- Sep 11, 2014
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I was just wondering why some of the spells, namely assassin ones, have been changed when compared to USA.
Flash dash - This spell used to force the character forward and also hit a target if encountered (it would not force target to move, just use an attack with a chance of TDB para). It would consume mp whether you were attacking or dashing.
This spell is quiet key in the way it was set up on USA, and considering USA was an official made by the koreans surely that is how it works now on the korean version?
Moon light - This spell used to make you completely invisible to players within a certain distance and hiden within 7x7 square, you could also not run while active whatsoever. Obviously the benefit of being invisible at a certain distance is countered by the inability to run once found. (Bearing in mind this is then countered by swift feet being able to move 2 squares at once, increasing the effectiveness of moonlight).
Turning this into two separate spells is quiet unnecessary
Hemorrhage - Again you have merged this spell into another spell, this was a seriously effective spell. Passive in nature and requiring no mp to use would cause critical damage hit and then an un purifiable bleeding that took a heavy amount of damage and flinched every 5 seconds. why?
Energy Shield - This spell is a complete joke in comparison to the USA version. Here it acts as a revival spell recovering 10%hp at lvl 0 20% at lvl 1 ect. On usa it would recover an amount of hp every time your were hit, this amount had the potential to recover a greater amount of hp than using potions depending on the type of mobs you were hunting. You also had the capability at lvl 2/3 to cast on more than one ally in your group essentially improving the effectiveness of hunting in groups. Who plans on dieing right?
I do have more questions regarding other high level spells but will leave them for when they get introduced, namely slashing bust/plague(if it is going to be added or not) IceThrust (again if added).
Regards.
Flash dash - This spell used to force the character forward and also hit a target if encountered (it would not force target to move, just use an attack with a chance of TDB para). It would consume mp whether you were attacking or dashing.
This spell is quiet key in the way it was set up on USA, and considering USA was an official made by the koreans surely that is how it works now on the korean version?
Moon light - This spell used to make you completely invisible to players within a certain distance and hiden within 7x7 square, you could also not run while active whatsoever. Obviously the benefit of being invisible at a certain distance is countered by the inability to run once found. (Bearing in mind this is then countered by swift feet being able to move 2 squares at once, increasing the effectiveness of moonlight).
Turning this into two separate spells is quiet unnecessary
Hemorrhage - Again you have merged this spell into another spell, this was a seriously effective spell. Passive in nature and requiring no mp to use would cause critical damage hit and then an un purifiable bleeding that took a heavy amount of damage and flinched every 5 seconds. why?
Energy Shield - This spell is a complete joke in comparison to the USA version. Here it acts as a revival spell recovering 10%hp at lvl 0 20% at lvl 1 ect. On usa it would recover an amount of hp every time your were hit, this amount had the potential to recover a greater amount of hp than using potions depending on the type of mobs you were hunting. You also had the capability at lvl 2/3 to cast on more than one ally in your group essentially improving the effectiveness of hunting in groups. Who plans on dieing right?
I do have more questions regarding other high level spells but will leave them for when they get introduced, namely slashing bust/plague(if it is going to be added or not) IceThrust (again if added).
Regards.
