Normal wars (Not Sabuk)

Mu online season 21 - grand opening

What to do about wars

  • Leave it as it is

    Votes: 27 50.9%
  • Change to only allow 1 war with 1 guild at a time (this might already be the case)

    Votes: 4 7.5%
  • Change to only allow 1 war per guild per day

    Votes: 12 22.6%
  • Drastically increase the cost of a war.

    Votes: 10 18.9%

  • Total voters
    53

horton

Bitter Berry
Dedicated Member
Sep 17, 2007
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MIr guild wars have always been like this. Chronicles has changed some things bt why change this? Its a fighting game. No one in a guild war can go red or curse.
Looks like 2 things mixed up.
BUG guildwars don't end at moment.
Some players don't want to fight and want to stop others fighting.
 

DeeKayDee

Loyal Member
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Mar 26, 2014
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Leave as is.

The majority like to fight, it was always like this on euro, if two guilds turned up at a boss a guild war would start and they would battle it out. End of the day noone wants to curse, be it lk2-7

The constant war bug has a lot to do with the current complaints, there were none before this except maybe the odd select few who don't like to pvp
 

Razarus

Sour Sally
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Dec 6, 2013
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I think people should be looking at the larger picture here.

What is the purpose of a guild?
Its not a place for people to get together and hunt that's called a group. The whole purpose of having factions/guilds is so that they can struggle to claim power over one another.

Cant imagine Tupac saying to Biggie -
Yo Homie, Id be busting a cap in yo arse right now if we hadn't of used up our war this morning, ill be seeing you tomorrow until then good day to you,

If you don't want to be in a GUILD war, don't join a guild?
Surly being in a guild comes with the risks of fighting other guilds?

Nothing stopping you grouping with friends if you want to chat...
 
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Varaka

Dedicated Member
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Feb 12, 2014
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Mir is not Carebear, the wars makes things interesting.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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So I understand that for many, Wars make it interesting... However, being able to completely negate Curse/PK seems wrong to me... Also, many people enjoy the PVP side of Mir, but there are communities that don't...

I am thinking up potential ideas... Nothing will be implemented without checking with the communities...

One of the other ideas I have thought is to disable the effects of a War in KR's... So even if you are at war, in a KR PK is still PK... Thoughts?

Sam
 

Razarus

Sour Sally
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Dec 6, 2013
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So I understand that for many, Wars make it interesting... However, being able to completely negate Curse/PK seems wrong to me... Also, many people enjoy the PVP side of Mir, but there are communities that don't...

I am thinking up potential ideas... Nothing will be implemented without checking with the communities...

One of the other ideas I have thought is to disable the effects of a War in KR's... So even if you are at war, in a KR PK is still PK... Thoughts?

Sam

Initially I thought are you kidding me! thats the room that needs it the most.
But I had to take a call so didnt get chance to type that, now that i have mulled it over It does add a little "kill them before they reach the KR" to the game.

Maybe.
 

Koriban

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One of the other ideas I have thought is to disable the effects of a War in KR's... So even if you are at war, in a KR PK is still PK... Thoughts?

Sam

Isn't that counter-intuitive? 90% of fights are over bosses in KR's. Doing this would be the same as having no wars at all and actually make things worse for those in guilds who just want to level/hunt in a cave (they'll be targeted because they're not in a KR and thus are a free kill) Not to mention it just encourages people to lure mobs onto people (OKS KR for example) instead of actually fighting. They'd be free to do this forever with zero risk because there's no war!

Majority will want it to stay as it is. Before doing anything rash, try just fixing the current problem (never ending wars) and see what happens. I think the only reason people are starting to complain is because currently it costs nothing to war each other. When the costs start coming back, the wars will slowly but surely go back to normal - no guild can keep up wars with every guild 24/7 without a serious chunk in their profits on hunts, which every guild would prefer not to do.

Basically, don't attempt to fix a problem that may not even exist. Fix the bug and see what happens first.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Isn't that counter-intuitive? 90% of fights are over bosses in KR's. Doing this would be the same as having no wars at all and actually make things worse for those in guilds who just want to level/hunt in a cave (they'll be targeted because they're not in a KR and thus are a free kill)

Majority will want it to stay as it is. Before doing anything rash, try just fixing the current problem (never ending wars) and see what happens. I think the only reason people are starting to complain is because currently it costs nothing to war each other. When the costs start coming back, the wars will slowly but surely go back to normal - no guild can keep up wars with every guild 24/7 without a serious chunk in their profits on hunts, which every guild would prefer not to do.

Basically, don't attempt to fix a problem that may not even exist. Fix the bug and see what happens first.

Yeah, I don't plan on implementing anything soon just brain storming...

The current issue doesn't seem to be code related so I need to get on the server and have a poke around (which I don't want to do whilst it is up)... I am thinking of doing a reboot tonight, one to make sure the new exe's have no issues before the event and two, to give me a chance to try and figure out what is going on...

I will announce if there will be a reboot and what time later on this evening, but it is likely to be the usual time (sorry I know this upsets a lot of people as it is peak time, but it is the only time I normally have).

Sam
 

Koriban

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With any luck the reboot will fix the problem!

I'm glad you're considering the options. Personally I believe it will resolve itself once people start having to dig into their funds again to war each other. If it doesn't, and indeed nothing changes, then perhaps alternative solutions will need to be considered.

Just to throw an idea onto your ever-increasing list, instances might be the way forward to ensure every type of player gets what they want. You could allow people to "hire" a dungeon/cave scenario and they must work through it, killing every mob and when done so the lord of that dungeon spawns for them to kill. Because it's an instance it's completely separate from everywhere else. Only the guild that hired it can enter.

Which has given me another brainstorm... which I'll create another thread for.
 

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
Couple of ideas i had:

1. Keep war price as is but gradually increase it if you war the same guild over and over.

2. Idea taken from clash of clans. When a guild looses a war they gain an X hour shield which they can choose to keep or not.
 

Adv

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Feb 13, 2014
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Personally think the no war in KR is an absolutely brilliant idea.

Opens up alot more dynamics to the strategy of the game(Considering GuildWars have seemingly become a massive part of this server in particular, due to L7 or whatever.), instead of just clicking and pressing buttons. Be it holding the door to the KR until opposition give up, or splitting your group in half to defend door/kill boss. Theres nothing stopping pking in the KR, its just not free.

Mir has got far too 'rt to kr, lure boss away from as many mobs as possible, killing as little as possible, kill boss and tt'. Needs new ideas and things like this to keep it interesting.
 

CrazyBear...

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No guild wars in KR would be pointless, 90% of fights occur outside of the KR as many players on this server prefer door blocking at the first non RTable floor.
 

Koriban

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Couple of ideas i had:

1. Keep war price as is but gradually increase it if you war the same guild over and over.

2. Idea taken from clash of clans. When a guild looses a war they gain an X hour shield which they can choose to keep or not.

1. Hurts the guilds that like to war each other for competitive/fun reasons (Team, DD, etc)

2. With how the boss timers work on here, that can prove to be very abusable. Lose a war for X boss then for the next X hours, grief play as much as possible in that time frame.

- what about different pricing tiers depending on how many wars your guild starts? So if you're a friendly guild who doesn't war anyone - it'll cost other guilds vastly more gold to war them. This might help the abuse cases, as the cost to war one of these friendly guilds would end up to be not worth the cost.

Theres nothing stopping pking in the KR, its just not free.

Mir has got far too 'rt to kr, lure boss away from as many mobs as possible, killing as little as possible, kill boss and tt'. Needs new ideas and things like this to keep it interesting.

I think you've got the wrong idea. I agree with you that Mir has become dull but the reason for that is not because of wars in KR, lol. It's because of RT's.

RTing has dulled Mir because it offers far too much freedom. Freedom to RT straight to a KR with little effort. Freedom to get into a KR and RT around constantly (any bdd boss room...) doing absolutely no fighting whatsoever, just luring mobs and RTing which imo is incredibly lame. If you can't fight for a boss as a guild you shouldn't even be turning up.

This is why Orcs fights are the best fights. Once you get to collosus it's an all out brawl to decide who gets the boss, because the losers take far too much time getting back.

If we want Mir to become more strategic based, more killing involved (helping your guild members get through a packed door instead of just RTing straight past them) then HEAVILY limiting RT's would help this. Not changing how the war system works. Heck I'd be up for completely removing RT's all together. Force people to start clearing to bosses again, make them work for it. Then if you get into a massive fight near the end of the cave with another guild, you either win the boss or lose the boss depending on that fight.

---

Keep on topic or I will hand out severe infractions. This is for once a decent discussion thread. If you want to throw around accusations of cheats or flame each other, do it elsewhere.
 
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CrazyBear...

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1. Hurts the guilds that like to war each other for competitive/fun reasons (Team, DD, etc)

2. With how the boss timers work on here, that can prove to be very abusable. Lose a war for X boss then for the next X hours, grief play as much as possible in that time frame.

- what about different pricing tiers depending on how many wars your guild starts? So if you're a friendly guild who doesn't war anyone - it'll cost other guilds vastly more gold to war them. This might help the abuse cases, as the cost to war one of these friendly guilds would end up to be not worth the cost.



I think you've got the wrong idea. I agree with you that Mir has become dull but the reason for that is not because of wars in KR, lol. It's because of RT's.

RTing has dulled Mir because it offers far too much freedom. Freedom to RT straight to a KR with little effort. Freedom to get into a KR and RT around constantly (any bdd boss room...) doing absolutely no fighting whatsoever, just luring mobs and RTing which imo is incredibly lame. If you can't fight for a boss as a guild you shouldn't even be turning up.

This is why Orcs fights are the best fights. Once you get to collosus it's an all out brawl to decide who gets the boss, because the losers take far too much time getting back.

If we want Mir to become more strategic based, more killing involved (helping your guild members get through a packed door instead of just RTing straight past them) then HEAVILY limiting RT's would help this. Not changing how the war system works. Heck I'd be up for completely removing RT's all together. Force people to start clearing to bosses again, make them work for it. Then if you get into a massive fight near the end of the cave with another guild, you either win the boss or lose the boss depending on that fight.

---

Keep on topic or I will hand out severe infractions. This is for once a decent discussion thread. If you want to throw around accusations of cheats or flame each other, do it elsewhere.
Interesting idea, Oma King Spirit is the only place I can think of that would be seriously affected by taking RT's away. Other than that, not many other places would change.
 

terriblen

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Dec 28, 2012
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Personally think the no war in KR is an absolutely brilliant idea.

(Considering GuildWars have seemingly become a massive part of this server in particular, due to L7 or whatever.), .

Think you are mistaken about guild wars being a feature of this server. It happened on euro. It happened on USA it happened on many other servers too.
The luck system needs attention not the guild wars.

Rt ing etc is a separate but good topic that should have its own thread,

---------- Post Merged at 01:40 PM ---------- Previous Post was at 01:28 PM ----------

Voting options aren't good
One war per day for a game with 10 or more bosses spawning. You mean a guild can only fight for one boss a day? Just the ones that spawn in the 3 hours allowed.
One guild at a time, what if more than one guild at the boss.
What is it that people want to change about guild wars?
They don't want them to happen at all?
They don't want to be protected from cursing going red themselves at no cost?
Ask those questions.
 

SmavidDavid

Playing Legend of Mir 5
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Jun 13, 2006
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Worthing is depressing.
You'd get alot of glass cannons moaning im affraid .. RTs on a cooldown would be better .. something like 3-5mins

LOL 3-5mins 30mins to use a RT bunny!


Regardless if this system is broken the amount of wars has been around for a long time. Everybody keeps stating if the war isn't on its grief. Lets clear this up - you trouncing a willing opponent isn't greif. You trouncing somebody who runs in naked/shop kit on deliberately is fools on you, although this should be looked into.

Many things would need to change with the wars as i can see peoples views to going red very easily.

This is my idea of a system i think could work, its obvious the system is broken and was broken like many aspects of euro/usa/chrons.

  • 1 War per guild (you can war every guild but only once every 24hrs)**
  • 1 Pk = 33 points
  • 100 points = Yellow
  • 200 points = Red - Npc's will not buy from you / sell with a 10% Tax
  • 300 points = Black - Archers/Guards KOS NPC's will work at a 50% Tax rate (if you can enter town...)
  • 1 point lost per Minute.


**This isn't punishing people its about planning your war times strategically. All guilds have a 'peak' time this is when you should lay it down. If they then want to carry it on they can and you could successfully have 6 hours of war time (average evening playing time?)

This would allow 10 murders per night with ease. Now the only problem would be cursing well, tough luck! Luck is chose from being good & if you don't want to risk it put on a pk wep. Factor in PKP Removal & Curse Immunity seems like a dapper plan! Possibly even throw in a repeatable quest for red people to reset points to 100.

Along with this an obvious fix needs to happen with the accessibility of reaching bosses. If people can return too quick then obviously they'll start trying to grief.