Search results

  1. Server Future

    Imo the problem is this; There isn't a single boss in game that can't be killed by 2 people or less Boss spawns are easy to work out, they have a random element yes, but it remains the same from reboot to reboot so once you've worked it out you can easily track it and camp it Any boss that...
  2. Server Future

    Sam I'll use Turtles as an example, you put time and effort into releasing new content and it was immediately obvious you wasted your time. The exp, spawns, and pot usage don't make it s viable leveling area for any class, the fact you can't rt there puts people off looking for the boss/subs and...
  3. Server Future

    Can you not give any kind of timeline for these updates? You must know roughly by how complete they are and how much you still need to do on them? I don't mean to sound ungrateful but at that rate you're putting out updates we're not gonna see 2.4 until next year..
  4. Long Walk To Freedom

    All this crying over a lvl 44 wizard? If you'd used the time spent spamming the forum with your bullshit complaints and arguments to level your monk it'd be 45 by now. I too think you were right to be banned, it's just a shame they didn't ban you from the forum aswell.. Now cut this **** out...
  5. Easter only a few days away

    Double mob spawn would be interesting.. would put the challenge back into certain bosses and also provide a boost to anyone wanting to level
  6. GK/DK - Chronicles Logic

    Did you miss the part about Team crying and the DK drops being nerfed? It happened at the same time 50 weaponsststarted dropping from every other boss regularly. The screenie Kass posted was a one off drop, which was also pre-nerf One person making 200m a day out of a single boss (not even...
  7. GK/DK - Chronicles Logic

    Think you'll find real problem is one person farming a boss that was never intended to be a solo kill (judging by it's drop rate) which is what I've been saying all day, if Team piped down and stop trying to deflect from this issue this thread would only be 3 pages instead of 12 ---------- Post...
  8. GK/DK - Chronicles Logic

    Why don't you log off the forum once in a while? I notice you and tori taking it in turns to try and cloud the issue, it's boring.
  9. GK/DK - Chronicles Logic

    The only thing I don't have is the time.. I can't be online to kill GK every 2 hours like some can..
  10. GK/DK - Chronicles Logic

    It's not the point at all, I could get access to Inoob and kick him off it if I wanted to, but the issue would remain, it drops too much for a solo kill. Hell bosses shouldn't be killable by 1 person, it should be a group cave. If Team were taking a full group to kill it every 2 hours I'd have...
  11. GK/DK - Chronicles Logic

    Not that Tori minds him dropping kit... After all he is earning 200m a day from GK Not a serious issue though, it's only gone on for about a month.. no rush to do anything about it.
  12. GK/DK - Chronicles Logic

    We prefer to hunt for fun, in groups, not just instruct 1 person to go camp a boss every 2 hours to prevent anybody else killing it. They have even got somebody else playing ToriBlack to keep up with the spawns, because it's too much for one person to handle. You'll notice which is the real...
  13. Group hunting bonus

    Played a mir3 server that gave an exp bonus for having the right classes in group and on screen, solo lvling was still quicker but a lot more boring and tedious. It's a fantastic idea, there needs to be something gained for levelling in groups, makes the game much more enjoyable.
  14. GK/DK - Chronicles Logic

    The fact Gk and Warlock are soloable, meaning they're being farmed every spawn by 1 person, which is throwing a lot of 40 books, weapons and gems into the market and tori's pocket that shouldn't be there. No boss that is soloable should have any where near the drop rate that these two do, it's...
  15. GK/DK - Chronicles Logic

    If you're so adamant there is nothing wrong why do you insist on jumping all over the thread and play it down? I'll keep this thread alive until the GM's comment on it.
  16. GK/DK - Chronicles Logic

    And back on topic, AGAIN. keep trying to deflect attention away from the issue all you like, I can sit on the forum and spam threads just as long as do.
  17. GK/DK - Chronicles Logic

    My only concern is that GK and Warlock are too easy to kill, if they required a group to kill there wouldn't be a problem. I don't doubt that DK has the potential to drop better items than GK
  18. GK/DK - Chronicles Logic

    Kass your bitterness is pathetic mate. Warlock drops more frequently than DK does, dropping 40 books and high end Gems. Still no GM input on this thread, although they're probably reading every post.. I wonder if it were any other guild exploiting these bosses would it be a different story...
  19. GK/DK - Chronicles Logic

    Warlock* it's the sub in the room before Dk, which you're also camping on your own and also drops very nice, maybe even better than DK itself. Who are you actually trying to fool with your bullshit lol, if you wanted to kill DK you would, but you don't because it can't be camped the way GK and...
  20. GK/DK - Chronicles Logic

    It's funny, because every time we go to hell GK and Warlord are dead, but DK is alive. GK and Warlord are on 1 and 2 hour spawns and Dk is on 6 hour spawn, explain why you're leaving DK and only killing the other two if DK is so easy and drops better?