soul fire ball has a problem

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Mystickiller

Bored AF
Untrusted Member
Golden Oldie
Dec 24, 2003
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Minnesota, USA
Taos are not a solo class. You wanna boss make a sin or war.

I have a tao their dmg output is bad but once you get 55-60 sc them sfbs hurt. Maybe not in pve but in pvp forsure

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Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
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I just tried this ingame...

11-60 SC, total damage after 60 seconds 1671.
8-40 SC, total damage after 60 seconds 1630.

I will look into this asap.

Sam

---------- Post Merged at 01:57 AM ---------- Previous Post was at 01:34 AM ----------

OK there is a bug with the trainer it seems...

If you test it against a normal mob, there is a noticeable difference.

Sam

maybe rather than looking into this at all anytime in the near future... you should look into wizards who do less damage with amazing MC with their LVL 38 single target spell. its been weeks since you have been sorting them and still no decent changes.

also youve made a new job for yourselves recently and really need to sort archers back out.... looks like youve got your work cut out with you. on top of sorting any bugs with the new content you just added.

think you need to prioritize better.

- also noticed a post babyhack made on an archer tweak thread.. before locking it.. mentioning something about mob amc. what the hell that has to do with the nerf to archer spells i have no idea.
i have no idea about the coding of this game but im pretty sure that the mob amc which hasnt changed at all... will make no difference to archers current state.

so before changing anything to tao damage.. have a think. because so far the changes youve made to other classes have had little to no effect or have totally buggered the class. dont mess with another class when you already have TWO broken ones.

i can confirm the only spell archers have at the moment which is worth casting is static shot.
 
Last edited:

Clintus2

Dedicated Member
Dedicated Member
Jan 31, 2014
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maybe rather than looking into this at all anytime in the near future... you should look into wizards who do less damage with amazing MC with their LVL 38 single target spell. its been weeks since you have been sorting them and still no decent changes.

also youve made a new job for yourselves recently and really need to sort archers back out.... looks like youve got your work cut out with you. on top of sorting any bugs with the new content you just added.

think you need to prioritize better.

- also noticed a post babyhack made on an archer tweak thread.. before locking it.. mentioning something about mob amc. what the hell that has to do with the nerf to archer spells i have no idea.
i have no idea about the coding of this game but im pretty sure that the mob amc which hasnt changed at all... will make no difference to archers current state.

so before changing anything to tao damage.. have a think. because so far the changes youve made to other classes have had little to no effect or have totally buggered the class. dont mess with another class when you already have TWO broken ones.

i can confirm the only spell archers have at the moment which is worth casting is static shot.
+1:applouse:
 

Chaiyns

Dedicated Member
Dedicated Member
Jan 6, 2013
92
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It'd be nice to have it scale better, as it currently stands after poisoning 4-5 mobs poison tick damage output will outpace sfb, while having pets do similar or more damage than the Taoist himself on top of that, sfb kind of ends up kind of a filler spell to not stand there doing nothing.

Meaning you can poison a bunch of crap in slightly easier caves and hide, leveling half afk without losing much killing speed at all, and therefore making Tao more of a horrifically awkward semi-aoe class in pve.

This is bad, this is boring, this is not dynamic gameplay, this is similar in ways to being a really slow and terrible wizard (who seem to already have a lot of attention about how bad their class is) with a couple of neat group tricks.

Maybe some damage could be migrated from poison to sfb for example to keep output similar while encouraging the Tao to not just poison stuff and stand around for a while would be great for making the game less... passive for us.

Finding the place where Taos can comfortably level on their own without making damage a priority in group situations is a tough balance to find that has pretty much always been around in mir since the get-go, all things considered it isn't terrible on this server, but I'm confident with a little brainstorming it could still be made better :)