+1 never played a Taoist before and finding it difficult to know what skills are available and at what levels. Not fussed about seeing the spell animations, just a list of spells, level and what it does.
I'm only low levelled but it made a 1 damage difference when hunting in Bichon Mines, Stone Temple, Fleas and in a group in PT.
Probably needs further testing, Dans already confirmed its 10% but that this may need to be reviewed. As it stands I do more damage casting green poison over red...
Open your Apoc Mir folder, then open the Mir2Config.ini file in notepad
[Game]
AccountID=Noneofyourbusiness
Password=Wouldntyouliketoknow
SkillMode=False
SkillBar=False
SkillSet=True
Show2ndSkillBar=False
Effect=True
LevelEffect=True
DropView=True
NameView=True
HPMPView=False
FontName=Tahoma...
Already discussed this with Dan but wanted to put up a post as I'm sure he gets a million messages a day!
Currently red poison seems to only be increasing damage by an extremely low % to the point where its not even worth using. From my experience Red Poison use to increase damage by 33%...
I'm sure its in place so that everyone is on a level playing field regardless of what resolution you play. So those who like/can only play at the lower res still hit as far as those at the maximum res.#
It also prevents abuse over walls / structures that you wouldn't normally have the range to...
Ok I appreciate this, but the current option is if you die it breaks into a thousand pieces and you lose it anyway so this is better in terms of the item still exists and isn't destroyed its also still a % chance we could even be conservative and make it a much lower % chance of drop and tweak...
Just a suggestion carrying on from the RMS quest thread.
Would it be possible to have it so that with between an 80-100% chance you would drop the RMS quest weapon on a PvP death? (Quest would be repeatable but would cost an increasing value in gold to do so, making it a good cash sink)
This...
Would make you a pretty big target running around with a bright red weapon knowing if you died (from PvP) you always dropped it!
Risk vs Reward
Without the same worry that you lag/encounter a bug that makes you drop it, but knowing that someone spilling your bloods going to lead to you...
Its always going to be quicker levelling now than before
1) We have 15-20 years experience of our classes
2) We know where to hunt and when
3) We don't have to wait a year to get new content that make levelling quicker
Only way you could get the original Euro feel would be to release the...
I would agree on a fully tested and balanced server.
Thats not the case on here at the moment, in people dying in two hits in PvP its going to be annoying rather than fun.
What if the RME Sword was a repeatable quest line with a cost associated to starting it again that increases each time...
This thread has made my day :)
After seeing so many people shoot off ahead at a vast rate leaving the more casual players in the dust I was seriously concerned that this may turn into being a med rate server. Thankfully with levels increasing correctly post level 44 were not going to be seeing...
I've never understood the break on death part for Mir 2 items, most of the items are so difficult to come by (Spirit set) that you would never risk wearing or using them.
Would much rather see its dura / stats decrease on death and the quest be repeatable or a sub quest line thats quite costly...
I remember reading on Discord that their was a fix in the dev area on here (LOMCN) so that when you hit into a floor space instead of stopping dead you auto path around the item thats blocking you. Not heard anything more of it since, but might be a much quicker resolution rather than manually...
The biggest issue is the unseen "walls" on the floor. You're running along, hit into one and you stop dead by the time you re-align yourself and gain momentum again you've been hit several times by your lure. Previously you regenerated quickly enough that you could start running again and...
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