That was my idea then i butchered turicans map a little to explain it a bit better, the red boxes are sz ( yes my paint skills are epic and no i dont give lessons >.<) each competing guild is tele'd to one at the start of the wall ideally the only way to leave SZ would be to TT back to Mudwall and not be able to return to the fight or obviously to enter the confines of Sabuk and begin to fight, this way even if all online members of the guild dont want to compete they wont get insta killed when tele'd in and also afk people cant die.
Make it so you need to control three flags in order to win whether its a two guild or three guild war (the black flag would obviously not be there if two guilds were fighting each other rather than three)
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Interesting idea.
My original thought was a basic domination style game play (not really taking into account more than 2 guilds fighting mind you) , but the premise is simple
3 flags, first team to 5000 points ( or w.e) wins, obviously with 3 flags, 2 teams will be fighting to hold 2 of the flags to try gain more points than the opposing team.
in order to control the flags, they would need to be team proximity based (ie more players from one team around the flag for say 5-10seconds of capping time) gains them control of said flag
or the alternative is a manually capping system, which would allow a player from each team to click the flag (and stay capping it (unable to move or attack) for 5-10seconds(with a progress bar), and any damage dealt by the other team would interrupt the effect. ( i think manually would make the game more exciting)
Points would be gained say 50(or w/e) points per minute for each flag held.