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  1. LightBringer

    [Poll] for the Servers PayToPlay Design

    You'd just do a PoE League system, when after each 'league or season' it'd merge into 'standard'
  2. LightBringer

    The Primordial's Resurrection

    Hey! Yeah we're working hard on it at the moment, not sure on Release dates/beta dates, definitely something we will be discussing in the near future! We will keep everyone posted as and when we can :)
  3. LightBringer

    Pay to Play, Monthly Subscriptions, Gameshops, Free to Play - What is your preferred style?

    All of them are fine. The only one I am not a fan of is Game shop 2 - single currency (Gamegold/Credits) and that's because even if its a grindto get them, the items in gameshop should be attainable by other methods.
  4. LightBringer

    [Poll] for the Servers PayToPlay Design

    I'll try refrain from diverting OPs in future :D
  5. LightBringer

    [Poll] for the Servers PayToPlay Design

    Gotta plug it as much as possible! But in all honesty it's by accident, I just tend to write from my own perspective/experience haha
  6. LightBringer

    [Poll] for the Servers PayToPlay Design

    @Sanjian a similar model worked with Elite (they are sub only, but also have F2P) but I can imagine they drew a big pot of people in on their sub model. I don't see why you couldn't achieve a good UC (I will at least be 1 of them haha) @zedina it's why this one will be my last; you forget the...
  7. LightBringer

    [Poll] for the Servers PayToPlay Design

    Sanj would (I assume) as long as the server self-sustains so 20UC is still 20 paying players I 'spose! ( I hope he proves you wrong in the nicest way! :) ) I think different styles and servers attract different kinds of people. UC is a big factor, but it's certain peoples names against a...
  8. LightBringer

    [Poll] for the Servers PayToPlay Design

    Yeah, and I guess Sanj wants the players that value content and not just UC (as, again players who see UC as an absolute jump ship as soon as the UC starts dipping, causing a small drop to cascade) Also you are comparing a newly launching server that is pay to play to long term servers. (Edited...
  9. LightBringer

    Map Totems - Demo

    Thanks! Going to look for a couple other particle effects for the likes of "Sandstorm" and "Torrential Rain". We shall see though, very low priority for this :D Just added and done all the totems for all current caves in game and finished the gateway as well which was boring but good!
  10. LightBringer

    [Poll] for the Servers PayToPlay Design

    We have this in ours from our first server so @make items are marked "Made by GameMaster" I also have nothing against GameShops, personally. 1679348572 It sounds like you really value high UC over in game content? I really don't understand peoples PoV when it comes to Pay to Play; if he...
  11. LightBringer

    Map Totems - Demo

    Currently its client side, but there is an option to turn it on/off at the moment - as we need to test it and make sure it doesn't effect the client performance for lower spec machines. Weather effects are not for everyone, but added for more atmosphere and some specific interactions. It might...
  12. LightBringer

    Map Totems - Demo

    Thanks! Fog probably makes it a lot darker and I dont have a torch either. We have map runners so will get feedback on lighting and drop lighting on maps like this to make it more visible
  13. LightBringer

    [Poll] for the Servers PayToPlay Design

    Make all items non-tradeable, solo self found, lets goooooo! @Sanjian sounds great man! looking forward to your launch :)
  14. LightBringer

    Map Totems - Demo

    I don't have a torch on, whoops.
  15. LightBringer

    Map Totems - Demo

    Might be changing the totem image as I didn't realise the size of them. However this system just allows for a globally collective effort in caves. Lower level caves will be a lot easier to activate, the buffs will not be static for each area (so certain areas may have higher exp rates, drop or...
  16. LightBringer

    Banshee Closing

    TPR Team Hiring ... ;)
  17. LightBringer

    Map Totems - Demo

    [Summary] Map Totems will be the source of additional buffs to each area. Mobs in each area will drop a specific item that any player can sacrifice to the relevant map totem. Once the random quantity is reached, it will activate a buff that hits all floors of that area. Map Totems will also be...
  18. LightBringer

    [Poll] for the Servers PayToPlay Design

    Would you not pay to play it?
  19. LightBringer

    One Thing Down, One Issue Arises!

    Ahh, fixed all my armour targeting so its fully accurate now!