Couple of ideas i had:
1. Keep war price as is but gradually increase it if you war the same guild over and over.
2. Idea taken from clash of clans. When a guild looses a war they gain an X hour shield which they can choose to keep or not.
1. Hurts the guilds that like to war each other for competitive/fun reasons (Team, DD, etc)
2. With how the boss timers work on here, that can prove to be very abusable. Lose a war for X boss then for the next X hours, grief play as much as possible in that time frame.
- what about different pricing tiers depending on how many wars your guild starts? So if you're a friendly guild who doesn't war anyone - it'll cost other guilds vastly more gold to war them. This might help the abuse cases, as the cost to war one of these friendly guilds would end up to be not worth the cost.
Theres nothing stopping pking in the KR, its just not free.
Mir has got far too 'rt to kr, lure boss away from as many mobs as possible, killing as little as possible, kill boss and tt'. Needs new ideas and things like this to keep it interesting.
I think you've got the wrong idea. I agree with you that Mir has become dull but the reason for that is not because of wars in KR, lol. It's because of RT's.
RTing has dulled Mir because it offers far too much freedom. Freedom to RT straight to a KR with little effort. Freedom to get into a KR and RT around constantly (any bdd boss room...) doing absolutely no fighting whatsoever, just luring mobs and RTing which imo is incredibly lame. If you can't fight for a boss as a guild you shouldn't even be turning up.
This is why Orcs fights are the best fights. Once you get to collosus it's an all out brawl to decide who gets the boss, because the losers take far too much time getting back.
If we want Mir to become more strategic based, more killing involved (helping your guild members get through a packed door instead of just RTing straight past them) then HEAVILY limiting RT's would help this. Not changing how the war system works. Heck I'd be up for completely removing RT's all together. Force people to start clearing to bosses again, make them work for it. Then if you get into a massive fight near the end of the cave with another guild, you either win the boss or lose the boss depending on that fight.
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Keep on topic or I will hand out severe infractions. This is for once a decent discussion thread. If you want to throw around accusations of cheats or flame each other, do it elsewhere.