Can we make PvP interesting again?

WhyPk

LOMCN Member
Feb 2, 2012
162
1
45
Gone are the (euro) days when you'd crawl up to bw store 2f and entertain yourself with some pvp, I mean at almost any time of the day you'd find someone pvping, any classes.
You'd even find the really close fight between someone with stupid kit vs someone else in a great axe, thing which would never happen on here.

On this server, you will never find someone up there, mainly because pvp really blows. War pvp is pointless, since he who has the best kit/aspeed will win, warvswiz pvp is really stupid, since flinching is dire.. War vs tao is about as silly, just as silly as wizvstao looks. So all people can resort to is leveling, bossing in big groups hoping to find some other big group to fight, and finally logging out.

So much for leveling the play field, but if there are no losers, there are no winners, competition dies out and **** gets boring. Result = noone wants to do it. It is really that simple. There is no skill to be learnt on here, no patience that pays out and no timing that really helps you get that extra hit in. Nada.

Since most "longtime" players have reached their kit/level goals, there really isn't much else to do, but fighting. If that sucks, then the remaining players will soon evaporate aswell as the rest.

Can stuff be made interesting again? Remove the fps cap? Reduce the flinching effect? I don't think it really would take much else.

Thoughts?

/SlayaWar (if you played euro, you will probably have seen me up there)
 
Last edited:

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
Can stuff be made interesting again? Remove the fps cap? Reduce the flinching effect? I don't think it really would take much else.

Thoughts?

/SlayaWar (if you played euro, you will probably have seen me up there)

Kindly post some ideas.

As for the fps, if this was to be removed, players who can buy better systems will be faster then those who can not, at least with a cap there is some (if small) balance.
Also the fact that the client does not even draw at anywhere near the cap.

What is wrong with flinch, you get hit, you flinch or do you mean attack speed + flinch (because I can see how they could become an issue)

As has been stated in many other threads the team is working on new stuff for both PvP and PvE (not everyone plays to PvP)

What made it interesting before as afaik the only thing that has changed is levels, kits and skills.

BH
 
Last edited:

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Wouldn't mind doing a capture the flag type thing, no body or bag drops, just a 5v5 room where the objective is to capture the flag.

I guess no pots would be allowed tho?
 

Tai

HEAD CAPTAIN
Staff member
Administrator
May 11, 2003
14,769
3
3,342
495
United Kingdom
As much as the nostalgia of upstairs storage is nice, that's all it is. Shall we all go back to using gaxes and jmaces when kits were more even and the battlefield was more fair and the likes of Depress or Alfie weren't half as scary? That was 5 months ago, that phase has inevtiably passed (somewhat accelerated by ebay kits of course). If you took away the better items/skills which is really what makes "pvp pointless" (to use your words) then you would lose more players than you would gain/keep. You can't cater to everybody.

I think the FPS idea is silly and I assume that by the flinching effect you mean the almost-para'd thing that happens when being hit by someone with high aspeed? If so I agree with that.
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Used to spend half my time in 2F store! 1v1 Warrior no pots (Few cheeky small HPs because they looked like natural regen).
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
I loved 2f storage on Euro, I got to Mir a while after it launched so was one of those with a Gaxe at lvl 32 running round playing tactical against the lvl 38 or so DiabloDoom's and Chinese guys etc .

Personally iv never been fond of the added stats on here, I understand they have become the norm in Mir private servers, but I remember the days best when the weapons were the only added stuff and that was quite rare from refining. I prefer getting the items to be the success, not hitting +3 without them breaking.

Attack speed is one of the worst stats to be increased for me too. It all but makes tactical or strategic pvp defunct, get attack speed and they only have to catch you once and the perma flinch will ensure your death in most cases.

I remember what you mean though, and I loved it too. I spent far too much time in 2f store running round waiting for my FS to charge, then feinting an attack before moving and hitting elsewhere before making a nippy escape. I never really liked TDB in euro for that reason either.

But theres no way to go back to simpler days in any gaming. Simple but effective will now always be overcome by shiny stat stacking easy stuff.
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
2f store was mainly because there was nothing else to do between spawns.
On here there are far more bosses on different timers so you never really have a "nothing is due" moment. That and the population difference, for 2f store to work you need 5-10 people to all get bored at the same time. Thats 20% of the true player user-count. It just wont happen.

You get the occasional fight in the giryong palace but then you have people stepping in and out the door to try and cause grief.
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
Kindly post some ideas.

As for the fps, if this was to be removed, players who can buy better systems will be faster then those who can not, at least with a cap there is some (if small) balance.
Also the fact that the client does not even draw at anywhere near the cap.

What is wrong with flinch, you get hit, you flinch or do you mean attack speed + flinch (because I can see how they could become an issue)

As has been stated in many other threads the team is working on new stuff for both PvP and PvE (not everyone plays to PvP)

What made it interesting before as afaik the only thing that has changed is levels, kits and skills.

BH

One thing i think the gm's off this server have stated over and over is that not everyone plays for pvp

Well , i think you'll find that 80-90% of your player base likes nothing more than a good fight. town fight , boss fight, sabuk. it doesnt matter.

mir is pretty much all about braggin right's , we can do this , he did that , i own u , this guild owns the server.

and also taking some1's items is obviously a hot topic on any server....

point im trying to make is maybe your wrong, mayb most people do play for the fights & banter.

or mayb im wrong. :uncomfortableness:
 

WhyPk

LOMCN Member
Feb 2, 2012
162
1
45
Kindly post some ideas.
Theyre up there..

Babyhack said:
As for the fps, if this was to be removed, players who can buy better systems will be faster then those who can not, at least with a cap there is some (if small) balance.
Also the fact that the client does not even draw at anywhere near the cap.
What happens right now? The very same thing, and the difference is much larger between the fastest and the normal player, as the difference lies solely on factors that have nothing to do with fps, rather than fps being part of it. And there's only 2 types of player, the slow and the fast, compared to back when you'd have the lightspeed fast, very fast, fastish, normal, slowish, slow, 2 stepper. By the way, speed differences happen on every game on the internet.. He who has the better suited system for the job is a notch ahead, that's how it should be... You'd have richer players buying 10k pcs and get smashed by the 500euro pc guy because he actually went out there an studied the **** he now knows. It's called healthy competition and bragging rights and everyone gets addicted to it. On euro mir you'd get 2000 players, and aside the much larger advertising, I can't believe the fact fps was open and fighting 1 on 1 was much more challenging didn't have anything to do with it.

Babybear said:
What is wrong with flinch, you get hit, you flinch or do you mean attack speed + flinch (because I can see how they could become an issue)
I mean how flinching is implemented on here, the moment you are flinched you take a lot of time to recover and be able to move, compared how it should be, now if you are flinched by someone with huge aspeed you are just about paralyzed, if he can dash you, then you might aswell give up playing as you are no more than a sitting duck. Just level yourself down and give you normal ac, and then go archer room in bdd to have an idea on how wrong flinching is.. Or entertain yourself in a fight against anybody with a.speed+8.

Babybear said:
As has been stated in many other threads the team is working on new stuff for both PvP and PvE (not everyone plays to PvP)
Not everyone might play for pvp, but everyone plays mir for the fight aspect of it. Else they'd play farm heroes saga. I know of a good number of players that stopped playing due to the fact pvp is non-existant on here, and whenever you pvp against some warrior that is 1 level higher, you feel encumbered and silly and whenever you are dashed it's game over,

Babybear said:
What made it interesting before as afaik the only thing that has changed is levels, kits and skills.

BH
What made interesting (on euro, as frankly it never was on here) was the much lower affection of a.speed (a.speed+8 on here equates to about a.speed16 on euro), the broader differences in movement speeds and the fact shoulderdash wasn't on roids. You had a learning curve on euro, you had timing. All you gotta do here is buy a speed8 kit, learn shoulderdash and level to 55 and enjoy pvping, but on your own cause there's nobody else there to fight.

People being able to 2hit you was never an issue, since they'd have to know what they were doing to hit you. All you gotta do here is to be at a speed cap and smash down the shift button and give it some shoulderdash as you are able to hit the foe. ZZzzzz
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
One thing i think the gm's off this server have stated over and over is that not everyone plays for pvp

Well , i think you'll find that 80-90% of your player base likes nothing more than a good fight. town fight , boss fight, sabuk. it doesnt matter.

mir is pretty much all about braggin right's , we can do this , he did that , i own u , this guild owns the server.

and also taking some1's items is obviously a hot topic on any server....

point im trying to make is maybe your wrong, mayb most people do play for the fights & banter.

or mayb im wrong. :uncomfortableness:

A lot of people do like PvP
A lot of people do not like it

It is a case of finding a balance between the two

The team is working on systems for both kind of players.

BH
 

NightScare

Legend
Legendary
Nov 11, 2005
3,071
225
290
Nottingham
I dont know why, servers like OS/3H always had a pretty active town pvp, this one just doesnt seem to have any, its the main reason i dont play. lol
 

WhyPk

LOMCN Member
Feb 2, 2012
162
1
45
As much as the nostalgia of upstairs storage is nice, that's all it is. Shall we all go back to using gaxes and jmaces when kits were more even and the battlefield was more fair and the likes of Depress or Alfie weren't half as scary? That was 5 months ago, that phase has inevtiably passed (somewhat accelerated by ebay kits of course). If you took away the better items/skills which is really what makes "pvp pointless" (to use your words) then you would lose more players than you would gain/keep. You can't cater to everybody.

I think the FPS idea is silly and I assume that by the flinching effect you mean the almost-para'd thing that happens when being hit by someone with high aspeed? If so I agree with that.
Kits and skills, aside respectively a.speed and shoulderdash, really don't matter. And neither the 2 should. They sure didnt on euro where dc60 level 32 warrs had a chance against dc150 level 48 warrs. Nobody used a speed in a pvp on euro as you'd just be sitting there hitting thin air 2 or 3 times while your back was taking hits. Just as you wouldnt use shoulderdash half as much as you'd have the same chances at hitting he guy you just dashed as he did, rather than having a couple of free hits as it happens on here.

I don't see why the fps idea is silly, since it hasn't ever been tested live on chronicles so what would you base your judgement on?

About flinching, you're spot on.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
I dont know why, servers like OS/3H always had a pretty active town pvp, this one just doesnt seem to have any, its the main reason i dont play. lol

There used to be a lot of town PvP, what I am asking is what has changed that stopped this from happening as the team has not changed anything.

When all the town PvP was going on I used to get a lot of moans about it, asking for it to stop and moaning about it happening.

BH
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
I dont know why, servers like OS/3H always had a pretty active town pvp, this one just doesnt seem to have any, its the main reason i dont play. lol

it was easier to kill people for items and levels there than go kill bosses 24/7, thats not to say bosses didnt get whacked because they did, but on the occasion you returned to town and seen som1 wearing x item, and som1 else wearing Y item, only seemed logical to go try take what u needed lol.

also pots / repair weren't nearly as costly on there so pot waste didnt matter, also there was special repair so dura rape didnt happen. all of which are a concern to any player on here , it all adds up pretty quickly £$£$£$

could easily spend few mill on pots in couple hours in town pvp , cant make it anywhere near that fast unless u hit lucky. then u count ur lost dura.

( and every1 on there was a mouthy twat that deserved a slap :P ) CareBare's ftw :panda:
 
Last edited:

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I dont know why, servers like OS/3H always had a pretty active town pvp, this one just doesnt seem to have any, its the main reason i dont play. lol

I dunno what OS is and I didn't play 3H, but I tried 4H and a lot of the pvp was caused by the main cheat culprits that have been banned/blocked on here...

---------- Post Merged at 07:48 PM ---------- Previous Post was at 07:44 PM ----------

on euro where dc60 level 32 warrs had a chance against dc150 level 48 warrs.

I don't think your really reading what your typing... In what world should a level 32 warr be able to stand against a 48 war?

We will have a look at the flinch... (compare it to ruby), but I am pretty sure it is "official"... Just getting Aspeed + 8 on euro wasn't an easy thing to do and assassins did't exist.

Sam
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
I dunno what OS is and I didn't play 3H, but I tried 4H and a lot of the pvp was caused by the main cheat culprits that have been banned/blocked on here...

most were tweaked , the odd person that either couldnt tweak good enough or at all , decided to use cheats and then got banned.

best part of the server was legit , except for the odd 1 which is no different to any highly populated server.