The measurement of Career balance.

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rainstone

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Feb 10, 2014
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There is no standard rule to measure the balance, Therefore, Most of opinions are bias ( maybe also including mines).

How about we set up a standard rule to mention the current balance state of the server? I propose an idea:

Can GMs measure how many times a player is death because of PKed by other players "M" or How many times they kill another players "N", in average.

M and N should be somehow equal among the whole development of one career. But I guess warrior will have more survive rate.

Every time GM team apply a new skill or a new modification in the server. The fluctuation of M and N could somehow reflect the consequence of modification.

If possible, we could also collect data of players levels and draw a survive curve or a killer curve against the average level.

I am looking forward to hear your ideas

Best
CNtroublemaker

 

CraiG^

Legend
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Jun 22, 2003
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Scotland
There is no standard rule to measure the balance, Therefore, Most of opinions are bias ( maybe also including mines).

How about we set up a standard rule to mention the current balance state of the server? I propose an idea:

Can GMs measure how many times a player is death because of PKed by other players "M" or How many times they kill another players "N", in average.

M and N should be somehow equal among the whole development of one career. But I guess warrior will have more survive rate.

Every time GM team apply a new skill or a new modification in the server. The fluctuation of M and N could somehow reflect the consequence of modification.

If possible, we could also collect data of players levels and draw a survive curve or a killer curve against the average level.

I am looking forward to hear your ideas

Best
CNtroublemaker


So essentially what you are trying to do is take the player skill aspect out of the game and balance classes only on Kills for and against?

CRAZY.
 

rainstone

LOMCN Veteran
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Feb 10, 2014
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You read my message in a mis-understandable way.

I want M and N to reflect every aspects of players on this server.

For example, Your survive rate is related to your skills (gained), your operation, pot drink speed, internet speed, etc.

if one aspect is changed, then M and N will be affected, I assume.

So essentially what you are trying to do is take the player skill aspect out of the game and balance classes only on Kills for and against?

CRAZY.
 
Last edited:

Razarus

Sour Sally
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Dec 6, 2013
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I think this is a very difficult thing to suggest.
M&N is a white rapper in a black mans game, how can you suggest balance? the odds were against him from day one.

Clearly an OP. needs nefing! cut out his tongue
 

Muh

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I kill N on char M 300x brown pking to nerf the outcome of other classes.
Highly exploitable.
Buffdemwiz
 

rainstone

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Human life quality may be reflected by its average lifespan, survive rate, etc.
I guess it is ok to measure a survive rate in the server?

I think this is a very difficult thing to suggest.
M&N is a white rapper in a black mans game, how can you suggest balance? the odds were against him from day one.

Clearly an OP. needs nefing! cut out his tongue
 

CrazyBear...

Golden Oldie
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Mar 25, 2003
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I do not agree M and N has been equal among the whole development of one career. M and N like any rapper, has had highs and lows. I would say the Marshall Mathers LP was M n N 's finest moment, and since then, the development of ones career has slowly declined.

You are correct though, the fluctuation of M and N could somehow reflect the consequence of modification, he has tried to innovate, M and N tried something new in the Relapse album with a new rapping style, unfortauntely this turned out to be M n N worst album ever.

Ultimately, M n N will still go down as the greatest rapper of all time.
 

rainstone

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If you are exploiting, it can be reflected too. because in one day, the M is above the average.
Of course if you want to do it 7days 24 hours, you may affect the average of the whole server.
In a long run, the data will be stabilized.
I kill N on char M 300x brown pking to nerf the outcome of other classes.
Highly exploitable.
Buffdemwiz
 

Muh

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If you are exploiting, it can be reflected too. because in one day, the M is above the average.
Of course if you want to do it 7days 24 hours.
In a long run, the data will be stable

When something can be repeatedly done by any member via IP /char change it will get exploited, testing the skills and listening to feedback about them is always the best option.
Posted various times spells are buggy including he met strike you own that hits 7x when you move inside it, combined with a off screen bug, you die to 0 lol.

This is how you solo hell for 8 hours a day on a wizard.
Met strike bug ;p
 

rainstone

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You want to take my opinion as a personal attack? I like it most. read my signature.

When something can be repeatedly done by any member via IP /char change it will get exploited, testing the skills and listening to feedback about them is always the best option.
Posted various times spells are buggy including he met strike you own that hits 7x when you move inside it, combined with a off screen bug, you die to 0 lol.
 

Muh

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You want to take my opinion as a personal? I like it most. read my signature.

I don't have to be of any level to know a skill is bugged, when it comes to knowledge a level means 0.

'I will report u Kassidy'

Remember?

Either way it's bugged lol..Bet it hits zt a **** load due to walk speed :x
 

rainstone

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I remember, because you can hit me with Single attacking spell while i was running. please let me know how did you do that.
As a buged person, I do not know how to exploit this bug.
I only know one cheat could do that, called magic lock.

I don't have to be of any level to know a skill is bugged, when it comes to knowledge a level means 0.

'I will report u Kassidy'

Remember?
 
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CraiG^

Legend
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Jun 22, 2003
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You read my message in a mis-understandable way.

I want M and N to reflect every aspects of players on this server.

For example, Your survive rate is related to your skills (gained), your operation, pot drink speed, internet speed, etc.

if one aspect is changed, then M and N will be affected, I assume.

I understand what you are trying to suggest but like most others have said this would be very complicated to not only implement but to make it un-exploitable, and to maintain it, the work that would go into something like this could be spent better elsewhere.

Although the concept of some sort of automatic balancing formula seems like every server owners dream come true lol...
 

Muh

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Laugh means? agree? or not agree?
Let's keep it on topic. We are just discuss how to reflect the status of the server in a fairly good way.
I can't agree CN as I think it's exploitable
 

rainstone

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That's why I suggest a simple model to mimic the status of the server.
I agree it is a complex thing. But still, what we do is try our best.
On the other hand, not every player is on the forum. so the opinions on forum are somehow bias, in my point of view.

I understand what you are trying to suggest but like most others have said this would be very complicated to not only implement but to make it un-exploitable, and to maintain it, the work that would go into something like this could be spent better elsewhere.

Although the concept of some sort of automatic balancing formula seems like every server owners dream come true lol...
 

HarryH

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Apr 25, 2014
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What if I told you.. Potato.

You can't use graphs and figures to compare classes. You need to look at individual spells and how they operate in various scenarios. For example every single spell you choose from any class there is a drawback. Flamingsword/tdb can be countered with agility. Shadowstep quite often fails when flinched. Arrowbarrage is a soggybiscuit if positioned more than 5 steps away. Meteor strike is.. oh wait.

Its damage is fine, you're only lvl 2 meteor strike and don't have the best MC ingame. However graphical glitches causing it to kill people invisibly and smashing you 5-7 times a cast isn't.