Idea to help people reach now cave levels

Mu online season 21 - grand opening

Doug

Dedicated Member
Dedicated Member
Feb 2, 2014
461
10
44
Ok so we can't lower req exp for players levels coz ppl jump levels iinstantly people HATE the idea of double exp weekends etc so how about...
every goal England or brazil score in World Cup a npc will distribute and account / character bound 50/100% 3 hour exp pot?
This will give players the motivation to grind like hell and no one misses out like the complain about with exp weekends etc?

thoughts?
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
As much as I like that idea, it is a little crazy. What if Brazil go on to win their next game by scoring 5 goals and then 3 in the on after that. That is 8 x 3 hour exp buffs (if I am reading you post right) so that's a 24 hour buff not taking into account knockout stages and England goals.

My idea is below and I have already started on it.

On some maps (leveling maps) ie Oma cave, Mines, Insect cave, PSC if a player is less then level 35 or 40 then the exp they gain is 1.50

I have also stated looking into adjusting exp required after 43/44. Yes so players will jump a little (they have gained the exp anyway) but other players will not hit the wall meaning they can just level away. Still need to talk to Sam about adjusting exp

BH
 
Last edited:

Sitchico

Dedicated Member
Dedicated Member
Sep 19, 2009
67
2
35
Personally I think it would be a good idea but instead of every goal make it every game they win


Sent from my iPhone using Tapatalk
 

MOJOS

Dedicated Member
Dedicated Member
Loyal Member
Mar 9, 2014
139
4
44
Why not every time a red card is issued, you randomly chain someone to BW SZ noticeboard so we can throw rotten veg at them?
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
a little thing called a wizard?

And what part of the many many many times I had said I am working on all classes and all spells did you miss?

Stuff like exp boosts for new players have to be added to all server at a certain point in order to gain new player and bring back old ones.
If I was a new players starting now I would find it vary hard to motivate myself to catch up with the player base.

BH
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Out of curiosity, do you have a total exp gained stat anywhere for each character? So if someone has 1.5B total exp gained so far and they're level 42 and you tweak the exp needed per level do they level up to 43/44/45/whatever instantly?

I keep seeing people mentioning jumping in levels from 44 to 46 or whatever after exp is changed past 44, but no mention of what happens to those of us under 44 if exp up to 33/35/40/44 is changed as well. I mean I'd love to suddenly jump from 32 to 33, 26-31 was a freaking nightmare.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
Out of curiosity, do you have a total exp gained stat anywhere for each character? So if someone has 1.5B total exp gained so far and they're level 42 and you tweak the exp needed per level do they level up to 43/44/45/whatever instantly?

I keep seeing people mentioning jumping in levels from 44 to 46 or whatever after exp is changed past 44, but no mention of what happens to those of us under 44 if exp up to 33/35/40/44 is changed as well. I mean I'd love to suddenly jump from 32 to 33, 26-31 was a freaking nightmare.

Total exp is stored and is on your exp window in game.
Exp pre 44 would stay the same (it is not broken or capped so why fix it)
Exp after 44 needs to be looked at and possibly adjusted, what this would mean is the players 44+ (as they have gained the exp anyway) would jump a few % or maybe a level.

The reason for this is that they have already gained the exp so if the amount that was needed per level is changed their % (exp bar) would change.

BH
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Total exp is stored and is on your exp window in game.
Exp pre 44 would stay the same (it is not broken or capped so why fix it)
Exp after 44 needs to be looked at and possibly adjusted, what this would mean is the players 44+ (as they have gained the exp anyway) would jump a few % or maybe a level.

The reason for this is that they have already gained the exp so if the amount that was needed per level is changed their % (exp bar) would change.

BH
I beg to differ, 1-33 takes a fairly long while for someone who is completely new to the server and knows nobody. The only difference between upping the XP gained from caves or reducing the XP needed per level, say by 25%, would translate to maybe 30% exp from 34-35. The difference is minor, a few people would suddenly log in to find themselves 30 or 33 or 35 and be happy and.. that's that.

I don't see that as a bad thing (if you decide to make leveling to 33 easier in any way).

I get that exp past 44 is the priority here, but think of all the players you lost because they got bored of leveling to 33 or 35 or whatever solo and just quit.
 
Last edited:

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
Total exp is stored and is on your exp window in game.
Exp pre 44 would stay the same (it is not broken or capped so why fix it)
Exp after 44 needs to be looked at and possibly adjusted, what this would mean is the players 44+ (as they have gained the exp anyway) would jump a few % or maybe a level.

The reason for this is that they have already gained the exp so if the amount that was needed per level is changed their % (exp bar) would change.

BH

This is the best and fairest way the ppl who put time and effort in do not lose out and ppl pre lvl 44 now have easier exp at 44+ and so can catch up easily best way to adjust exp get onto it plz!

---------- Post Merged at 02:51 PM ---------- Previous Post was at 02:51 PM ----------

Bring on the exp change after 44 :D haha

Amen brother.

---------- Post Merged at 02:53 PM ---------- Previous Post was at 02:51 PM ----------

I beg to differ, 1-33 takes a fairly long while for someone who is completely new to the server and knows nobody. The only difference between upping the XP gained from caves or reducing the XP needed per level, say by 25%, would translate to maybe 30% exp from 34-35. The difference is minor, a few people would suddenly log in to find themselves 30 or 33 or 35 and be happy and.. that's that.

I don't see that as a bad thing (if you decide to make leveling to 33 easier in any way).

I get that exp past 44 is the priority here, but think of all the players you lost because they got bored of leveling to 33 or 35 or whatever solo and just quit.

im afraid to say that anyone who got bored lvling from 0-35 on here and quit would not have enjoyed/played the server at all exp 0-40 is perfect takes a bit of a grind but nothing too much, I doubt anyone who thought it was too slow to 35 would stay around anyway this server was not for them.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
I beg to differ, 1-33 takes a fairly long while for someone who is completely new to the server and knows nobody. The only difference between upping the XP gained from caves or reducing the XP needed per level, say by 25%, would translate to maybe 30% exp from 34-35. The difference is minor, a few people would suddenly log in to find themselves 30 or 33 or 35 and be happy and.. that's that.

I don't see that as a bad thing (if you decide to make leveling to 33 easier in any way).

I get that exp past 44 is the priority here, but think of all the players you lost because they got bored of leveling to 33 or 35 or whatever solo and just quit.

My idea is below and I have already started on it.

On some maps (leveling maps) ie Oma cave, Mines, Insect cave, PSC if a player is less then level 35 or 40 then the exp they gain is 1.50

BH

Maybe you missed this

BH
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Maybe you missed this

BH
Actually that's why I posted. You're not applying the same mechanic to level 44+ exp, but it's fine if you apply it for people below 35 or 40? Hard to feel like someone isn't getting the short end of the stick, though.

If you think it is, that's okay. I disagree, but it's your decision and I'll go with it. I just know that leveling solo to 33, even 35, on a Tao is not fun and can be a major put-off.

im afraid to say that anyone who got bored lvling from 0-35 on here and quit would not have enjoyed/played the server at all exp 0-40 is perfect takes a bit of a grind but nothing too much, I doubt anyone who thought it was too slow to 35 would stay around anyway this server was not for them.
People play Mir for various things. I do it for group hunts, bossing, hunting rares and some group PvP.

Multiple people have mentioned in the other exp threads that they think it would be a good idea for leveling up to 33 to be made easier, as the game becomes significantly more fun at 33.

There's really not much to do pre 33 on here except for grind for exp or grind for ores. There are no exciting fun drops unless you get a 2-3 slot lower level yellow (like a Magic Bracelet or GoldBracelet). There's no point in even trying to do something like WT with 1-3 other people near your level as it's rather hard at level 25 even with 2-3 people and it's pretty much on farm on respawn for benes by people who have more level-appropriate bosses they could be killing.

Maybe I missed something, but I haven't found any fun activity that's doable by someone below 33 except the one time I went IWT/IZT with guildies, where I was marginally useful because I was spamming red poison and Mass Heals.

So please, tell me, what's so fun about 1-33 or 1-35 if you don't particularly enjoy the grind or if you happen to love playing a class which doesn't grind XP easily (which could do group hunts on more populated servers)?
 
Last edited:

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
If you think it is, that's okay. I disagree, but it's your decision and I'll go with it. I just know that leveling solo to 33, even 35, on a Tao is not fun and can be a major put-off.

Maybe we are both missing each others point.

With my idea it will be easier to level solo up to level 35 or 40 (not decided) as you would be gaining 1.50% exp per monster if you are in the right cave.

Then you would level to 44 with the exp as it is now.
After 44 (if we adjust the exp) you will just level as normal and would not notice any differance

BH
 

Benjii

Dedicated Member
Dedicated Member
Sep 11, 2003
40
0
32
what about group/guild exp bonuses? 2fgs in lost ship getting 1.2k per mob at 40+ is a bit snooze worthy. Would help more grouping/socializing.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Maybe we are both missing each others point.

With my idea it will be easier to level solo up to level 35 or 40 (not decided) as you would be gaining 1.50% exp per monster if you are in the right cave.

Then you would level to 44 with the exp as it is now.
After 44 (if we adjust the exp) you will just level as normal and would not notice any differance

BH
I get that and they're both good things.

My question was why aren't getting people below level A a few (or a lot of) % retroactively if you decide to change the exp/time required to level to A, same as those over 44 will be getting?
 

Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
7
45
What also may help is wider EXP ranges in the caves!

Group hunting in the group places you get 900 exp a kill :O

Bdd, PB and vipers all give pretty much the same exp!

im worried these new caves are going to be made with the team **** scared of mobs giving over 10k exp per kill! even orcs the level 50 cave is crap lol


/Pandoria