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  1. ρяєα¢нєя

    Sql - mdb

    Quick step by step guide i knocked up: Make a backup copy of your Access database (Copy and Paste it somwhere) Open 2.6 Access database and delete TBL_STDITEMS Open up SQL Server Enterprise. Find TBL_STDITEMS. RightClick->All Tasks->Export Data... Select the corect database to export...
  2. ρяєα¢нєя

    Creating invations like old pb mobs?

    Yea, every 6 hours.
  3. ρяєα¢нєя

    NPC Help

    NPC1-BW: [@main] #IF CHECKHUM <Mapname> 1 #SAY There is already someone attempting the quest. \ Come back later. \ \ <Exit/@exit> #ELSESAY Are you ready to protect your Deer!? \ \ <Yes/@quest> || <No/@exit> [@quest] #IF CHECKSLAVECOUNT > 0 #SAY You cannot have any pets. \ \ <Exit/@exit>...
  4. ρяєα¢нєя

    Creating invations like old pb mobs?

    Got them here: Envir->Robot_def->AutoRunRobot.txt: ;PastBichon Invasion Scripts #AutoRun NPC SEC 21600 @Invasion1 #AutoRun NPC SEC 21600 @Invasion2 #AutoRun NPC SEC 21600 @Invasion3 Envir->Robot_def->RobotManage.txt: [@Invasion1] #if #act MISSION 6 145 185 PARAM1 243 PARAM2 257 PARAM3 4...
  5. ρяєα¢нєя

    Spawn increase.

    You could use an SQL statement to change a few at a time, would make it easier. SQL Statement: UPDATE tbl_mongen SET fld_count = (fld_count + <Number>) WHERE fld_mapname = '<Mapname>' AND FLD_NAME NOT LIKE '%<BossName>%' Replace the below legends: <Number> = The extra number of mobs you want...
  6. ρяєα¢нєя

    Why dont you like OldSkool? What would make you play?

    I don't know why i left this thread open.... lol. Right to clear a few things up, i think it's a shame in a day and age when the LOMCN/Mir community is in such a fragile state that a thread asking for ways to improve a server is met with such hostility, no matter who the thread creator...
  7. ρяєα¢нєя

    Why dont you like OldSkool? What would make you play?

    I'm going to leave this thread open for now. But it has been made clear that the Donation side of the server is not up for discusion in this thread. It is the way servers are run these day, if you don't like it, don't play a donations server. Any more posts regarding OldSkool donation system...
  8. ρяєα¢нєя

    2.3 TD files - HARD Question - NPC Collections

    Top one. No BREAK's otherwise the script will terminate after the first BREAK. p
  9. ρяєα¢нєя

    DarkSideServer

    I doubt it, don't bump old posts. p
  10. ρяєα¢нєя

    2.3 TD files - HARD Question - NPC Collections

    Yea there are quite a few NPC commands that make them very versitile. Take a look at my NPC thread for some more ideas: Link Only other thing i can think of is that you haven't setup you QManage file correctly. Make sure you don't have two [@Login]'s or somthing. Other than that i can't help...
  11. ρяєα¢нєя

    2.3 TD files - HARD Question - NPC Collections

    Have you got your Variable folder setup? Go to Envir/QuestDiary/ and see if theres a folder there called "Variables". If there isn't create one and then create a txt file inside called "Integral.txt". EDIT: Just tested it on my server and it works fine. p
  12. ρяєα¢нєя

    2.3 TD files - HARD Question - NPC Collections

    Paste the errors for me, i'll try fix it. It was only off the top of my head, didn't test it ingame. p
  13. ρяєα¢нєя

    2.3 TD files - HARD Question - NPC Collections

    Can be done using Global Variables. Envir->Market_def->CaveNPC: [@main] #IF CheckVar Global ItemCount > 499 #SAY Congratulations you have unlocked the cave! \ \ <Move to cave/@move> BREAK #ELSESAY Give me the items! \ \ <Give item/@check> || <Exit/@exit> [@check] #IF Checkitem <item> 1 #ACT...
  14. ρяєα¢нєя

    Ip editor 2.3 / server launcher

    I have got a copy of a Server Starter that Celsius made for Meteora and while ago, it doesn't have an IP changer, but it does monitor the server and reboot it if it crashes. Might help you out a bit. Download Link! - All credit to Celsius for the program. :) p
  15. ρяєα¢нєя

    Importing into Hum.wil

    Title changed. Please try and use thread titles that describe your problem to make it easier for people who have a similar issue in the future and want to find this thread. :) p
  16. ρяєα¢нєя

    Server Team Needed.

    Thread moved to correct section. :) p
  17. ρяєα¢нєя

    Flags on quests

    I prefer using Namelists if i'm honest, i find it alot easier to keep track of whats what, just store all namelists in a folder in market_def. market_def/Namelists/Quest1/... market_def/Namelists/Quest2/... Makes it a lot easier to see who's completed what etc.. p
  18. ρяєα¢нєя

    Flags on quests

    Re: Tags on quests NPC1: [@main] #IF CHECK [101] 1 #SAY Quest Complete! \ \ <Exit/@exit> #ACT BREAK #IF CHECK [100] 1 #SAY I said go and speak to NPC2. \ \ <Exit/@exit> #ELSESAY Go and speak to NPC2. \ \ <Exit/@exit> #ELSEACT SET [100] 1 NPC2: [@main] #IF CHECK [101] 1 #SAY I said return to...
  19. ρяєα¢нєя

    Info BattleGround

    Make the mobs have more DC and less HP, keep the bosses normal. :) Thats my vote :P p
  20. ρяєα¢нєя

    race and raceimg

    If you want to use a Race that uses magic for a new mob you will have to add some more attacking images to the end of the mob images. But to do this you have to make sure it's the last mob in the mon file otherwise it throws of the reading of the rest of the monster below it and they don't...