The Flinch

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Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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Im probably completely wrong, but I just want to say that the flinch is back to fixed again like it was at the beginning of the Xmas Event and that was when the server was doing exacly the same, thought id mention it in case this has been forgotten and had anything to do with the crashes
 

TheDayIDie

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Jul 29, 2011
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... this needs changing back, screw all the cry babies. The server is broken like this, stand in a lure and your ****ed, not very nice for wizards.
 

MaNnY

Dedicated Member
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Dec 27, 2003
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... this needs changing back, screw all the cry babies. The server is broken like this, stand in a lure and your ****ed, not very nice for wizards.

id like to see you in real life take hits from 20 things at a time and not flinch. This is how mir should be. Stops classes being OP
 

TheDayIDie

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id like to see you in real life take hits from 20 things at a time and not flinch. This is how mir should be. Stops classes being OP

i'd like to see you pluck a flamefield from your ass in real life...
 

TheDayIDie

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Sorry i dont swing that way. You can tell me how it feels

Stop making irrelevant comments, this isn't real life. Also the only class benefiting from this is sin and some warriors with their constant swings. All other classes get flinched by 5 range mobs, can't escape from melee and then get slapped down. This flinch is ****.
 

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
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... this needs changing back, screw all the cry babies. The server is broken like this, stand in a lure and your ****ed, not very nice for wizards.

I don't have any problems as a wiz with it... must be you.
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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Taos use deva lock on to cause flinch - SFB and poison away = easy kills.
Wiz can use mirror to cause flinch - plenty of finishing spells.
Archer can use static to flinch - then cause big damage.

Yet a sin / warrior is OP?

The game ran fine, before this 'anti flinch' was added in. Having it, just made running through places like Frozen too easy. Which is probably the real reason behind your posts.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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I think the argument to be had is more about the busy caves.

There are certain situations where you cannot move because of 7-8 range mobs making it impossible for the flinch to stop. despite being constantly hit, there should always still be the possibility for you to walk. Because of how the flinch is working this becomes almost impossible in certain situations.

Perhaps this is intended?
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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There has always been mass ranged mobs since the start of the server, remember trying to get through what used to be called ghoul room in BDD? Now known as the archer room.

Places shouldn't be so easy to run through just to skip to a boss. Kill as a group?
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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There has always been mass ranged mobs since the start of the server, remember trying to get through what used to be called ghoul room in BDD? Now known as the archer room.

Places shouldn't be so easy to run through just to skip to a boss. Kill as a group?

I agree, but then it becomes very unbalanced that a class such as Sins can just SS through the doors. If you decide to put these flinches in so that it becomes VERY difficult for people to get through it should have similar effects for all.

Im not trying to say remove SS or Remove LR (as I just SD and LionRoar) im just saying that for wizards, taos there should be a balance so that despite taking loads of damage and making it difficult, there should still be availability to walk through.
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
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I would quite like to see a happy medium between the two personally.
The new idea but without the bug that sometimes means you don't flinch at all.

Being slower than most getting stun locked is an even bigger problem.

I hit a new low yesterday "speed wise" I couldn't hit a frost tiger that was circling me.....
 

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
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I agree, but then it becomes very unbalanced that a class such as Sins can just SS through the doors. If you decide to put these flinches in so that it becomes VERY difficult for people to get through it should have similar effects for all.

Im not trying to say remove SS or Remove LR (as I just SD and LionRoar) im just saying that for wizards, taos there should be a balance so that despite taking loads of damage and making it difficult, there should still be availability to walk through.

Wiz can shock mobs, and have shield to absorb 60% of the damage. Taos can hide, summon pets and run off. ShS also fails a lot when mobs are around you / hitting you , so suffer the same.
 

holly

LOMCN Veteran
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Mar 26, 2003
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You should only flinch if you take a hit that causes a certain %age damage against your HP. If you take a hit that takes 1 HP you shouldnt flinch for example.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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Wiz can shock mobs, and have shield to absorb 60% of the damage. Taos can hide, summon pets and run off. ShS also fails a lot when mobs are around you / hitting you , so suffer the same.

See I think your not getting my point though, I play sin too. So im fully aware of how often SS fails. But in the case of early days in archer room as you mentioned, a wiz with this current flinch would almost impossibly fail. Let alone before.

Wizards cannot tame ranged mobs, you know they still attack, very similar with Hide, often range mobs still see through this.

My point is that stun lock removes any chance, I don't think there should ever be a stun lock situation, im not saying put the old flinch back, im saying look at removing getting altogether stuck so you cannot move because of flinch
 

MaNnY

Dedicated Member
Dedicated Member
Dec 27, 2003
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Stop making irrelevant comments, this isn't real life. Also the only class benefiting from this is sin and some warriors with their constant swings. All other classes get flinched by 5 range mobs, can't escape from melee and then get slapped down. This flinch is ****.

Well if you stopped moaning like a little girl, you would understand all decent mir servers stick to the concept of "you get hit...you get flinched".. End of.

It just seems your too **** to be hunting in the caves your in. Go back to Oma cave and level there