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Mu online season 21 - grand opening
  1. LightBringer

    Triple Triad Tutorial Video

    I love how all the SFX are from FF. TT was the best card game of the series! If you get a full sweep of the cards, do you get all the cards like in the game (or am I thinking of FF9...) Either way nice work man
  2. LightBringer

    We're back!

    Hoping to full steam ahead on the content of this over the next week or so!
  3. LightBringer

    We're back!

    So we've been quiet for awhile, in all honesty after the sheer volume of stuff we pumped out in a short space of time (full new UI, all new mob SFX done, HD spells started, tons more code added, quality orb feature fully fleshed out and so forth) I personally needed a bit of a break to regroup...
  4. LightBringer

    OldSkool Mir (v2) - Release 20th January 7pm

    there was a crash. @Skyline* I've auto played a tao to 93 with minimal effort. - just make a levelling kit with 20-30+ exp shards (2x3slot braces, 3 slot stone, 3slot wep, 3 slot armour) - flat 300-450exp per mob extra, in a big group you get that added after all group exp reductions so still...
  5. LightBringer

    OldSkool Mir (v2) - Release 20th January 7pm

    This could be introduced at having caves where AutoPlay is disabled, so you have to farm them so you cant just afk farm and wake up to items in your bag. 100% we're looking @ the AutoPlay option into TPR :)
  6. LightBringer

    What game are you currently playing on?

    Its single player only right? (Hogwarts Legacy) Is it worth getting, got a new gaming setup downstairs and after some good games to test it all out on :)
  7. LightBringer

    Banned Phantom Mir3 - HIGHRATE

    I've not done any high rates as of yet; if I was going to do one, it'd be damn interesting. I've played a few. The content is generally the same as default, the items they add a few extra sets above the usual and nothing more (oh and the 'ramped' stats obviously) Because of the content...
  8. LightBringer

    Banned Phantom Mir3 - HIGHRATE

    I hate the excuse High Rates don't last as long. They only don't last as long as the GMs dont put enough future content in to drip feed it in as and when it's needed. Even people expect the "Elite" versions of standard caves in high rates but GMs dont even bother with that. High rate...
  9. LightBringer

    OldSkool Mir (v2) - Release 20th January 7pm

    It's not the auto rt being the problem It's people having scripts to auto rt/tt when their hp drops to a certain point
  10. LightBringer

    Base Level Progress

    Haha, most I dont think do, but for those that do it's there! 1675410727 I recorded Chris without him knowing and added snippets of his audio on certain mobs.....
  11. LightBringer

    [Poll] - How Monsters Spawn

    We have level mobs to vary each mob as it stands, but this is why I put a poll up, I just saw OS do it one way, played another test server with zoned mobs (and their bichon map is 'zoned' mobs to an extent) - just wanted to put feelers out there of what people prefer :D and nah floor difficulty...
  12. LightBringer

    Base Level Progress

    Thanks, yeah it was fun listening to hundreds of grunts and creature noises haha
  13. LightBringer

    Certain features if you like these ideas or not.

    Weather conditions and environment effects are always a good one for influence. We have weather in our game and are expanding on that system at some point (so its random weather rather than a map always rains etc) Also having NPC checks for dynamic dialogue and even secret NPCs that come out...
  14. LightBringer

    [Poll] - How Monsters Spawn

    Oh snap you reminded me I need to readd in our version of mystery items haha 😄 I'll do that now
  15. LightBringer

    [Poll] - How Monsters Spawn

    If you play oldskool you'd get what I mean as well. Just getting feedback on ideas, to be fair I may mix and match it depending in the area and purpose of the area
  16. LightBringer

    [Poll] - How Monsters Spawn

    We want to know how you would like to see mob spawns be done: 1. This means each floor has a single type of mob - Benefits are that you can have floor by floor progress in terms of difficulty 2. This, similar to the above but can make a map more diverse with still linear mob progression 3. This...
  17. LightBringer

    Base Level Progress

    Adjusted some SFX, but now all mobs have full sound effects. Quality Orb System is fully integrated now with the new DB setup All Items are fully statted Currently: We're deciding on what we want to use as our "Hub" map. Once this has been decided all my NPCs will be getting deployed and a...
  18. LightBringer

    OldSkool Mir (v2) - Release 20th January 7pm

    Tell that to the guy who lost his ID :ROFLMAO:
  19. LightBringer

    [Feedback Required] - ShapeShifting

    You gain all the stats of your equipped Shapeshift; the reason it's not collective from all summons you have, as we have codex buff, a really nice item system and we don't want to over-flow with stats to start. > If later, in the game we feel it won't impact the game, we could do a collective...
  20. LightBringer

    [Feedback Required] - ShapeShifting

    What it's replacing Mounts in game Why Even though we have resources to introduce HD mounts in game, it's very limiting in a sense of feel for the game. Riding around on a mount doesn't feel "Powerful" enough for an Immortal. Feature Shape Shifting When an Immortal reaches a certain level...