Search results

Mu online season 21 - grand opening
  1. mStation

    King Dragon Slayer

    mate you have liked to rapidshare the delete link.. you have to change it with this before someone deletes it for a joke: http://rapidshare.com/files/352824827/King_Dragon_Slayer.rar
  2. mStation

    Mob Sounds

    give me an example so that you can try it out to see if it works
  3. mStation

    Mob Sounds

    whats the appr in the db of the mob in your graphic folder?
  4. mStation

    Accidently buggered my client

    do start and run regedit then open HKEY_CURRENT_USER \ Software \ Microsoft \ Windows \ CurrentVersion \ Explorer \ FileExts \ .wix \ OpenWithList cancel all the items in this window except the (default) REG_SZ (value non setted) line.. then restart the pc and the icons will be set to default...
  5. mStation

    Mogen Fields Neep Help

    MonGenInfo.sMapName := Trim(Query.FieldByName('FLD_MAPNAME').AsString); MonGenInfo.nX := Query.FieldByName('FLD_X').AsInteger; MonGenInfo.nY := Query.FieldByName('FLD_Y').AsInteger; MonGenInfo.sMonName := Trim(Query.FieldByName('FLD_MONNAME').AsString); MonGenInfo.nRange...
  6. mStation

    Mogen Fields Neep Help

    actually in my mogen i get mobs with it and mobs without.. like these: D022 250 250 FlamingWooma 250 30 3 D022 200 200 WoomaGuardian 200 4 60 D022 250 250 CaveBat 250 5 3 100 D022 250 250 CaveBat 250 40 3...
  7. mStation

    Mogen Fields Neep Help

    Hello, sorry guys but it past soooo much time that i forgot this.. i know that in the mogen you get this fields: ;Map X Y MobName Spread Amount Time but i have seen in different sections this: D011 200 200 CaveBat 200 20 3 100 where D011 is map, 200 is X...
  8. mStation

    Mogen Complexity Seen by Code

    yes i realised that bunching next to walls and around the main coords spread.. probably it's only dued to a wrong random spread function used inside the server files.. i'm actually looking at this part of code to see if there is a way to lower the memory usage and speed up the mogen process...
  9. mStation

    Mogen Complexity Seen by Code

    thanks all.. i was just trying to figure out if it was much better or not.. since i could have used this method on about 50% of the maps on the server.. ovviously as you pointed it not the best for precise spawns but in most cases this is not required..
  10. mStation

    Mogen Complexity Seen by Code

    I just wanted to ask if the server finds it easier to calculate this code: D2054 50 50 CaveMaggot 100 5 3 D2054 50 50 ToxicGhoul 100 10 3 D2054 50 50 BoneSpearman 100 10 3 D2054 50 50 BoneArcher 100 5 3 D2054 50 150 RoninGhoul 100 10 3...
  11. mStation

    Map help

    just wanted to say that you are improving really quick.. keep going on Gezza
  12. mStation

    hh8 Problem

    this happened to me aswell and it was dued to images which where 0 bytes at the end of the file or in the middle.. any way.. do to it simply open the hh8 program, dont move down with the images but simply hit the Export All button.. then press the ... button to choose a destination folder.. and...
  13. mStation

    Map Reworks (Ideas)

    hi there! i just wanted to say a few things that ran into my head.. first of all i find that the serpent valley map is quite horrible.. i really don't know what changes could be done but it has too many empty spaces which could actually be used for something.. at the moment i don't have any...
  14. mStation

    Comments Please (1 reworked map, 1x 8floor temple)

    personally i think the idea you had with prajna is very very nice.. i love how it looks like now and i probably think it's much better than the original :) nice work with that.. as for the temple maps, it's visible the pain you had to suffer to get them made, probably is why you preferred...
  15. mStation

    Chrsel + Prguse.wil/wix Questions

    the pixels you are talking about in the right side of your theme are made because all the pure black pixel (hex color 000000) are automatically turned invisible by the mir client.. so you will have to replace using photoshop all the 000000 colors to 000002 for example
  16. mStation

    hh8 Problem

    you should open the wil and export it all.. check all the empty files which are at then end of the wil and cancel those images and rebuild the wil and everything will go well
  17. mStation

    New maps & Objects Preview

    as i was sure, you did a magnifique job here.. great work! +10 Rep for me.. i also wanted to ask you if you know, is there a limit on how many objects can go into a wil? i saw that you simply appended the objects onto the original object2.wil.. i wanted to know if this can be done has much as...
  18. mStation

    New maps & Objects Preview

    thanks for your kind release.. i will test them tomorrow morning :)
  19. mStation

    New maps & Objects Preview

    let's get on topic again.. any chance of you, SmavidDavid, making a tutorial on how to create objects since i have tried soo many times and never got them to work?
  20. mStation

    New maps & Objects Preview

    SmavidDavid.. you shouldn't care to Madman tbh.. anyway i must say you did a very great job here.. i bet rebuilding the objects has been quite difficult a long time wasting.. very nice screenshots.. you have had to make a new object from zero or you managed to add the info into an existing one...