Re: Ultimate Enhacer Bugged?
ran 5 of each with/without UE for 2 mins each time. Didn't note the highest hit but using UE never matched the lowest average without UE (closest was 1less).
As I said it could just be down to my stats/luck so would be good if others could test.
I decided to test if it was worth getting some extra sc on the trainer but found something surprising when using UE.
Problem: Without UE i always get 1-4 higher average damage over 2mins of soul fireball than i do with UE on that gives me 0-4 extra SC, surely this cant be right. Tried it for...
That actually makes it a good idea then. If anything that would make runes be more dynamic/worth more by people chopping and changing them when they want.
Much like FPS games tailor their maps to force more action the devs here might be able to do the same.
A boss that spawns at a set time every day or 2 that is quite rewarding would force people to fight for it. Maybe make it that you can only take a certain number of guild members so its not a...
Actually i never said I wanted green before red so why make that up? I asked for a choice. If anything I would barely use it that way if at all. Its called thinking about the community and wanting better for the game as a whole. If we have a chance to have a choice that suits every player why...
what are you on about "non taos"? Guess what a minority of players have PC so we don't all have the luxury of choice. Glad Devs can see past this short sightedness and are implementing a choice.
There are many reasons for wanting green then red such as pvp or people preferring to use it as dun...
A pm would have been sufficient but while on the topic of poison order surely it would be better to make it a choice what order you use the poisons? Having a choice that you can change whenever you want means no one loses out on their style.
Maybe this is where they can make holy play a part on how you spec a tao late game. Since players are living and holy should only increase damage on undead mobs it wouldnt make taos OP in pvp.
Amulets are part of the con of being a taoist, without it there would be no reason to go back from lvling apart from selling items. Yes it is annoying buying and carrying poison and amulets but I think they should stay in as they are, its one of the draw backs of being a tao always has been.
Surely if you have played mir for 16 years you wont need any help? Its a euro clone pretty much nothings really different from many other server in terms of leveling/items. The additional features are easy to work out, just play and find out for yourself as you go.
What exactly do you want to...
Not really you can make a +3 staff with shop items pretty easily with a 80%+ chance of working if you try out different recipes. Unless they have changed how refining works on this server then refining should always be cheaper and better if you invest in it than gems, haven't refined on this...
Its probably more down to the fact that most people don't mine on private servers as items are easier to come by so not worth the time for the reward for the most part.
Havent tried mining on here but f you are getting 4 pieces of BIO every 30mins thats way better than euro/us mir.
With gems/orbs you should only be able to get +7 stats, refine is +20 so in the long run refining first is always better then orbing (or gem if you want to risk it) to max stats possible.
If I ever made a server they would be very rare, breakable or some sort of time limit on them from dropping.
They are far too strong for a mir server and once they start to get into the game it becomes too easy for some people and too hard for others, effectively killing off the server.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.