mate you have liked to rapidshare the delete link.. you have to change it with this before someone deletes it for a joke:
http://rapidshare.com/files/352824827/King_Dragon_Slayer.rar
do start and run regedit
then open
HKEY_CURRENT_USER \ Software \ Microsoft \ Windows \ CurrentVersion \ Explorer \ FileExts \ .wix \ OpenWithList
cancel all the items in this window except the (default) REG_SZ (value non setted) line.. then restart the pc and the icons will be set to default...
Hello, sorry guys but it past soooo much time that i forgot this..
i know that in the mogen you get this fields:
;Map X Y MobName Spread Amount Time
but i have seen in different sections this:
D011 200 200 CaveBat 200 20 3 100
where D011 is map, 200 is X...
yes i realised that bunching next to walls and around the main coords spread.. probably it's only dued to a wrong random spread function used inside the server files.. i'm actually looking at this part of code to see if there is a way to lower the memory usage and speed up the mogen process...
thanks all.. i was just trying to figure out if it was much better or not.. since i could have used this method on about 50% of the maps on the server.. ovviously as you pointed it not the best for precise spawns but in most cases this is not required..
this happened to me aswell and it was dued to images which where 0 bytes at the end of the file or in the middle.. any way.. do to it simply open the hh8 program, dont move down with the images but simply hit the Export All button.. then press the ... button to choose a destination folder.. and...
hi there!
i just wanted to say a few things that ran into my head..
first of all i find that the serpent valley map is quite horrible.. i really don't know what changes could be done but it has too many empty spaces which could actually be used for something.. at the moment i don't have any...
personally i think the idea you had with prajna is very very nice.. i love how it looks like now and i probably think it's much better than the original :) nice work with that..
as for the temple maps, it's visible the pain you had to suffer to get them made, probably is why you preferred...
the pixels you are talking about in the right side of your theme are made because all the pure black pixel (hex color 000000) are automatically turned invisible by the mir client.. so you will have to replace using photoshop all the 000000 colors to 000002 for example
you should open the wil and export it all.. check all the empty files which are at then end of the wil and cancel those images and rebuild the wil and everything will go well
as i was sure, you did a magnifique job here.. great work! +10 Rep for me..
i also wanted to ask you if you know, is there a limit on how many objects can go into a wil? i saw that you simply appended the objects onto the original object2.wil.. i wanted to know if this can be done has much as...
let's get on topic again..
any chance of you, SmavidDavid, making a tutorial on how to create objects since i have tried soo many times and never got them to work?
SmavidDavid.. you shouldn't care to Madman tbh.. anyway i must say you did a very great job here.. i bet rebuilding the objects has been quite difficult a long time wasting.. very nice screenshots..
you have had to make a new object from zero or you managed to add the info into an existing one...
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