- Sep 4, 2014
- 204
- 2
- 45
Situation.
Archer - Ranged - STD <-- used a condom, strawberry i'm told.. (single target damage).
Goal of suggestion
Giving archer back its single target dps ranged title without making the archer 1 to 2 shot other classes,
Suggestion.
Archer Skill - (noname) - no not the Romanians I have not named it yet.
Book level 40 to learn.- Rarity that of ShadowStep.
Description - Every connecting shot the archer makes while stationary provides a damage bonus (10% on hit, not DC) Stacks 5 times! If the character moves or is moved the stacks reset to zero. (flinch is fine)
Reasoning behind the skill.
Archers cannot return to the 1-2 hit characters they were, buffing AB allows them to appear on your screen and drop 350damage+ on you before you have even seen they are there. (some of them are silly fast)
This skill gives archers back the primary STD spot as they will be able to drop 2-3 shots before moving in most scenarios gaining a 30% damage boost before letting off AB at the last moment to deal some very nice damage.
I have taken into account that each spell that deals high damage needs to be avoidable. AB (and spells to come) will only be "super" effective as a 4th or 5th stationary shot. they will still hurt with a 20% damage boost but as a 4th or 5th shot you deserve to be dropped if you haven't taken them out by then,.
Bonus 1 - Archers will become even more worthwhile for bosses I know that the wall up tactic is behind a lot of us but if we could wall up an archer knowing its going to deal 50% more damage every hit i think it would be a prime tactic.
Bonus 2 - AB currently does more damage close range, well if you are stationary building up your damage boost people will have to come close range to try and stop you.. perfect AB time.
Bonus 3 - Powershot might get used to give you that 1 extra shot adding some tactics to the game is never a bad thing.
Negatives. how realistic is it for an archer to get to 50% boost in pvp?
1 on 1 not very, is that a bad thing? they already have the benefit of hit and run
even group fight. this is where team work comes in. you will be targeted, can your team look after you while you gain some nasty damage buff.
uneven group fight in your favor. if you cant get a 3+ boost in an uneven fight your team are letting you down.
Uneven group fight in the enemy's favor. - should an archer be any good after 1-2 shots in this scenario anyway? I don't think so personally.
Archer - Ranged - STD <-- used a condom, strawberry i'm told.. (single target damage).
Goal of suggestion
Giving archer back its single target dps ranged title without making the archer 1 to 2 shot other classes,
Suggestion.
Archer Skill - (noname) - no not the Romanians I have not named it yet.
Book level 40 to learn.- Rarity that of ShadowStep.
Description - Every connecting shot the archer makes while stationary provides a damage bonus (10% on hit, not DC) Stacks 5 times! If the character moves or is moved the stacks reset to zero. (flinch is fine)
Reasoning behind the skill.
Archers cannot return to the 1-2 hit characters they were, buffing AB allows them to appear on your screen and drop 350damage+ on you before you have even seen they are there. (some of them are silly fast)
This skill gives archers back the primary STD spot as they will be able to drop 2-3 shots before moving in most scenarios gaining a 30% damage boost before letting off AB at the last moment to deal some very nice damage.
I have taken into account that each spell that deals high damage needs to be avoidable. AB (and spells to come) will only be "super" effective as a 4th or 5th stationary shot. they will still hurt with a 20% damage boost but as a 4th or 5th shot you deserve to be dropped if you haven't taken them out by then,.
Bonus 1 - Archers will become even more worthwhile for bosses I know that the wall up tactic is behind a lot of us but if we could wall up an archer knowing its going to deal 50% more damage every hit i think it would be a prime tactic.
Bonus 2 - AB currently does more damage close range, well if you are stationary building up your damage boost people will have to come close range to try and stop you.. perfect AB time.
Bonus 3 - Powershot might get used to give you that 1 extra shot adding some tactics to the game is never a bad thing.
Negatives. how realistic is it for an archer to get to 50% boost in pvp?
1 on 1 not very, is that a bad thing? they already have the benefit of hit and run
even group fight. this is where team work comes in. you will be targeted, can your team look after you while you gain some nasty damage buff.
uneven group fight in your favor. if you cant get a 3+ boost in an uneven fight your team are letting you down.
Uneven group fight in the enemy's favor. - should an archer be any good after 1-2 shots in this scenario anyway? I don't think so personally.
