Is sfb damage correct?

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Miriganu

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May 9, 2013
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I was testing damage on trainer today and had these results:
sc13-48 L5 - 20 hits - average 52 damage
sc4-6 L1 - 20 hits - average 31 damage
(did the above test multiple times with roughly the same results. 1-3 damage difference)
I know i dont have amazing max sc, but an additional 9-42 sc only gets 21 more damage?
Im not saying sfb should be the best attack...just seeing if thats right because it seems off to me.
Thanks.
 

Roborius

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My noob warrior (lvl 33!!!) hit for 55 (average) and 67 (max)... so, if TDB is correct SFB is wrong... or maybe the opposite and SFB is correct therefore, so TDB si CRAZY!
 

WhiteTiger

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I wouldn't say Tao is OP unless the Tao has curse. If I 1v1 a war they could easily outpot anything I do...
 

Koriban

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I wouldn't say Tao is OP unless the Tao has curse. If I 1v1 a war they could easily outpot anything I do...

... until they run out of pots and at which point have to TT.

Nobody beats a sustained fight better than a Tao. Sure if you're dumb and get hit by said warrior you'll probably die but, that's where skill comes into play.
 

WhiteTiger

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I suppose its the choice I made when becoming a tao.... pvp vs a warrior is so boring.. I would never die unless I lagged and somebody like Sanity or Aries 2 hit me. But I would never kill any1 unless they just didn't pot.
 

Reverance

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Problem this game has is PvE and PvP.

Just Now I feel the damage is too low v mobs and yet its fine versus PLayers
 
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Kinneas

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Sounds like the old WoW conundrum where you end up having to have different damage modifiers against mobs than you do against players, which is very nasty.
 

Roborius

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My noob warrior (lvl 33!!!) hit for 55 (average) and 67 (max)... so, if TDB is correct SFB is wrong... or maybe the opposite and SFB is correct therefore, so TDB si CRAZY!

I'm lvl36 now and I can hit a Mino for 92... all that is just ridiculous!
 

Turrican

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any words on this from a GM? :)

Gms aren't interested, this was brought up during the start of the server, and all that's changed since then is holy was added which currently doesn't even do anything last time i tested.

live with it i guess.
 

Xiler

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Maybe this is where they can make holy play a part on how you spec a tao late game. Since players are living and holy should only increase damage on undead mobs it wouldnt make taos OP in pvp.
 

HolyT

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Cant really say a tao is OP due to curse, curse has changed so much on here and even at level 2 i of to spam it to get it in.
The reason most say taos are OP isnt the fact taos deal damage but when fighting they can hardly move due to the pets but it will always be like that for a war fighting a tao so in that case the class as always been OP not just on this server....

Get a wiz with 5 pets and FF and see just how long that tao last.. There are so many bugs with tao spells on here also but the fact that most plays who doesnt even play a tao saying the class is OP doesnt really help balance the game at all..

My opinion on the classes

Taoist - Curse, SFB, The poison effect from PC, Deva and Hallu all need looking into.
Wizard - FF is crazy
Warrior - I fail to see why players saying the class is crap when they dealing so much damage still 1-2 hitting level 40's and at what point you think a warrior should be able to solo MTK without poison.
I dont think GMs should even be working on new content until all the current content is up and running as it should but yet again thats just my opinion.

And remove auto pot it just makes the game so easy and take the fun out of pvp
 
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Reverance

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Cant really say a tao is OP due to curse, curse has changed so much on here and even at level 2 i of to spam it to get it in.
The reason most say taos are OP isnt the fact taos deal damage but when fighting they can hardly move due to the pets but it will always be like that for a war fighting a tao so in that case the class as always been OP not just on this server....

Get a wiz with 5 pets and FF and see just how long that tao last.. There are so many bugs with tao spells on here also but the fact that most plays who doesnt even play a tao saying the class is OP doesnt really help balance the game at all..

My opinion on the classes

Taoist - Curse, SFB, The poison effect from PC, Deva and Hallu all need looking into.
Wizard - FF is crazy
Warrior - I fail to see why players saying the class is crap when they dealing so much damage still 1-2 hitting level 40's and at what point you think a warrior should be able to solo MTK without poison.
I dont think GMs should even be working on new content until all the current content is up and running as it should but yet again thats just my opinion.

And remove auto pot it just makes the game so easy and take the fun out of pvp

Don't think Forget Curse hardly drops anyway.

Poison cloud I was a bit let down with due to the actual Poison effect only lasting 5seconds or so.
 

<SOSO>

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Highest ive ever seen was 128 Damage which was on a Red Poison person.

I think its because my luck is ****. But yeah the scalings seem quite low. Ahwell, taos op anyway

Luck doesnt affect tao's sfb.