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Mu online season 21 - grand opening
  1. Future Updates

    Few more caves would be nice :) West desert? Numa? :) love these caves
  2. What happened with the sun pot cooldown?

    lol even without sun pots, a wiz will still 2 shot any player near them, I'm pretty sure without using a sun pot, the wiz will still win. Sun pots should recover a %age of hp. That will solve it.
  3. Stat + Spells rework. Feedback wanted

    Too much of a re work. You spent hours trying to balance the server, doing this would reset it. I also think that this would mean that the group with more members are going to win each time they fight (good for us like). I love the idea, but yea... it would basically become a new server.
  4. Next Update: Rebirth System - Delayed

    Re: Next Update: Rebirth System Rebirth could work on here but it would need to be done very carefully. Too OP, and you're splitting the server. Too weak, nobody will do it. Level 50 is deff out of reach for 90% of the server. Make it 47+ but after 47 all the exp you gain goes with you into...
  5. Should Luck be an EventOrb stat?

    Although I'm already at +6, I agree, it should not be an obtainable stat. However, I did pay 1.5m + normal RedNeck(H) for a Luck+1 RedNeck(h) so it would pee me off a little if it vanished :p.
  6. Request Trap and DanceOfSwalllows

    lol Gotta Agree with Kori here, 5V1? You deserve to get mashed!
  7. Solo Hunting - Slow leveling

    Hi, It isn't solo that needs boosting, its grouping that needs nerfing.
  8. Is solo broken?

    I love Guild hunts, can just plod along getting great exp and hoping for drops, but you need 2/3 hours spare to complete a successful one. The people who log on for an hour a day are usually unlucky enough to log on at the time we aren't hunting, they simply just log on to cash hunt as they...
  9. Body Drops

    And what about if teleport failed for me? I knew that CORE had the upper hand, they killed 2/3 of us instantly and our wiz were stuck in a lure so could not help with the pvp. I hit a few people but then saw CORE's wiz coming so knew I had to TT before they FF me into oblivion. Thankfully my...
  10. Is solo broken?

    Group exp is completey knackered Jamie! In a group of 10-15 you still get 9k a mob in red cave. That's what? 3 group mob to each 1 solo mob, and considering you are killing at 10x the speed in groups compared to solo, grouping works out tonnes better. Factor in the massive boost in drop...
  11. Body Drops

    I agree with Phoenix. Although his DSS ain't exactly rare, it's still a big deal for him as he doesn't play often. He levelled to 43 today, seemed quite chuffed with himself, then on a simple guild hunt loses his best item. Something that could take him days (weeks) to get another of. I...
  12. My view on servers current status.

    LM is right on everything. I'm level 46 using a lvl 31 weap. Really annoying. We kill bosses all the time, day in, day out. Eventually, if we are super lucky, we may get a lvl 40 sin blade, but I will have to roll against another 5/6 sins in the group to get it, because the bosses we camp are...
  13. Is solo broken?

    I make around 1.8m-2m exp per hour solo on a lvl 46 sin. In groups I make around 3-4m. Grouping is the only effective way to do any leveling anymore. Plus with the lower amount of mob killed when solo, there is hardly any chance of getting decent items. I know tao's and warriors may make even...
  14. Idea - Casual Players

    The weekly hours played idea is great :) I play between 4-8 hours a day so wouldn't effect me - but it would help a lot of my rl friends out who can only play a few hour per day! No offence here but it seems the jobless people have a massive advantage and are leaving working people behind...
  15. Idea - Casual Players

    Yeah, well maybe after 8 hours offline, you get 1 hour double exp, or even better - 2/3 hours of 50% extra exp (so they don't just hunt for an hour) Anything to allow casual players to think "Actually, its worth doing a few hours hunting because I have this bonus that others don't". Also -...
  16. Idea - Casual Players

    Hi, Just thought I'd see what you guys think of this idea. How about an exp boost for every hour that you are not logged in? Like every hour you are logged out, you get double exp for 10 minutes time. Maxing out at 60 mins double exp (6 hour logged out time). This would let the people who...