a guild cap is to stop 1 guild becoming the majority of the server, this has destroyed servers in the past,
however 1 guild with 100 active members would be almost half the server, fortunately guilds with 100/100 are generally made up of 25-30 active members 10 fluff and rest alts / stores
My firewall is fine, my spells are fine, you must just be rubbish mate,
wizards are fairly good at pvp now and pve I never struggle, you deffo must just be weak not ya wiz,
a good craftsman never blames his tools
Leave as it is IMO bh they might not drop every kill but they can drop good, just increase benes / gems from them, we kill OWL and get nout but stones n benes but know it when it drops it will drop good :)
I'm prob the only person ingame to have this problem bein so super cool and popopular but my list Ben full a while and have to start deleting least fav / active people ad this can as we know cause fall outs and people getting deleted on Facebook god forbid,
any chance of it being increased a bit...
Shouldn't just rely on one skip pvp tjo
1 v 1 war archer, decoy, static shot decoy near war wars is slowed down via flinch + 1-2 pots worth of damage, ice shot fliched war, repeat till Ice procs then AB war, repeat this draining wars pots till he's forced to tt, as ranged you shouldn't let a war...
The gem fiasco also you said only 2 or 3 of each gem dropped from the white boars it was actually closer to 10 of each I was in a diff cave but same group when I seem the pick ups highlight in group chat, although these were gems and a broke or were depleted Didn't effect server but still goes...
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