Forgive me but no experienced class player will go out of their way to make the class balanced. It doesn't work like that. Every 1 knows they will do what they can to make their own class the best
You need mr for a dc based class. If this is the case they should be mcdont people dont know how to fight vs archers yet? (luda had 130% magic avoid ) 8 outta 10 hits miss... and archer OP?
Magic avoid OP.
you think full dc/sc/mc gonna help build your kit to survive.
Kane_law wind ya neck in u poncy twat.you go on like archer are the most OP class on the server when 100% of there attacks can miss with magic avoid .
get real your just talking dribble.
Forgive me but no experienced class player will go out of their way to make the class balanced. It doesn't work like that. Every 1 knows they will do what they can to make their own class the best
Samuel ninja edits would of been the best way for you to have implimented this. At least that way you could see how people gauged the changes and reacted to then and actually got a idea if they were truly balanced
Hey those archers just fired a barrage of arrows at us.dear me can a gm shut this **** up and tell him he doesn't know the mechanics of this game.
magic AVOID ARCHER MISS alright?
Hey those archers just fired a barrage of arrows at us.
It's OK they will simply pass you as you have a magic necklace on
Shouldn't I be using a shield?
Like I said u have a magic necklace ull be fine
Hey those archers just fired a barrage of arrows at us.
It's OK they will simply pass you as you have a magic necklace on
Shouldn't I be using a shield?
Like I said u have a magic necklace ull be fine
Damage increases for archers just seems really unneeded. They need a little survivability at most, which may have been solved by the spells already supposedly in game but not dropping yet.
Bard/KT can 1 hit an equally lvled warrior, whatever you say that's OP. Yes, MR helps avoid attacks, but that's a hit or miss, not mitigation. So yes, they might step out of SZ and miss 2-3 times, but quite occasionally they are going to step out of sz (or clone in, when outside town) and 1 hit people they shouldn't really be able to.
AB already hits like a truck, Static is already devastating in mass pvp, piercing shot is also a massively effective skill. They don't need damage, they need the spells they are supposed to have.
Get the new skills dropping and then worry about changing stuff.
Also Decoy is used for more than just moving location, I assumed that was the reason it took 2 clicks, people use it as an ACTUAL DECOY believe it or not....you know like the name would imply. All the proposed change does is make them even more effective in town fights and take away a valid PvE skill?
This.Damage increases for archers just seems really unneeded. They need a little survivability at most, which may have been solved by the spells already supposedly in game but not dropping yet.
Bard/KT can 1 hit an equally lvled warrior, whatever you say that's OP. Yes, MR helps avoid attacks, but that's a hit or miss, not mitigation. So yes, they might step out of SZ and miss 2-3 times, but quite occasionally they are going to step out of sz (or clone in, when outside town) and 1 hit people they shouldn't really be able to.
AB already hits like a truck, Static is already devastating in mass pvp, piercing shot is also a massively effective skill. They don't need damage, they need the spells they are supposed to have.
Get the new skills dropping and then worry about changing stuff.
Also Decoy is used for more than just moving location, I assumed that was the reason it took 2 clicks, people use it as an ACTUAL DECOY believe it or not....you know like the name would imply. All the proposed change does is make them even more effective in town fights and take away a valid PvE skill?
