look at your usercount now looks like your new content/nerf is working as planned...
100+ users at this hour of the day after an extended period of downtime is normal.
People are in work, have gone out due to server being offline etc etc
BH
look at your usercount now looks like your new content/nerf is working as planned...
100+ users at this hour of the day after an extended period of downtime is normal.
People are in work, have gone out due to server being offline etc etc
BH
Why do you keep saying this? Fair enough this is the only server currently with archer but because it's the only server you should be making it your own. Sam made the archer a specific way for a reason and it should follow that same rule.
Just as an example lets say he wanted a high single dps and low defense (wizard and warrior hybrid) then that's what you should aim for... Not what 'another server' might have. I can't comment on the nerf as I don't play but I think you are looking at this problem completely wrong.
I have said I will look into to, but as AB is not working like flaming sword then it will have weak hits and string hits until it hits level 3
In fairness AB was hitting way way to hard for a level 2 skill (even if a player had hi DC) so spell should be hitting that hard on any class or monster.
It needed to be adjusted to match all the other spells around it and this has been done.
I am not saying what it is set to now is right but as I asked earlier.
What do you think it should be hitting for? There is no other archer class on an official server to compare this too. So how do we know if it is hitting right or wrong.
BH
Can you not avoid my post?
I am asking players what they think AB should be hitting for.
It was hitting to hard and had to be adjusted, it is still hitting 250+ at level 2.
Also it was adjusted against players to stop it from 1 hitting, has anyone tested it out on monsters to see what attack it is doing on them
BH
It would seem there's quite clearly an unintended bug to do with archers damage in this patch.
Nearly all of archers spells have gone down in power, not just AB and quite significantly.
The team is looking into this as mentioned by BH. They know about Tiger necklace / MR stat but I'm unsure of what they intend to do about it atm.
(opinion) Archers damage overall in pvp was gimped due to tigernecklaces. I feel nerfing AB was needed, but its power at level 3 should be the same as it was pre-nerf unless tigerneckies plan to get changed.
So is arrow barrage actually where you want it to be now? or is this bugged aswell because hitting 50 20 20 with 89 dc is disgusting.
What do you think it should be hitting for? There is no other archer class on an official server to compare this too. So how do we know if it is hitting right or wrong.
BH
We are looking into the archer issue, there seems to be a unrelated bug due to the adjustments made to AB's pvp power.
This bug seems to have adjusted the power of all archers spells and this was not intended.
BH
Is this PvE or PvP?
and also what level is the skill?
If it is PvP do you mind testing on a monster (not trainer) and report back those numbers.
BH
