- Feb 8, 2011
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So, it has been mentioned on the forums and has been a hot topic of discussion for me, but, I really wanted to grab the players thoughts on this...
The new system reinforces the aspect of two main teams, those defending and those attacking, and as it stands the attacking/defending allies can also join in the war and take the palace for their corresponding ally... This introduces a subtle cap anyway, as those who are allied to both guilds or those who are not allied at all will not be able to take part in the war.
One of the issues all servers (including Euro and even official Wemade/Shanda) is SW rewards... How can you reward the winning guild when it can be a completely biased/unfair game, the short answer being you can't, which can be frustrating both for a player who has taken part in the war and a developer who is trying to make the system more desirable.
So, what is the main contributing aspect of making a war "unfair"? I have always thought it came down to numbers, a guild with 20 players isn't going to be able to stand against a guild with 60 players fairly, and we can't exactly reward a guild with 3x the amount of players for beating a guild with a significantly lower amount of players.
The aspect of potentially limiting the amount of players that can participant in a war has been a hot topic of conversation for me for a while, and I really am in two minds about it... I believe that limiting the amount of players would allow us to provide better rewards for the winners (as it would be a fairer system, and would require some organization on the leaders behalf to ensure he has the best available team at his disposal), and make the overall experience far more intense, however, on the flip side, I feel like the "casual" player could get burned by this, as he will have a lesser kit/lower level, so he/she wouldn't be the immediate first choice to be picked for a war.
The current "concept" would be to say limit the war to 20v20 (quiet a large number anyway) and the "Attackers" would have the option to submit a second relic to potentially increase the number of players involved to say 30v30 or 40v40.
I really do want to gather your reactions/feelings toward a potential change like this, what do you think the pro's and con's would be etc.
Cheers,
Sam
The new system reinforces the aspect of two main teams, those defending and those attacking, and as it stands the attacking/defending allies can also join in the war and take the palace for their corresponding ally... This introduces a subtle cap anyway, as those who are allied to both guilds or those who are not allied at all will not be able to take part in the war.
One of the issues all servers (including Euro and even official Wemade/Shanda) is SW rewards... How can you reward the winning guild when it can be a completely biased/unfair game, the short answer being you can't, which can be frustrating both for a player who has taken part in the war and a developer who is trying to make the system more desirable.
So, what is the main contributing aspect of making a war "unfair"? I have always thought it came down to numbers, a guild with 20 players isn't going to be able to stand against a guild with 60 players fairly, and we can't exactly reward a guild with 3x the amount of players for beating a guild with a significantly lower amount of players.
The aspect of potentially limiting the amount of players that can participant in a war has been a hot topic of conversation for me for a while, and I really am in two minds about it... I believe that limiting the amount of players would allow us to provide better rewards for the winners (as it would be a fairer system, and would require some organization on the leaders behalf to ensure he has the best available team at his disposal), and make the overall experience far more intense, however, on the flip side, I feel like the "casual" player could get burned by this, as he will have a lesser kit/lower level, so he/she wouldn't be the immediate first choice to be picked for a war.
The current "concept" would be to say limit the war to 20v20 (quiet a large number anyway) and the "Attackers" would have the option to submit a second relic to potentially increase the number of players involved to say 30v30 or 40v40.
I really do want to gather your reactions/feelings toward a potential change like this, what do you think the pro's and con's would be etc.
Cheers,
Sam
