Likely the editor won't be used for heavy map editing but if it should be, then some fine adjustments would be nice for smoother workflow. I don't know if I might be able to help with it, I only dabble with C# plus don't know if you plan to release the code (probably C++ ?)
But I only had a...
I gave it a spin and it will need time to polish details to make it efficient map editor - it will need keyboard shortcuts like those I made for Crystal map editor (F keys to hide/show layers and many such like). I suppose for now, you have more important fixes to do, besides it requires doing...
Didn't click on the zip folders to discover the parts, will do if it should fail again.
Edit: zip parts are in the 'Original Download' only, 'Data Rezipped' downloads (single part) 25.7GB zip archive.
I stopped torrents and remote access to another PC, also likely the problem might be high...
Are Woool maps modular like the original Wemade maps or each map is like Shanda maps, an image cut up into tiles, making each map unique? Can't wait to spin the wheels :D
Hope this will get mirrored on mirfiles, the download fails on me after a while and restart doesn't continue but starts...
You could add this and map editor release to the Resources WoOOL forum section (link Resources above here).
I wanted to check out these releases, mainly the map one but some woool files I have don't seem to qualify - don't have sgl or wpf files in them, they do have maps (Woool .nmp) but I...
I only watched some YT video where playing as Dark Urge (Durge) is billed as the best story line. Apparently it is not much played because pple don't have guts to be that evil but the argument is that you can resist being (fully) evil and that then makes it the best storyline, game experience...
I get what you saying but I have confidence in this place and its related site FCcatchers
Not only have I used portables from these sites for as long as they've been online but I have also been a forum member behind these sites before it moved to a private space.
Free YT to mp3
If those GH programs would prove challenging as is sometimes the case, check out this one. There are also similar other such programs there.
Because of this concern, I'd say mir2 is the ticket, mir3 as I see it is the more involved game. Maybe not at start but soon you got to make choices that are way over the mir2 demands which in the mir2 case are chiefly that you use equipment items with proper stats for your character choice (war...
This reminds me of running into this Chinese player on the official mir2, it was on WW map at night and he was asking me for a 'match'. I was dumbfounded for a while until it dawned on me that he is asking for a torch. I had mine and in the light from it, I didn't notice he didn't have torch. I...
I never played or even knew of mir3d conquera and when I first logged on when server was uploaded here, I had exactly the same feeling about it as you do about this Ymir and only some time later I began to see mir2 behind it.
But more likely you are right about it.
I believe this also has been...
Check out this video I watched it at half speed, the guy is so hyper. The video quality is poor, you need to be logged in to see videos in higher quality.
At about 2:40 mins he puts a char on the house roof in the map editor (how neat is that?) to show that the house is not an object but a flat...
Yep, need to add limits. As for objects, there is an ingenious way I described elsewhere.
While the map is still loaded in the TileCutter, you select only the tiles over what will be the objects on the map and save the tiles in an objects.lib (mind you, I think they could then be moved into the...
You mean you have bmp image of a map and want to make a .map file out of it to use in game?
Map editor has TileCutter program (shortcut Y open that tab) that Akaras made that you would use to cut your image into tiles. The program automatically saves the tiles in a library and then you need to...
That's neat, impressive (y)
By splicing, you mean putting together a map from its parts (pieces) or are you talking about putting together a collection of (whole) maps? I have to read up what this leaflet maps has to offer.
...Regions, I guess that means splitting the big job into many smaller ones.
I also made a third method for large maps that would output horizontal map strips 1:1 size of a tile height you would set (based on map size) and these would then be assembled manually. Maybe that's what Jev refers to...
You are right.
I looked up the old posts from 2016 where Akaras posted this:
This was discussed back in 2018
Weird but that's what I tested in game at the time back in 2018, maybe it was changed since the official mir2 days and in 2018 neither limit would allow wiz fireball etc. make damage...
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