I think I have just fixed your Archer class - thoughts?

KylerStern

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Situation.
Archer - Ranged - STD <-- used a condom, strawberry i'm told.. (single target damage).

Goal of suggestion
Giving archer back its single target dps ranged title without making the archer 1 to 2 shot other classes,

Suggestion.
Archer Skill - (noname) - no not the Romanians I have not named it yet.
Book level 40 to learn.- Rarity that of ShadowStep.
Description - Every connecting shot the archer makes while stationary provides a damage bonus (10% on hit, not DC) Stacks 5 times! If the character moves or is moved the stacks reset to zero. (flinch is fine)

Reasoning behind the skill.
Archers cannot return to the 1-2 hit characters they were, buffing AB allows them to appear on your screen and drop 350damage+ on you before you have even seen they are there. (some of them are silly fast)
This skill gives archers back the primary STD spot as they will be able to drop 2-3 shots before moving in most scenarios gaining a 30% damage boost before letting off AB at the last moment to deal some very nice damage.

I have taken into account that each spell that deals high damage needs to be avoidable. AB (and spells to come) will only be "super" effective as a 4th or 5th stationary shot. they will still hurt with a 20% damage boost but as a 4th or 5th shot you deserve to be dropped if you haven't taken them out by then,.

Bonus 1 - Archers will become even more worthwhile for bosses I know that the wall up tactic is behind a lot of us but if we could wall up an archer knowing its going to deal 50% more damage every hit i think it would be a prime tactic.
Bonus 2 - AB currently does more damage close range, well if you are stationary building up your damage boost people will have to come close range to try and stop you.. perfect AB time.
Bonus 3 - Powershot might get used to give you that 1 extra shot adding some tactics to the game is never a bad thing.

Negatives. how realistic is it for an archer to get to 50% boost in pvp?
1 on 1 not very, is that a bad thing? they already have the benefit of hit and run
even group fight. this is where team work comes in. you will be targeted, can your team look after you while you gain some nasty damage buff.
uneven group fight in your favor. if you cant get a 3+ boost in an uneven fight your team are letting you down.
Uneven group fight in the enemy's favor. - should an archer be any good after 1-2 shots in this scenario anyway? I don't think so personally.
 

Phawk

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I kind of like this idea

BH

If you can get this mechanic to work, it is usefull for a lot of things. The mechanic itself is a great idea and one utilised in lot sof other games. it also seems like a perfect solution for htis.

/Mark
 

KylerStern

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If you can get this mechanic to work, it is usefull for a lot of things. The mechanic itself is a great idea and one utilised in lot sof other games. it also seems like a perfect solution for htis.

/Mark


I have only seen things like "damage boost when stood still for x seconds" not saying my idea is original of course its basically a form of combo damage and that's been around for years.
I think if this was implemented then they could also boost wiz STD to marginally below basic archer STD allowing them to balance the AOE skills.

I've been thinking about it a lot and it would give some interesting play for the archer.
If you had 2 archers that knew someone was coming they could boost up to +50% and just wait for that person to appear and lights out!
 

ILovePie:D

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I'd say that would make for a great other skill, but AB should still be buffed a bit as it is.
 

Lilcooldoode

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Yes
I would be willing to add this.

Even with this i personally still agree that AB needs looking at again (which im also willing to do)
 

KylerStern

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I'm not certain if it would balance off if AB got a boost and could achieve 50% bonus on top.
I guess that's something you guys could test (or id be happy to test on the dev server if needed)

I missed in the main post that it would in my eyes be a passive skill so you wouldn't have to activate something to then start stacking the buff.

Sounds good to me, BH thinks it sounds good, lilcool is prepared to do it, guess we just need sams nod and its good to go?
 

Phawk

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If you play wow, look at the way something Like a paladins Seals, or Vengeance stacks up. Should be similair to that - but deffo cancelling on move. Really glad they are considering this idea. And a little buff to AB aswell as this wouldnt make the spell OP again - it would bring the archer back into contention with the other ranged class. End since a lot more sins have SS now, it also reduces its viability slightly too.

/Mark
 

Nizzles

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new skill idea sounds good.
but still please refer to my previous thread for the update to AB. the max damage ive done on someone whilst they are red poisoned and whilst im stood in the spot next to them is 450 damage. that is with 102 dc. its not 1 shotting them and that is with poison. I don't see how that would be an issue from ranged if arrows aren't hitting at the exact same time or if the player has a tigernecklace.... speaking of which, I hit someone who was wearing a tigernecklace with AB and only 1 of the shots hit them.
it is single target damage. it has a high cooldown and it takes some skill to hit. it is noticeable when it is being cast so you can pre-empt sunpots or rt's. ive always said there was no problem with it how it was originally, even when I didn't play an archer. with the wiz skills now in game they wreck loads. warriors wreck loads, sins wreck loads. archers just need that AB to work as it should/was doing previously and we wont have a problem.... but it needs doing sooner rather than later for me, because im findng less and less motivation to log in.
 

KylerStern

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new skill idea sounds good.
but still please refer to my previous thread for the update to AB. the max damage ive done on someone whilst they are red poisoned and whilst im stood in the spot next to them is 450 damage. that is with 102 dc. its not 1 shotting them and that is with poison. I don't see how that would be an issue from ranged if arrows aren't hitting at the exact same time or if the player has a tigernecklace.... speaking of which, I hit someone who was wearing a tigernecklace with AB and only 1 of the shots hit them.
it is single target damage. it has a high cooldown and it takes some skill to hit. it is noticeable when it is being cast so you can pre-empt sunpots or rt's. ive always said there was no problem with it how it was originally, even when I didn't play an archer. with the wiz skills now in game they wreck loads. warriors wreck loads, sins wreck loads. archers just need that AB to work as it should/was doing previously and we wont have a problem.... but it needs doing sooner rather than later for me, because im findng less and less motivation to log in.

That would be 675 damage if the opponent allowed you to gain 5 stacks and then get a shot off. (silly them)
that is single target, avoidable, tactical damage.
 

ILovePie:D

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That would be 675 damage if the opponent allowed you to gain 5 stacks and then get a shot off. (silly them)
that is single target, avoidable, tactical damage.

But AB got a ninja nerf when Tash was hitting for 700...

Tash also had close to 130 DC. Which is 30% more than Niz's DC

I see no problem now, reverting AB back to how it was
 

KylerStern

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the problem was 700 damage anytime, any range, any scenario. that 1 shot kills 4 of the 5 classes at average level.. how can anyone say that's ok?

700 damage under circumstances that are not easily reached is a better option.

---------- Post Merged at 04:55 PM ---------- Previous Post was at 04:52 PM ----------

also just thought about tactical play of leaving a cold trap close to you while you gain your damage buff.
This spell sounds better and better to me the more i think about it.
I might have to make an archer.
 

ILovePie:D

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the problem was 700 damage anytime, any range, any scenario. that 1 shot kills 4 of the 5 classes at average level.. how can anyone say that's ok?

700 damage under circumstances that are not easily reached is a better option.

---------- Post Merged at 04:55 PM ---------- Previous Post was at 04:52 PM ----------

also just thought about tactical play of leaving a cold trap close to you while you gain your damage buff.
This spell sounds better and better to me the more i think about it.
I might have to make an archer.

That's the perks of building up a nice kit though ;) You want to be able to deal some damage. If I was to put the current kit on the archer, i'd have 140 DC or close to. You'd expect to deal some good damage? Since being unable to, i'll stay on the sin.
 

KylerStern

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That's the perks of building up a nice kit though ;) You want to be able to deal some damage. If I was to put the current kit on the archer, i'd have 140 DC or close to. You'd expect to deal some good damage? Since being unable to, i'll stay on the sin.


good damage absolutely. 1 shorting people with zero prep absolutely not regardless of kit.


The way i think it should be. using a wiz/war example
lvl 35 wiz vs lvl 35 War - Tbolt does 100 damage.
lvl 45 wiz vs lvl 45 war - Tbolt does 10 damage. however flame disrupter does 120 damage..
Lvl 45 wiz vs lvl 35 War - Tbolt does 100 damage but FD does 200 damage.

The problem is that damage from lower spells does not have a cap or defensive stats do not grow quick enough. so the only solution to give any sense of "progression" is to up damage constantly until its very broken and then nerf it, upset everyone and wait for the next class to reach that silly damage level then nerf it.
HP and defensive stats don't keep up with damage.

to achieve those stats you could A cap skills damage totals or B put huge defensive stats on level required armours to negate those lower level spells but then changing the higher level spells to be more powerfull to negate those high defensive stats giving the overall same damage output.
What im trying to say, (not sure how its coming across) is that the balance of similar level people should always remain the same.
You couldn't 1 shot a person at level 30 vs 30 you should not be able to 1 shot them at 42 vs 42. if you 1 shot a level 30 char thats fair.
anyway this is way off topic im gonna shhh now and head home for some wife and food
 

KylerStern

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Flamingsword and wizards have been around for years.

Don't think i have ever seen a flaming sword hit from the otherside of the screen before...
The war has to get next to the wiz, this makes it avoidable.

Come on mate you know thats not a valid point.
 

muffinpie

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This is the best way to look at it im one of the highest archers in game, i've got level 3 ab and probably one of the highest dc's of any archer in game 105 with plat arrows and holy dc can get to 113 with a tao buff, i cant 1 hit a wizz with AB which im not expecting to do, yet my warrior 3 levels lower has 80 dc with a holy dc and 88 with a tao buff, i can 1 hit wizzies with fs all day long, your idea is all well and good kyler but have you tried standing still and being hit by tori/inoob? luck 7 fates on tori and luck 5 BoM on inoob make it impossible to take more than 2 hits i can vouch for this as a fact as both of them have two hit me, once you throw shadow step into the mix archers are basically ****ed, then you have the fact i can 1 hit my archer on my warrior theres a 25 dc difference between them, your idea works quite well in principle but i dont think it would work in combat very well, ever tried standing still in oks room on an archer? not gunna happen if theres even 1 mob on your screen coz the mobs rape and as soon as you put players into the mix you can just about get 1 shot off maybe two if you've had time to make sure you have you aspeed buff on, AB should of never been changed in the first place considering most people run around with a tiger neck in there bag at all times and stick it on as soon as they see an archer they've already wiped our most of our damage before we've een touched them, My personal recommendations are that archers should get some kind of escape skill or a shield like wizzies and AB should be returned to what it was with all the mr people are putting on the kits atm there making us null and void for pvp, we should atleast be able to hit hard when we do get a chance to hit.
 

ILovePie:D

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Don't think i have ever seen a flaming sword hit from the otherside of the screen before...
The war has to get next to the wiz, this makes it avoidable.

Come on mate you know thats not a valid point.

Wether AB hits for 400 or 700 from the other side of the screen, it's still going to 1 hit a wizard.

There was nothing wrong with how it was before, just that people do NOT spec their kit accordingly.

You've seen me kit up for OKS fights, when I know it's melee heavy, there isn't one person on the server who can toe to toe me. Simply because I adapt my kit for the situations.

Spec some MR. Problem solved. Domino worked this out.
 

KylerStern

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I agree with most of that muffin.

I do not think the archer should 1 hit anyone without some form of build up.
If 5 stacks is completely impossible after tedting in an organised team fight then perhaps adjust it to 4 or even 3 to gain the max buff.

Anyone thinking an archer should be good at 1 on 1 or outnumbered pvp should consider where an archer stood in any war, it wasnt front line..
Legolas was an exception :)

Just consider what was broken.
Ranged class appear anywhere on screen and 1 hit 4 of the 5 classes.
That just cannot happen its so overpowered its just silly.

Anyways difference in opinion is healthy. Some good pros and cons from this one.
Regarless of if itll be "the fix" itd be a very nice addition.

---------- Post Merged at 07:14 PM ---------- Previous Post was at 07:04 PM ----------

Pie, i agree specing kit is important, but needing a full respec because 1 char has learnt 1 skill with no other requirement is abit OTT.

I mean no offence by this but luk7 is another issue entirely. 100% max hits should not be achievable and should that broken aspect not be present ingame i don't think many people would fear you in your full AGIL kit.
The point I'm trying to make is that a full respec is not viable for 99% of the players. and would not be half as effective without luk 7.

---------- Post Merged at 07:27 PM ---------- Previous Post was at 07:14 PM ----------

*as many people would fear you*
still some :)