This needs to be looked at. There's no way people should be forced to grind insanely slow solo when groups are flying ahead of them. The solo players are excluded from alot of the games content because they simply can't level fast enough to play it. Or when a new patch is released and it's...
While I appreciate people including myself don't want sins to use this to simple skip to every kr hopping walls etc, the return sucks even if it's changed to how you say. FF is gonna hurt a sin more than blizz even if it's cast just before tele and they stay the full 5 seconds.
Maybe change as...
I'd happily give up Swift Feet for this Double Agil spell that's been plucked out of the air.
I mean double as a starting point, lol... sounds like my boss when I ask what our markup on a job is. "10%?" ...Nah double it!
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Nice idea but I feel this would deter the forming of new guilds.
Example being that 6 months after this is put in, a guild with it completed has an huge advantage over any new guilds. Making it harder for the new guild to establish itself and compete.
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Jamie could you shed any light on your opinions on this? Understand your incognegro atm, and there are proposed DoS changes in the update. But would be nice to know the future path of this class before I put any more time into it, seeing everyone seems to want it nerfing into the ground.
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Four Heroes had two spells for this mechanic.
Moonlight; was a level 32 spell that granted you invisibility to mobs who were X levels higher than you and below indefinitely. This ticked MP while active. Players could see all Moonlighting sins as if they were 'Hidden'. This could be cast while...
How long we talking? I can happily sit in a quiet spot for 15/20 secs if it gets me to a KR without clearing.
How short is this time limit? Do sins have enough time to get close to their target while flinching? Providing your idea is not including MR.
Can you provide a fully thought out...
Then you have displayed why your ideas get laughed at.
What about when fighting magic opponents? You gonna double MR too?
You understand how gamebreaking double agility/MR would be in PvE right?
Smh. I have 50 agility in a barely agil added kit, some sins probably have 60, with 100 I could...
Core would win anyway because nobody else is competitive/in love enough to be on comms 24/7.
Another making the strong stronger idea. Would be damaging to server at the moment.
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