How about a pet that has a base stat but can equip items (not normal items though special ones only pet can use) like heroes? This would enable the team to have a pet that they can evolve and not have 5-6 pets as the server goes on longer.
Maybe some rare items that mobs can have a low chance...
Sam must be getting sick of seeing people complain every time he changes stuff to the way it should be. It aint hard to wait until you have hit with tdb before charging.
As much as I dont care about it I can see where people are getting it from. GMs aligning themselves with the strongest guild in the game is inevitably going to bring animosity and chatter of unfair play.
I cant think of a server where GMs playing with characters has ever ended well without some...
I know that lol i play all characters. Dura on armour goes down really slow (33-40 solo on a warrior and not even near needing to repair my iron armour) but weapons goes down a lot faster than i remember it. I played USA mir with like 12 attack speed so its not A.Speed thats making it go down...
Armour dura barely ever goes down, mine has lost like 3 dura in all the time I have had it. At this rate I will never need to repair it.
On the other hand weapon and item dura seems to go down faster than usual.
Probably wont be a popular change though since no one has reported it.
Although others are claiming that they didnt know what yims was like in euro im sure alot of TF do. Its just the usual what happens on every server, people wont report bugs that they can exploit and gain from if they can get away with hiding it for as long as possible.
I cant comment on sins here until we see what they do with them but what do you mean with wars having increase A.Speed? If anything I would say wars on here have nowhere near the amount of A.Speed that most warriors on USA had.
Your right they were not coders, thats why they got every patch from wemade not made by themselves. The assasins in USA mir are the same on korean mir, so no its was not bugged.
Thats because its not OP, USA mir had way more A. Speed and was very balanced. If you think a. speed is a problem then you will cry when sins come if they make them like official mir.
High a. speed and the cast time is fine. I wont lie its more difficult but you get used to it.
That being said the flinch mechanics on these files is different for mobs, i dont know if its the same for pvp then it would be bad.
Revert back to fast speeds for most. It gave mir a new life and is what makes these files better than the same boring/dieing ones we have loads of.
Some skill speeds will still need to be lowered to balance the server, which you will have to test/rely on player feed back.
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