Niether blizz nor meteor are coded to hit more as you run through them. If it is the case then it is bugged though at the moment until a proper test is done im not convinced it does this.
Also op doesnt mention but you can now use /check debug screen for live accurate fps.
Has this happened recently? I thought i fixed it (didnt hear anymore about it after i fixed it)
Edit: stones braking due to pk is not a bug btw. It is intended.
I have received a couple disafternoon. Thanks. Keep em coming.
To the people who have sent them today if you notice the filesize getting much larger reupload and send as it could be different errors.
Since the last reboot the client would have been doing detailed error logging for us. The file can be found in C:/mir2.ELF
If you have this file could you please upload it and send it to me via PM.
The new bot detecting code has done a good job so far (has found every bot mentioned plus more) - if this tvgwj really is a botter we will already know about it (Bh can confirm)
Changes that will be made for next reboot:
Damage will be uniform
Attacks are cancelled upon flinch
Can not use any skills while casting
There will be no extra hits due to movement.
Im not sure what cooldown timer for each is at the moment (if any) but i havent touched them and dont plan to yet.
I havent read the entire thread but the 2 bugs i see (which i will fix) is you should be rooted for the entire duration and the attacks should stop once you have flinched.
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