lack of 36/40 weps and too many 50+ items

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DiabloVodkaShot

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Feb 20, 2009
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Hi staff,

This is not a moan but perhaps a suggestion... It does not bother me that much however 43 weps seem to be dropping more often then the 36/40 weapons, and surprisingly every class bar the warrior so far with a 43 weapon.

Was wondering if this was intentional or just luck of the draw.

Suggestion being you alter the drops so more 36/40 weps drop before 43.

Similarly there seems to be a lot of 50+ items ingame, and very little 30-42 items. This doesn't help as there is only one player near being able to use these.

Thanks
Law
 

muffinpie

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I do agree there is far to many 50+ items dropping, lets face it how soon do you expect a tao to be able to use the 56 neck or any of the other 50+ items dropping really?
 

Turrican

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its probably down to more people killing higher tier bosses than lower and also "luck", the same was also evident on ace, there was a lot of 50+ items in games which was unusable by most of the players who received them.
 

reecew

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tbh all the 50+ items should be lowered in levels i honestly have no idea why these are even dropping be months and months before anyone can use them Bullpit is just starting to wear 50 items now... but 56-57 items are just ludicrous..
 

Tai

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its probably down to more people killing higher tier bosses than lower and also "luck", the same was also evident on ace, there was a lot of 50+ items in games which was unusable by most of the players who received them.


That's no excuse for the amount of 43 weps ingame though if they are supposedly stronger than 45-50 weps.

I've not seen a SBF or MagicSythe (36) but I've seen BoS and HS (43) (drops from the same bosses)
 

Flump

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I was actually going to post a very similar thread. The problem is the drop files aren't very continuous between bosses and difficulties; they are very discrete. Basically there are a group of bosses that drop weapons up to 30 comfortably (I've seen multiple steadfast bows and jmaces from RME) and then the next tier of bosses (Frozen, Col, OKS) are dropping everything from 35 bracers to 56 neckys.

The issue I'm having now, which is one that is deterring me massively from staying in this server long term is that I've been wearing power rings and kbraces for over 10 levels now, and my only upgrades are coming from the bosses that are shelling out items that I won't wear for another 10 levels... I'm more than happy to gem, I think this system is a fun way of risking your existing rares to improve them further.. however I've now tried to add one DC to a green bead and smashed four of them.. (and three have smashed just the gem)...

I'm not gonna sit here and complain about the success rates being too low because one person's experience isn't representative enough of the overall rates and I know it's working fine for other so I'm just an unlucky sod. I just want my next upgrade to be in sight and therefore want me to play a bit to get it, because there's only so many weeks I can play killing the same monsters over and over again and not seeing anything change from week to week.

Oh and P.S, fix Arrow Barrage, it's hitting significantly less than fire shot...
 

Babyhack

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This is something I did think about when doing the drops.

The cause of it is as Turrican said more high end bosses are being killed then low end ones.

I also think that the stats on the level 50 weapons are wrong, I think euro mir made a mistake here and as euro mir did they just left it alone. I think the stats on these weapons should be given a little boost.

As for the level 36/40 weapons/items I will look at the rates that these are in the drop files for mid level bosses (the ones that should be dropping these) they are on the one drop system and they are at a lower rate then the 50+ items, random system is strange.

edit
AB is being worked on

BH
 

Flump

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This is something I did think about when doing the drops.

The cause of it is as Turrican said more high end bosses are being killed then low end ones.

I also think that the stats on the level 50 weapons are wrong, I think euro mir made a mistake here and as euro mir did they just left it alone. I think the stats on these weapons should be given a little boost.

As for the level 36/40 weapons/items I will look at the rates that these are in the drop files for mid level bosses (the ones that should be dropping these) they are on the one drop system and they are at a lower rate then the 50+ items, random system is strange.

edit
AB is being worked on

BH

Great, thanks for looking into this BH. I understand that there are bosses that are dropping lvl 36/40 weapons but these are so few and far between that I don't think it's enough to say "they are in the drop files".. note I'm not saying that that's what you're saying at all as you've just said you want to investigate and tweak as needed.. I'm just noting that my own experiences and experiences of the server as a whole mean that the gap between the geared and the ungeared is severely widening, in that those that are geared are now camping out the higher bosses and improving their gear further, while those that have got the "pre-boss gear" as it were, are not seeing any improvements to their gear by hunting the bosses that are appropriate for them.

By this I mean guilds like Forsaken.. they are comfortably killing all bosses in BDD (not OKS), ZT, and others but are not seeing any drops that are helping them to compete with other guilds that have moved beyond this stage.

It's always going to be difficult to get the rates right and that's why I'm an advocate of questing and crafting for gear as well - it keeps people grinding between the boss respawns, it enables lower levels and casual players to obtain powerful gear, and generally adds an element to the game that is more interesting.
 

Babyhack

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Great, thanks for looking into this BH. I understand that there are bosses that are dropping lvl 36/40 weapons but these are so few and far between that I don't think it's enough to say "they are in the drop files".. note I'm not saying that that's what you're saying at all as you've just said you want to investigate and tweak as needed.. I'm just noting that my own experiences and experiences of the server as a whole mean that the gap between the geared and the ungeared is severely widening, in that those that are geared are now camping out the higher bosses and improving their gear further, while those that have got the "pre-boss gear" as it were, are not seeing any improvements to their gear by hunting the bosses that are appropriate for them.

By this I mean guilds like Forsaken.. they are comfortably killing all bosses in BDD (not OKS), ZT, and others but are not seeing any drops that are helping them to compete with other guilds that have moved beyond this stage.

It's always going to be difficult to get the rates right and that's why I'm an advocate of questing and crafting for gear as well - it keeps people grinding between the boss respawns, it enables lower levels and casual players to obtain powerful gear, and generally adds an element to the game that is more interesting.

I 100% understand where you are coming from, IMO the player base of Mir has moved away from having hours upon hours to play the game and most of the player base are casual players with a few hours to kill between family, kids, other half, work etc etc

Much the same as any online game the hardcore players will always be ahead of the curve as they have the time to commit to the game but this should not mean that casual players are disadvantaged, I would love to redesign a Mir server from the ground up and try find a balance between causal and hardcore players, allow crafting of gear and spells (maybe a profession system) but also have the drop system for players who wish to hunt for gear.

BH
 

Tai

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Great, thanks for looking into this BH. I understand that there are bosses that are dropping lvl 36/40 weapons but these are so few and far between that I don't think it's enough to say "they are in the drop files".. note I'm not saying that that's what you're saying at all as you've just said you want to investigate and tweak as needed.. I'm just noting that my own experiences and experiences of the server as a whole mean that the gap between the geared and the ungeared is severely widening, in that those that are geared are now camping out the higher bosses and improving their gear further, while those that have got the "pre-boss gear" as it were, are not seeing any improvements to their gear by hunting the bosses that are appropriate for them.

By this I mean guilds like Forsaken.. they are comfortably killing all bosses in BDD (not OKS), ZT, and others but are not seeing any drops that are helping them to compete with other guilds that have moved beyond this stage.

It's always going to be difficult to get the rates right and that's why I'm an advocate of questing and crafting for gear as well - it keeps people grinding between the boss respawns, it enables lower levels and casual players to obtain powerful gear, and generally adds an element to the game that is more interesting.

I disagree, I enjoy being blocked out of caves by members of Team purposely blocking the door knowing full well I can't contest them in my jmace and dragon rings


:applouse:
 

rainstone

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Feb 10, 2014
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I get a lot of positive feedback about korea mir.
Maybe you can ask some friends about how system is working there.

About the balance, I really think there should be something like one career is slightly better than another.

for example (just an example):

Warrior beat sin;
sin beat archer;
archer beat wiz;
wiz beat taoist;
taoist beat warrior.

when the career can be formed a cycle, balance environment could be built
So far, I think sin is a bit overpowered than the rest of careers.
I can ask one question to prove my point:
Who can beat sin in PVP?
They can telephone; they can run even get a hit.

I 100% understand where you are coming from, IMO the player base of Mir has moved away from having hours upon hours to play the game and most of the player base are casual players with a few hours to kill between family, kids, other half, work etc etc

Much the same as any online game the hardcore players will always be ahead of the curve as they have the time to commit to the game but this should not mean that casual players are disadvantaged, I would love to redesign a Mir server from the ground up and try find a balance between causal and hardcore players, allow crafting of gear and spells (maybe a profession system) but also have the drop system for players who wish to hunt for gear.

BH
 
Last edited:

d1craig

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Aug 12, 2010
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I get a lot of positive feedback about korea mir.
Maybe you can ask some friends about how system is working there.

About the balance, I really think there should be something like one career is slightly better than another.

for example (just an example):

Warrior beat sin;
sin beat archer;
archer beat wiz;
wiz beat taoist;
taoist beat warrior.

when the career can be formed a cycle, balance environment could be built
So far, I think sin is a bit overpowered than the rest of careers.
I can ask one question to prove my point:
Who can beat sin in PVP?
They can telephone; they can run even get a hit.

problem on this server is everyone wants to beat everyone no matter what class they play. you are correct 100% that there should be a cycle x>y>z>x>y makes complete sense. like pokemon lol.
 

Xx69xX

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Dec 2, 2005
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I get a lot of positive feedback about korea mir.
Maybe you can ask some friends about how system is working there.

About the balance, I really think there should be something like one career is slightly better than another.

for example (just an example):

Warrior beat sin;
sin beat archer;
archer beat wiz;
wiz beat taoist;
taoist beat warrior.

when the career can be formed a cycle, balance environment could be built
So far, I think sin is a bit overpowered than the rest of careers.
I can ask one question to prove my point:
Who can beat sin in PVP?
They can telephone; they can run even get a hit.

They can telephone? Like phone a friend system??

Haha... on a serious note, only a sin with 43/luck 7 weps are a problem. and so they should be, any class with Best in Slot gear should be smashing.

---------- Post Merged at 03:13 PM ---------- Previous Post was at 03:11 PM ----------

problem on this server is everyone wants to beat everyone no matter what class they play. you are correct 100% that there should be a cycle x>y>z>x>y makes complete sense. like pokemon lol.

i dont agree, i think ever1 should be be able to kill every 1?

Its stupid that you should only be able to kill 1 class.
 

Tai

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Who can beat sin in PVP?
They can telephone

George_Agdgdgwngo.png
 

MirForMe123

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Jul 18, 2014
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36 weps / boundless etc should be dropping from normal mobs alot more often than they do atm.

i think if people werent forced into boss hunting the server would be in a lot healthier state