[TestMish_可接]
是否过程=0
String=循环 捕捉龙龟 比奇省(328,266)
Map=珍珑岛,22,15
NPC_Map=比奇省
NPCX=22
NPCY=15
条件_变量=200
条件_变量值=0
条件_最低等级=1
条件_最高等级=65535
[TestMish]
任务分类=循环任务
任务名称=捕捉龙龟
注销任务标识=1
是否过程=0
隐藏显示=0
NPC_Map=比奇省
NPCX=328
NPCY=266
结束_杀怪名称1=Turtle
结束_杀怪数量1=5
{
#IF KILLMONCOMPLETE 1 FALSE
#WRITE Turtle Kill count : <^KILLMON1>/<^MAXKILLMON1>
#ENDIF
#IF KILLMONCOMPLETE 1 TRUE
#WRITE Go back and see <NPC1/@move(比奇省,328,266)> for your reward.
#ENDIF
{Location: =FCO=243} Bichon\ \
{Reward: =FCO=243} 1,000,000 gold\ \
You must kill Turtles: {<^KILLMON1>/<^MAXKILLMON1>=FCO=<^CMON1(250,249)>}\
}
Try'd compiling the exe's and get quite afew error's Might be just worth taking bit's we wantRather than working on old Apple code it may be useful to use this code
AppleM2 Hero Code
It's updated Apple code with support for Heroes (and I imagine further updates and fixes to the old code. The release doesn't include every file so the missing ones you just need to use the original applem2 files. Bare in mind I've not tried this or even looked at it much so I can't vouch for it. Might be better than using the old code though
Try'd compiling the exe's and get quite afew error's Might be just worth taking bit's we want
---------- Post Merged on 29-08-2014 at 11:29 AM ---------- Previous Post was on 28-08-2014 at 02:39 PM ----------
Does anyone know how import new Images into a .PAK file? Currently doing GUI but the files does not support the separate HP/MP images
EDIT: Added the new images, under Blend_Default but still doesn't blend when in game
Yeah i remember using the PAK tool and it allowed you to import the image and choose which transparency you wanted, i not got the tool here at the moment but you can do it.
I personally would scrap the PAK format and use the original format though.
The PAK Tool is within the source, but I get loads of error's while compiling it, I have a chinese version of it..Do you remember what the tool is called? i may have it somwhere.
Sainty, Ill look into removing the PAK format
Yeah I noticed all the other images are still on there, will take a look soonNo need to remove it, the source already reads the old files, just depends which interface you choose to run with, only suggested because there more tools around here that work with wil/wzl formats rather then PAK.
Strange thing happened with that tool source, was many problems with it which i did fix and translated and compiled, left it for a few days and went to do more work on it but got more errors for some odd reason when i compiled it again, i don't think i bothered to fix it as i already translated.
this is what I did (bare in mind it may differ due to the source change from base files and the source used by the Ace team.
[COLOR=#666666]条件_变量=200
[/COLOR][COLOR=#666666]条件_变量值=0
[/COLOR][COLOR=#666666]CHECKMISSION [500] 0
[/COLOR][COLOR=#666666]CHECK [500] 0[/COLOR]
[COLOR=#666666]ADDMISSION 31 TestMish[/COLOR]
I use Chronicles Client,
with custom Prguse.PAK you will also need Prguse_.PAK
But there's a link on the first page.
any chance to get full screen ?