- Feb 10, 2014
- 770
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There is no standard rule to measure the balance, Therefore, Most of opinions are bias ( maybe also including mines).
How about we set up a standard rule to mention the current balance state of the server? I propose an idea:
Can GMs measure how many times a player is death because of PKed by other players "M" or How many times they kill another players "N", in average.
M and N should be somehow equal among the whole development of one career. But I guess warrior will have more survive rate.
Every time GM team apply a new skill or a new modification in the server. The fluctuation of M and N could somehow reflect the consequence of modification.
If possible, we could also collect data of players levels and draw a survive curve or a killer curve against the average level.
I am looking forward to hear your ideas
Best
CNtroublemaker
How about we set up a standard rule to mention the current balance state of the server? I propose an idea:
Can GMs measure how many times a player is death because of PKed by other players "M" or How many times they kill another players "N", in average.
M and N should be somehow equal among the whole development of one career. But I guess warrior will have more survive rate.
Every time GM team apply a new skill or a new modification in the server. The fluctuation of M and N could somehow reflect the consequence of modification.
If possible, we could also collect data of players levels and draw a survive curve or a killer curve against the average level.
I am looking forward to hear your ideas
Best
CNtroublemaker
