Archer nerfed or not?

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Babyhack

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Why do you keep saying this? Fair enough this is the only server currently with archer but because it's the only server you should be making it your own. Sam made the archer a specific way for a reason and it should follow that same rule.

Just as an example lets say he wanted a high single dps and low defense (wizard and warrior hybrid) then that's what you should aim for... Not what 'another server' might have. I can't comment on the nerf as I don't play but I think you are looking at this problem completely wrong.

I am asking players what they think AB should be hitting for.

It was hitting to hard and had to be adjusted, it is still hitting 250+ at level 2.
Also it was adjusted against players to stop it from 1 hitting, has anyone tested it out on monsters to see what attack it is doing on them

BH
 

ILovePie:D

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I have said I will look into to, but as AB is not working like flaming sword then it will have weak hits and string hits until it hits level 3

In fairness AB was hitting way way to hard for a level 2 skill (even if a player had hi DC) so spell should be hitting that hard on any class or monster.

It needed to be adjusted to match all the other spells around it and this has been done.

I am not saying what it is set to now is right but as I asked earlier.
What do you think it should be hitting for? There is no other archer class on an official server to compare this too. So how do we know if it is hitting right or wrong.

BH

I always said AB was OP, and it got ignored for months - it seems only since people moaned about Tash 1 hitting them, that something has been done about it. Let's not forget that other archers can also 1 hit Tash, he still has the same HP... He died to a Sin the other day, as they had a few lucky hits on him. A warrior can tank him down also. Taos are an annoyance for an archer too.

It's a skill that has a big cooldown (18secs?) so should hurt more than something like FlameField, which can be cast over and over.

Since tiger necklaces are still OP - this really nukes the skill, to the point where it's not much better than fireshot for example.

It's a rare spell, and should hurt with high DC.
 

Zed

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People are saying "archer's can't stand many hits" when you can wear BIH's n such (I've always thought they needed a damage tweak down on some skills or at least so they can't wear anything a warrior can)

AB is level 2 on the users who have it, wait till level 3 (or get to the level, get it to 3 before complaining its weak) - a fair few spells get a decent boost when they go from 2 to 3.

Everyone also expects TWO people to do this, overnight, while the GMs also have work and lives away from the server, they said they are looking into it (and they have no comparison so assume they need to do tests as well before making the changes live) + the server issue for a fair few hours today... the changes aren't going to be sorted/implemented in 2 mins... can you actually give them 5 mins peace for once ...


Or hell, be constructive with your posts and make suggestions to what can be changed to balance rather than just complaining... that could work too!
 

TheDayIDie

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I am asking players what they think AB should be hitting for.

It was hitting to hard and had to be adjusted, it is still hitting 250+ at level 2.
Also it was adjusted against players to stop it from 1 hitting, has anyone tested it out on monsters to see what attack it is doing on them

BH

After reading most posts from a variety of topics both here and Facebook it seems tiger necklace needs nerfing or the magic resist stat itself. I still stand by what I said in my PM about testing - the team is too small to test efficiently (and I know that is not yours or sam's fault) due to pressure put on you both from cry threads.
 

Xx69xX

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250??? On what? a trainer???????????

please for ****s sake tell me you did not test this on a trainer????

Iv just been ingame testing on a PLAYER, the results are fking terrible.

I find it STUPID how I can be ingame for 30 seconds and realise how **** the results are, but you exclusively test it and cant manage to see the results properly.
 

Flump

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Okay I'm actually a bit annoyed at some of the side effects of this patch... I'm now hitting with spirit shot in PB for an average of 30 which is stupid... I'm level 36 and walking around with my mate who is a level 33 warrior and he is killing the Omas almost twice as fast as I am.. and he gets to stand there taking the hits while I'm a) having to run away at full speed which decreases my dps further or b) taking the smacks of 30-40 meaning 1-2 hp pots per monster..

I don't know what happened in this patch but it's very clear that archer damage OVERALL was massively hit.
 

Xena25

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Seems to me all spells have had a nerf, spirit shot is dealing less damage now than before reboot.

Reason people get pissed off, you said you'll be changing AB fair enough but you've change other archer spells and said **** all about it.

RESULT EVERY ARCHER RE-ROLLS or QUITS WELL DONE TEAM!
 

Exwizz

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Just been messing around with dommino and with 89 dc he out damages me by **** loads.

His soulfireball hits more than my fireshot.
 

Clintus2

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I only play one character and understand Archers Pain.

Personally I really didnt see a problem with it, however i didnt know that no-one had lvl3 so at lvl 2 its a bit ouchie!
but if it was put back to 3/4 of what it was, wouldnt bother me in the slightest tbh. does sound like its been reduced too much if im honest.

what i will say, is that flaming doesnt help, maybe put your objections to the "Nerf" in a polite manner, giving the reasons why and a potential solution.

3/4 what it was at lvl 2 and back fully at lvl 3 sounds ok to me. as long as FD is sorted :-P and FF hits as hard (when we finally get it)
 

Koriban

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It would seem there's quite clearly an unintended bug to do with archers damage in this patch.

Nearly all of archers spells have gone down in power, not just AB and quite significantly.

The team is looking into this as mentioned by BH. They know about Tiger necklace / MR stat but I'm unsure of what they intend to do about it atm.

(opinion) Archers damage overall in pvp was gimped due to tigernecklaces. I feel nerfing AB was needed, but its power at level 3 should be the same as it was pre-nerf unless tigerneckies plan to get changed.
 

Clintus2

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It would seem there's quite clearly an unintended bug to do with archers damage in this patch.

Nearly all of archers spells have gone down in power, not just AB and quite significantly.

The team is looking into this as mentioned by BH. They know about Tiger necklace / MR stat but I'm unsure of what they intend to do about it atm.

(opinion) Archers damage overall in pvp was gimped due to tigernecklaces. I feel nerfing AB was needed, but its power at level 3 should be the same as it was pre-nerf unless tigerneckies plan to get changed.

+1
 

Babyhack

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We are looking into the archer issue, there seems to be a unrelated bug due to the adjustments made to AB's pvp power.
This bug seems to have adjusted the power of all archers spells and this was not intended.

BH
 

Exwizz

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So is arrow barrage actually where you want it to be now? or is this bugged aswell because hitting 50 20 20 with 89 dc is disgusting.
 

Babyhack

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So is arrow barrage actually where you want it to be now? or is this bugged aswell because hitting 50 20 20 with 89 dc is disgusting.

Is this PvE or PvP?
and also what level is the skill?

If it is PvP do you mind testing on a monster (not trainer) and report back those numbers.

BH
 

RandomGKL

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What do you think it should be hitting for? There is no other archer class on an official server to compare this too. So how do we know if it is hitting right or wrong.
BH

I think it should be hitting around 2.5x DC + 1.25x DC for the 2 other shots. None of these shots should be criting*.

Example 1
Normal 50 dc archer, attacking target with 10 amc.
125 damage - 10 for amc.
62.5 damage - 10 for amc. x 2
Total 220 damage.

Example 2
High end 100 dc archer, attacking target with 20 amc.
250 damage - 20 for amc.
125 damage - 20 for amc. x 2
Total 440 damage.

Bear in mind skill still has the 111 mp cost and 40/50 second cooldown (cant remember which it was), and 100% of its damage can be removed if you get lucky with tiger necky. Level 46 maxed rare skill.

Its being changed into FS which has around 12 seconds cooldown and 7 mp cost, level 40 maxed shop item skill that cannont be blocked with a tiger necky. Note the new AB doesnt have 12 second cooldown, doesnt cost 7mp and cannot avoid tiger necky, the only change was the damage component of the skill.



*IMO none of the archer skills should be critting in pvp, it adds an unbalanced element that scales well beyond what the other class's have.

---------- Post Merged at 04:12 PM ---------- Previous Post was at 04:10 PM ----------

We are looking into the archer issue, there seems to be a unrelated bug due to the adjustments made to AB's pvp power.
This bug seems to have adjusted the power of all archers spells and this was not intended.

BH

This could explain why it was taking me 90 seconds to kill a priestess inside JP this morning lol.
 
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