As far as i know you have to do the following:
@supermake <Item Name> <DC> <MC> <SC>
...but i can never get it working, so i hope you have better luck than me.
p
Re: NPC Script Release
Evolving Boss Mob
================================================== ==========
These scripts form an Evolving Boss Mob System. The player is teleported into the KR where they face the first evolution of the boss. When they've managed to kill that a second evolution of...
I can show you how to put a level restriction on a map. You can set it up so a NPC scipt is called when moving from one map to another. The way i'd do it would be as follows:
Envir->MapQuest_def->LvlCheck.txt:
[@main]
#IF
CHECK [100] 1
#ACT
BREAK
#IF
CHECKLEVELEX > 30
#ACT
SET [100] 1
GOTO...
Not sure really, i'm just doing it at my own pace at the moment. Whenever i get a bit of free time i just add bits to it etc.
Finished the Server Selection Screen:
Thanks for all the feedback.
p
I've been working on a Capture The Flag system for Mir 2. I've pretty much finished the NPC coding (It's taken me a week and 5000+ lines of NPC code) and i was just wondering if there was any server owners that have a stable user base that would be willing to let me test it out on their server...
Thanks for the feedback everyone.
Yea thats the only bit i'm not to sure on at the moment. Might make a few changes to it.
Yea ill put it all into wil files when i release.
p
Well the first NPC in your npc2.wil will be 101. So if you put 101 in FLD_APPEARANCE in TBL_MERCHANT you'll get an NPC that looks like the first one in npc2.wil. lol
p
Envir->Market_def->QFunction-0:
[@login]
#IF
ISNEWHUMAN
#ACT
Then you just put what you want the player to recive in the #ACT statement e.g: GIVE ShortSword 1.
p
Finished Character Creation screen:
Some of the placements are a little off and i think i've got the Tao/Wiz buttons around the wrong way, but you get the idea. :P
p
I've decided to start work on a new interface for TD's 2.3 files, and i finished the Character select screen last night. So just thought i'd show it to you guys and get some reactions.
Interface 1
Character Creation screen:
Login Screen:
Server Selection Screen:
Ingame Step 1...
If you have several people trying to connect and test though it can be a bit time consuming reconnecting the login gate everytime one of your testers wants to log on.
p
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