

the reason I started playing corresponds with the reason I stopped playing. I wanted to play with the new skills. As of now there is nothing new about any of the skills apart from archer. With them not in and when they do get in I have to grind for months to get the levels to achieve them it made me think I can't spending 5 hours a day grinding to reach them levels and then I have to be lucky enough to have the skill drop.

Atleast this would remove one part of the reason I stopped playing.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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because everyone uses lomcn? Cause 30 people out of 300 matters? Mir has always been about drops you wanna craft books of play another mmorpg

People want it too easy get a grp and camp a few bosses like Mir always has been?

And history has shown us that this model works well in the long run?

I mean... I can think of 1 server that has passed the test of time... And it is probably the furthest from what "Mir has always been about".

Sam