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Koriban

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I notice level 3 is level 55 on official, but not here? It's 52 on Chronicles.

Again another reason why I think it should be re-balanced.
 

Varaka

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Some really nice updates here, kudos.

Sam, MB gives 24-24 at level 3 btw.

That's 24 base mc of which they can barely achieve on their own through kit with an RMS, that's being doubled with one spell.

FF is based off of Base MC, which is why people are complaining so much. MagicBooster + FF's = nightmare 3x3 aoe undodgeable 400+ damage wombocombo. (I've seen level 50 sins been 1hitted by an MB FF wizz, that sort of thing just shouldn't happen)

Perhaps rebalance it's given amount of base mc, but increase the topend mc it gives? The total amount it gives remains the same though.

E.G

Level 1 3-9
Level 2 6-18
Level 3 12-36

This would still allow wizzies (especially those with met strike) to do serious damage when MB is up as well as FF, but at the same time allowing it to not get out of control. These stats seem more fair/balanced than just 6-6 12-12 24-24. Met strike is a move that'll do some crazy damage with lvl 3 magicbooster, but at least you have to aim it and position yourself correctly when using it (like blizzard) Currently FF is just too.. well, hold-down-to-win button at the moment.

Kori on the rare occasion the 1 hit happens they are not on full hp max mc with MB on will hit a player 400. there are only 3wiz ingame that can do this and they have almost +3 gemmed on all the items.
 

rainstone

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The Korean mir leveling system is different and there is level 4, if you really want to argue.

The point was about MP consumption.
I notice level 3 is level 55 on official, but not here?

---------- Post Merged at 02:01 PM ---------- Previous Post was at 02:00 PM ----------

+1
I can not do 400 FF damage, unfortunately.
Kori on the rare occasion the 1 hit happens they are not on full hp max mc with MB on will hit a player 400. there are only 3wiz ingame that can do this and they have almost +3 gemmed on all the items.
 

Koriban

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Kori on the rare occasion the 1 hit happens they are not on full hp max mc with MB on will hit a player 400. there are only 3wiz ingame that can do this and they have almost +3 gemmed on all the items.

FlameField (character in-game) wears a standard kit +Mc gemmed, RMS and a fivestringset mc gemmed up. Has about 600hp with a purified water and can hit 400+ damage with an FF whilst magicboostered.


That sound right to you? You don't need good kit or +mc gems when it comes to FF, because it's based on your base MC. Just pop MagicBooster and spam FF until anyone around you is dead. When it runs out just spam FireWall and delay until its back up, rinse and repeat.

You did 500+ damage in an FF the other day whilst MagicBoostered lol. 90% of warriors ingame have under 1000HP, those who have above are wearing BDA.

That type of damage should not be coming from a spell with no cooldown on a 3x3 aoe constantly, when at the same time you can tank so much damage with shield and sun pots. It just screams imbalance to me.

Something has to change, whether it's wizzies tanking capabilities (fivestringset, puriwaters) or their easy damage with magicbooster. Personally I think the changes I presented seemed fair. It's only a 12 base mc nerf but a 12 topend mc gain for level 3.
 

rainstone

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That's why you need archer and other ranged players to be part of your team
FlameField (character in-game) wears a standard kit +Mc gemmed, RMS and a fivestringset mc gemmed up. Has about 600hp with a purified water and can hit 400+ damage with an FF whilst magicboostered.


That sound right to you? You don't need good kit or +mc gems when it comes to FF, because it's based on your base MC. Just pop MagicBooster and spam FF until anyone around you is dead. When it runs out just spam FireWall and delay until its back up, rinse and repeat.

You did 500+ damage in an FF the other day whilst MagicBoostered lol. 90% of warriors ingame have under 1000HP, those who have above are wearing BDA.

That type of damage should not be coming from a spell with no cooldown on a 3x3 aoe constantly, when at the same time you can tank so much damage with shield and sun pots. It just screams imbalance to me.

Something has to change, whether it's wizzies tanking capabilities (fivestringset, puriwaters) or their easy damage with magicbooster. Personally I think the changes I presented seemed fair. It's only a 12 base mc nerf but a 12 topend mc gain for level 3.
 

Varaka

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FlameField (character in-game) wears a standard kit +Mc gemmed, RMS and a fivestringset mc gemmed up. Has about 600hp with a purified water and can hit 400+ damage with an FF whilst magicboostered.


That sound right to you? You don't need good kit or +mc gems when it comes to FF, because it's based on your base MC. Just pop MagicBooster and spam FF until anyone around you is dead. When it runs out just spam FireWall and delay until its back up, rinse and repeat.

You did 500+ damage in an FF the other day whilst MagicBoostered lol. 90% of warriors ingame have under 1000HP, those who have above are wearing BDA.

That type of damage should not be coming from a spell with no cooldown on a 3x3 aoe constantly, when at the same time you can tank so much damage with shield and sun pots. It just screams imbalance to me.

Something has to change, whether it's wizzies tanking capabilities (fivestringset, puriwaters) or their easy damage with magicbooster. Personally I think the changes I presented seemed fair. It's only a 12 base mc nerf but a 12 topend mc gain for level 3.

Mate, I spend a ton of time lvling / exp pots to reach my lvl to get lvl 3 MB to have an advantage over others and will aim for the same for lvl 3 met. Then the only GG I need to spend on is for hard torches.
P waters are 100-150k a pop and u lose them if you d/c or log out.

500+ dmg not possible. I was in full MC + magic drug +UE buff and I'm guessing you was red. ( our taos went ape **** and poisoned everyone lol)

From experience we/ I might make the meeleee tanking look easy but its not and scary as hell. Even with Magic Shield up im " finger hold down on sunpots " I was1v1 with Kenpachi yesterday and he out potted my FF and killed me even with me on the sun pots.

What about CHAM lvl 45 wiz killing Flame field? maybe FF hit you with a crit hit or something because in his kit he cant do that normally.

90% of warriors are to lazy to lvl,average lvl is 47? im 5 lvls above them. They cant and should not stand on the same platform as me when I have done over a billion more exp than them.

Also with 120 mc my FF still hits or 50/60. wtf.

High risk / High reward?
 
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kickey

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Mate, I spend a ton of time lvling / exp pots to reach my lvl to get lvl 3 MB to have an advantage over others and will aim for the same for lvl 3 met. Then the only GG I need to spend on is for hard torches.
P waters are 100-150k a pop and u lose them if you d/c or log out.

500+ dmg not possible. I was in full MC + magic drug +UE buff and I'm guessing you was red. ( our taos went ape **** and poisoned everyone lol)

From experience we/ I might make the meeleee tanking look easy but its not and scary as hell. Even with Magic Shield up im " finger hold down on sunpots " I was1v1 with Kenpachi yesterday and he out potted my FF and killed me even with me on the sun pots.

What about CHAM lvl 45 wiz killing Flame field? maybe FF hit you with a crit hit or something because in his kit he cant do that normally.

90% of warriors are to lazy to lvl,average lvl is 47? im 5 lvls above them. They cant and should not stand on the same platform as me when I have done over a billion more exp than them.

Also with 120 mc my FF still hits or 50/60. wtf.

High risk / High reward?


sun pots are ment for bosses or when you get caught by a melee class in pvp, there not designed so you can tank a melee class toe 2 toe, and tbh nor are wizard's. there should be no situation (without a pro ring) were a wizard thinks its a good idea to stand and try tank a melee class , with or without sun pots.

also , how much does a warrs top flame sword do now ? 400?

if so , how can a wizards ff hitting 350-400 be right?

is there a cooldown on FF? no...... ok hmm is it a wizards nuke spell? hmm no (meteor)... then why is it hiting as hard as a warrior's nuke spell that has a 10 second cooldown.

doesnt make sense.
 

Razarus

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That's why you need archer and other ranged players to be part of your team
Archer will be even worse off with the 1flinch per sec change. The chances of a player catching you if they dont flinch but you still have to stop to shoot is very high. You know how fast archers drop especially to FF wizzies.

Varaka, whats you min MC before and after MB?
FF might have more cause he uses those min mc items aswell? Not sure.
Any wiz doing single target damage higher than an archer can is OP.
An archer at level 53 still cant hit 600
FFshould do less damage if it doesnt hit many targets. Imo
 

suicidal

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Lol and that's only lvl1 met with ok mc? Hahaha

nerf mb?... What about capping warrs speed at 6?

what about lowering sins acc?

hmmm.....


Exactly, why nerf one class again just because it has a slight advantage at lvl50+ for the time being? ANY of the lvl50+ classes can 1-2 hit my sin or wizz right now, it's not just wizz thats OP. If you are that high of a level you should be rewarded with OP spells/items, if not then why even waste the time leveling? If anything needs nerfing it would definitely be warriors attack speed, but rather than lower it and affect their pve experience as well why not just increase assassins max speed? The people who complain on the forums about things being OP and cry cry cry for things to be nerfed are just the ones who feel entitled and don't want to work for things themselves. I have been smashed by the top wizz/warriors many times now and instead of just crying about it on the forum I decided to start leveling my wizz more again, looking forward to having max magicbooster myself if I ever get to lvl52. If it is just going to be nerfed to once again please the crybabies I personally see no reason in leveling past 45 on wizz bc I imagine blizz/meteor strike would be the next thing cried about. Maybe raise the health pools rather than reduce class damage output?
 

CantTouchThis

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Mate, I spend a ton of time lvling / exp pots to reach my lvl to get lvl 3 MB to have an advantage over others and will aim for the same for lvl 3 met. Then the only GG I need to spend on is for hard torches.
P waters are 100-150k a pop and u lose them if you d/c or log out.

500+ dmg not possible. I was in full MC + magic drug +UE buff and I'm guessing you was red. ( our taos went ape **** and poisoned everyone lol)

From experience we/ I might make the meeleee tanking look easy but its not and scary as hell. Even with Magic Shield up im " finger hold down on sunpots " I was1v1 with Kenpachi yesterday and he out potted my FF and killed me even with me on the sun pots.

What about CHAM lvl 45 wiz killing Flame field? maybe FF hit you with a crit hit or something because in his kit he cant do that normally.

90% of warriors are to lazy to lvl,average lvl is 47? im 5 lvls above them. They cant and should not stand on the same platform as me when I have done over a billion more exp than them.

Also with 120 mc my FF still hits or 50/60. wtf.

High risk / High reward?

Wizards will always be the highest level on any server because they're AOE and kill twice as fast as any class. So yes it's impressive that these wizards that are doing 400+ with FF have got to that level, it would take a warr twice the time to get there. But this is a whole other debate.

Also, kori your idea - whilst this might balance FF which relies on base mc, won't it just me an that blizzard and met will hurt even more as they rely on top end?
 

Tigerspottin

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90% of warriors are to lazy to lvl,average lvl is 47? im 5 lvls above them. They cant and should not stand on the same platform as me when I have done over a billion more exp than them.


High risk / High reward?

I agree with this tbh, not the lazy bit though :)

I think it difficult to conclude OP or otherwise based on combat between two players of very different levels. I am not saying that FF etc isn't OP but for the majority of players getting one hit, I would not be surprised if this was a level difference issue. The only way to tell is to get all the level 50+ in a room and see what happens and who is OP then. I'd love to watch it tbh!

I still think that the way to beat a level 50 is to become level 50 yourself and not to nerf people down to our level (and yes, I am a lazy 47 warrior..)

Just my thoughts on the matter :)
 

Varaka

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sun pots are ment for bosses or when you get caught by a melee class in pvp, there not designed so you can tank a melee class toe 2 toe, and tbh nor are wizard's. there should be no situation (without a pro ring) were a wizard thinks its a good idea to stand and try tank a melee class , with or without sun pots.

also , how much does a warrs top flame sword do now ? 400?

if so , how can a wizards ff hitting 350-400 be right?

is there a cooldown on FF? no...... ok hmm is it a wizards nuke spell? hmm no (meteor)... then why is it hiting as hard as a warrior's nuke spell that has a 10 second cooldown.

doesnt make sense.

Did you read what I posted? I tired to tank Ken ( warrior)with sun pots. was not possible.

there is a delay between casts or else I could solo spam them and not need a lvling patner.

How can wiz hit 350+ ? one of the highest mc kits ingame which took a long time to acquire.

The game has moved on a lot since you quit 5 months ago so your view does not hold much weight.

Sorry 95% of Team voted you are a penis and didn't want you in the guild, myself included. Not a reason to attack my post though.
 

KingTony

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Did you read what I posted? I tired to tank Ken ( warrior)with sun pots. was not possible.

there is a delay between casts or else I could solo spam them and not need a lvling patner.

How can wiz hit 350+ ? one of the highest mc kits ingame which took a long time to acquire.

The game has moved on a lot since you quit 5 months ago so your view does not hold much weight.

Sorry 95% of Team voted you are a penis and didn't want you in the guild, myself included. Not a reason to attack my post though.

Complete utter bs, when i played my wizz just be4 i quit. i had +3 mc FF gear and a bos at level 45 my FF damage was 250ish so i cant imagine the damage it does with level 3 MB
 

Samuel

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New fix added:
- Now able to use recall set on some floors of prajna temple.

Sam
 

Koriban

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Wizards will always be the highest level on any server because they're AOE and kill twice as fast as any class. So yes it's impressive that these wizards that are doing 400+ with FF have got to that level, it would take a warr twice the time to get there. But this is a whole other debate.

Also, kori your idea - whilst this might balance FF which relies on base mc, won't it just me an that blizzard and met will hurt even more as they rely on top end?

Both spells that require

A) Correct positioning to use
B) have an internal cooldown so can't be spammed
C) needs to be aimed correctly for maximum damage potential.
D) Have a drawback to using (root)

So, yes, blizz and Met would be upped and FF would be lowered if my proposed changes went through. Personally I think that's how it should be.
 
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