Quick step by step guide i knocked up:
Make a backup copy of your Access database (Copy and Paste it somwhere)
Open 2.6 Access database and delete TBL_STDITEMS
Open up SQL Server Enterprise.
Find TBL_STDITEMS.
RightClick->All Tasks->Export Data...
Select the corect database to export...
NPC1-BW:
[@main]
#IF
CHECKHUM <Mapname> 1
#SAY
There is already someone attempting the quest. \
Come back later. \ \
<Exit/@exit>
#ELSESAY
Are you ready to protect your Deer!? \ \
<Yes/@quest> || <No/@exit>
[@quest]
#IF
CHECKSLAVECOUNT > 0
#SAY
You cannot have any pets. \ \
<Exit/@exit>...
You could use an SQL statement to change a few at a time, would make it easier.
SQL Statement:
UPDATE tbl_mongen SET fld_count = (fld_count + <Number>) WHERE fld_mapname = '<Mapname>' AND FLD_NAME NOT LIKE '%<BossName>%'
Replace the below legends:
<Number> = The extra number of mobs you want...
I don't know why i left this thread open.... lol.
Right to clear a few things up, i think it's a shame in a day and age when the LOMCN/Mir community is in such a fragile state that a thread asking for ways to improve a server is met with such hostility, no matter who the thread creator...
I'm going to leave this thread open for now. But it has been made clear that the Donation side of the server is not up for discusion in this thread. It is the way servers are run these day, if you don't like it, don't play a donations server. Any more posts regarding OldSkool donation system...
Yea there are quite a few NPC commands that make them very versitile. Take a look at my NPC thread for some more ideas: Link
Only other thing i can think of is that you haven't setup you QManage file correctly. Make sure you don't have two [@Login]'s or somthing.
Other than that i can't help...
Have you got your Variable folder setup? Go to Envir/QuestDiary/ and see if theres a folder there called "Variables". If there isn't create one and then create a txt file inside called "Integral.txt".
EDIT: Just tested it on my server and it works fine.
p
Can be done using Global Variables.
Envir->Market_def->CaveNPC:
[@main]
#IF
CheckVar Global ItemCount > 499
#SAY
Congratulations you have unlocked the cave! \ \
<Move to cave/@move>
BREAK
#ELSESAY
Give me the items! \ \
<Give item/@check> || <Exit/@exit>
[@check]
#IF
Checkitem <item> 1
#ACT...
I have got a copy of a Server Starter that Celsius made for Meteora and while ago, it doesn't have an IP changer, but it does monitor the server and reboot it if it crashes. Might help you out a bit.
Download Link! - All credit to Celsius for the program. :)
p
Title changed. Please try and use thread titles that describe your problem to make it easier for people who have a similar issue in the future and want to find this thread. :)
p
I prefer using Namelists if i'm honest, i find it alot easier to keep track of whats what, just store all namelists in a folder in market_def.
market_def/Namelists/Quest1/...
market_def/Namelists/Quest2/...
Makes it a lot easier to see who's completed what etc..
p
Re: Tags on quests
NPC1:
[@main]
#IF
CHECK [101] 1
#SAY
Quest Complete! \ \
<Exit/@exit>
#ACT
BREAK
#IF
CHECK [100] 1
#SAY
I said go and speak to NPC2. \ \
<Exit/@exit>
#ELSESAY
Go and speak to NPC2. \ \
<Exit/@exit>
#ELSEACT
SET [100] 1
NPC2:
[@main]
#IF
CHECK [101] 1
#SAY
I said return to...
If you want to use a Race that uses magic for a new mob you will have to add some more attacking images to the end of the mob images. But to do this you have to make sure it's the last mob in the mon file otherwise it throws of the reading of the rest of the monster below it and they don't...
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