Poll - Gems in GameShop (read post first)

Would you like to see Gems in the GS?

  • I would like to see Gems in the GS as described below

    Votes: 19 26.8%
  • I would like to see Gems in the GS, but not as described below

    Votes: 6 8.5%
  • Please keep gems out of the GS- ! BAD IDEA !

    Votes: 46 64.8%

  • Total voters
    71

The NightAngel

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Hi all.

I was just having a thought about the servers income, knowing that the income helps keep the developers interests high.
We all know that having a large quantity of items available to buy breaks the game and offers a really short duration to any server.

I have some thoughts around gems being in the game shop and "think" that this could be a good level of steady income whilst not breaking the economy.

Here is how I think it could work...

Available gems in game shop
AC/MAC/DC/MC/SC/Dura/PoisonRes. ( I consider these to be the non-game breaking stats)

What would stop the players buying gems to sell? technicaly buying gold...
The Gameshop gems would be account bound - no trade no sell etc
ANY items successfuly gemmed using a GS gem also becomes account bound - no trade no sell etc etc
A flaw with no trade no sell is that people could try and sell the items via death body drops.
Making them not drop would remove the fun from PvP
Making them break on death could be a solution but would likely remove the amount of people willing to use them.
the finer details can be discussed at another point if the player base and or team think this is plausible.

What effect would this have on the market?
Potentially increase the price of things like Power rings, Knight Bracers, Titans, Dbells, Violets.
Potentially reduce the price of plat ore q14-
Potentially reduce the price of the listed gems.
Potentially increase the price of the non-listed gems.
Increase the price of HardTorches.
Increase the volume of HardTorch Gameshop purchases.

Cost of the gems??
£2.50 each gem or 5 for £10
I get this price from what I have read before about 1mill being £2 - £3 from those dirty gold sellers

Downside - server becomes pay to win?
I think the main people that will use this will use these gems are already "pay to win" people.
Kit sharing will be a problem.
 

Jamie

LOMCN Developer
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Mar 29, 2003
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I don't understand whats wrong with people selling CashShop Items for Ingame gold?

Enabling CashShop Items to be tradable:
Server will benefit from increased sales, Gold would be more evenly distributed creating a healthier economy. (Win Win)

Where's the negative here?
 

The NightAngel

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I don't understand whats wrong with people selling CashShop Items for Ingame gold?

Enabling CashShop Items to be tradable:
Server will benefit from increased sales, Gold would be more evenly distributed creating a healthier economy. (Win Win)

Where's the negative here?

I don’t think the gold would be more evenly distributed, I believe that you would get 3-4 people that are willing to pump £50-£100 into the server every month and would then monopolize the ingame gold by selling the purchased items.

Im no expert on such things but think it would go along those lines.
 

Zed

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Feb 24, 2014
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See you could possibly make it a bit more interesting in the game shop

1 Random gem = £2.50
5 Random gems = £10

like Jamie said, I don't see why you'd want to stop them being traded, it makes the money stop being stockpiled by certain people, it distributes and destroys more of peoples gear, making prices fluctuate more and keeps the market interesting.

Gems in Gameshop yes, being able to pick what gem is made = no.

Else I would just buy loads and loads of DC Gems... If I were to come back... ;P
 

The NightAngel

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See you could possibly make it a bit more interesting in the game shop

1 Random gem = £2.50
5 Random gems = £10

This is quite an interesting one.
I like the sound of it but do you think it would bring in more money than the pick your own gem?

perhaps pick your own gem for £5 each (3 for £10) or go random as you said.

This idea is just to increase purchases without breaking the game so that we can look forward to the long life of the server and maybe give BH some takeaway money so that he can dine whilst going square eyed trying to fix shlt.
Id probably buy some.

Again, i think selling them ingame would not spread the cash wider but more likley stockpile it higher.

thanks for the votes and replies so far guys.
 

Flump

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Jun 2, 2014
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Hi all.

I was just having a thought about the servers income, knowing that the income helps keep the developers interests high.
We all know that having a large quantity of items available to buy breaks the game and offers a really short duration to any server.

I have some thoughts around gems being in the game shop and "think" that this could be a good level of steady income whilst not breaking the economy.

Here is how I think it could work...

Available gems in game shop
AC/MAC/DC/MC/SC/Dura/PoisonRes. ( I consider these to be the non-game breaking stats)

What would stop the players buying gems to sell? technicaly buying gold...
The Gameshop gems would be account bound - no trade no sell etc
ANY items successfuly gemmed using a GS gem also becomes account bound - no trade no sell etc etc
A flaw with no trade no sell is that people could try and sell the items via death body drops.
Making them not drop would remove the fun from PvP
Making them break on death could be a solution but would likely remove the amount of people willing to use them.
the finer details can be discussed at another point if the player base and or team think this is plausible.

What effect would this have on the market?
Potentially increase the price of things like Power rings, Knight Bracers, Titans, Dbells, Violets.
Potentially reduce the price of plat ore q14-
Potentially reduce the price of the listed gems.
Potentially increase the price of the non-listed gems.
Increase the price of HardTorches.
Increase the volume of HardTorch Gameshop purchases.

Cost of the gems??
£2.50 each gem or 5 for £10
I get this price from what I have read before about 1mill being £2 - £3 from those dirty gold sellers

Downside - server becomes pay to win?
I think the main people that will use this will use these gems are already "pay to win" people.
Kit sharing will be a problem.

Horrible idea. The bulleted list of impacts on the server are reason enough for me to vote against this motion. One thing you're forgetting - people have joined this server under the premise that it is not pay to win, and so perhaps the biggest impact will be players leaving after the fundamental aspects of a server are shifted to suit a minority of the server.

Just my two cents.
 

DenDae

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May 2, 2014
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Horrible idea. The bulleted list of impacts on the server are reason enough for me to vote against this motion. One thing you're forgetting - people have joined this server under the premise that it is not pay to win, and so perhaps the biggest impact will be players leaving after the fundamental aspects of a server are shifted to suit a minority of the server.

Just my two cents.
+1 to this
 

LordOfWar1

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The team need motivation to do more, or need funds to pay for another team member...so it's either pay to win or no playing unless u like a dead server
 

Babyhack

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Feb 4, 2004
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The team need motivation to do more, or need funds to pay for another team member...so it's either pay to win or no playing unless u like a dead server

Me working on this server has nothing to do with funds.
Things are just a little slower lately as we are all busy in our real jobs.

BH
 

The NightAngel

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Horrible idea. The bulleted list of impacts on the server are reason enough for me to vote against this motion. One thing you're forgetting - people have joined this server under the premise that it is not pay to win, and so perhaps the biggest impact will be players leaving after the fundamental aspects of a server are shifted to suit a minority of the server.

Just my two cents.

A fair opinion.
I chose to poll gems because to me they are not pay to win.
The items that would be gemmed would still be hunted for.
Even if you had a plus3 powerring you are still going to want a osr.
I understand your view point.

Any suggestions on bringin in cash?
 

Babyhack

Devilsoul Owner
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Feb 4, 2004
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A custom name item scroll.

Ie you can rename any item any name you want (within reason)

£1 per scroll

Private cave, a cave you can solo in where you do not need to worry about being PKed.

£2 per hour

Just dumping ideas out here

Weekly lotto, you get 6 random numbers and every Wednesday or Saturday there is a random draw.
Prize of 1 million to the winner or split among winners could even do prizes for 4 or 5 numbers

£1 per ticket

Edit kind of contradicting myself in two post first saying I do not work on the server for the money then giving ideas to make money :p

BH
 
Last edited:

Koriban

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Personally I think it's fine to want to help increase sales for the server, however on the strict basis that it does not imbalance the game. Selling gems would very much inbalance the game, as then those with money would simply pay until they get the desired gemmed result. Ben's servers are a prime example of imbalance - coming from someone who would actively spend to make myself stronger in-game. It removes all the fun/hard work of normal players and it is amazing how blind some people are to this.

I also don't think all gameshop items should be account bound. As Jamie mentioned, encouraging the transfer of gameshop items for gold not only helps the economy but helps those who would prefer to stick to in-game gold get the needed items another way.

I had a few ideas:

Aesthetic things, such as "Wings" that you can attach to your character could be sold. Pointless to some but hey, customization is nice.

Custom item name scrolls as mentioned by BH. Should be limited to weapon only.

"Instance" scrolls could be introduced to the game, through boss drops AND gameshop. Instance scrolls could teleport you and your group to a private boss/hunting cave (randomized bdd for example) without the use of any RT's. You have a time limit to complete the instance before teleported out. This would be a way for people to hunt in peace. You can either purchase the scroll, or try and find them from drops.

Weekly lottery could be done but again, introduce it to both players. Each ticket purchased with gold, the gold gets put towards the jackpot. End of the week, if nobody has won, the jackpot gets rolled over to next week. Allow the purchase of "extra" tickets with gamegold, but these tickets do not contribute towards the jackpot. Set a limit of 3 tickets extra per week or something.

Just expanding on your ideas, BH, but there's loads of potential ideas that have worked on previous servers also.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Perhaps making the items that are purchasable from the game shop, also worth while?

For example, the current EXP potion, 1.2 exp for 1 hour at a cost of £2 ... OK, people buy them at this, but having a longer duration on them would encourage more sales? Same with hard torch... DC/MC/SC potions. I can't think off my head what else is in there.
 

YOSHIMOTO

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Feb 10, 2014
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Private cave, a cave you can solo in where you do not need to worry about being PKed.

£2 per hour

This is a fantastic idea!

A scroll that you may use only once to access a levelling cave (could be split into different level bands i.e 30-38, 39-44, 44+ etc.) that could also have a random boss inside (EC,ES,WT,CS,). Then once inside the cave you can choose to avoid the boss and level or do both. Once your dura has run out or you have had enough you TT and could be left with a debuff that you cant enter another scroll cave for 12hours etc. This then prevents people exploiting the boss killing side of it.

Scroll costs £2 or something like that.

At the moment the server is becoming boring for me due to the following reasons:

People are leaving and therefore less people to talk to,
I've lost numerous tao friends who I hunted with and therefore im finding PB an expensive grind,
When I do venture to WT, EC, RME im usually greeting by TKO or Team players who greatly outgear me and often outnumber me... you can guess the rest.
There arent enough guilds out there like there was on euro, there is too much domination from a single guild or 2.

At least the scroll idea addresses some of my issues.

/mugen
 

knives

100% Hyphonix
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Aug 3, 2004
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any issues regarding how much people spend can be limited by staff setting a monthly amount as they did on USA
 

The NightAngel

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Perhaps making the items that are purchasable from the game shop, also worth while?
.
This is exactly why i created this thread.
Doesn't seem like much of the server are behind them gem idea - if i had thought about the limited stock per paypal account or whatever may have given a different outcome..

Perhaps max 5 gems per month, and with them being account bound and the item being account bound once successful people wouldn't bother multi buying across more accounts than they actually need to.


The exp cave has some legs but again unless its worthwhile people wont bother and if its too good people will moan that aren't willing to donate.

BH, we know your not doing it for a wage. but im sure you would like to carry on doing what your doing for aslong as its worth it (player base to do it for) but like i said earlier a takeaway on us wouldn't be a bad thing every so often lol
 

l33tcon

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Jan 1, 2009
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good idea, i don't think its needed so much with how easy they are to make but would help people who can't play as much. Skills would be better really sucks not getting skills once you reach a certain level.
 

terriblen

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Dec 28, 2012
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I don't understand whats wrong with people selling CashShop Items for Ingame gold?

Ask anyone who played USA or Eternals server
Then ask Eternal

---------- Post Merged at 10:28 PM ---------- Previous Post was at 10:24 PM ----------

any issues regarding how much people spend can be limited by staff setting a monthly amount as they did on USA
I never noticed a limit. Didn't they just want as much money as they could get?

And No to buying gems from Gameshop.
The point of gems is that they are random. Getting the ores is random, making the gems is random using the gems is random.
Selling in the gameshop takes a source of income from the miners. Team worked hard to discourage afk mining and macros.May as well just close those maps if they sell gems.
 

peterpan

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Mar 1, 2014
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No gems in shop thanks.
How you can say those stats arent gamebreaking surprises me. Of course they are.
My understanding is that the team here wanted gemming to be less easy and capped the amounts you could use to limit the effect that adding exactly those stats had on the gameplay