its not just my server, on any server you can jump on anyones whos brown. that was the whole mechanic, it was a punishment free pk.
there are about 6 different attack modes i cant think of top of my head but there really is no excuse for going brown, if its an accident its your own fault for...
none of what ive said has been aimed at you directly, especially about grief play, it was just my interpretation of grief.
im confused by your post about key points?
i cant see ANY scenario where an "honourable and just" player goes brown.....
finished the cleint side part of the spell bonuses (ignore the numbers its for testing)
currently looking to make all armour pieces(armour/belt/boots/helmet) have the ability to drop with spell bonuses on them. will more than likely cap the bonus amount they drop with but will allow them to...
you are not representing yourself as a person, you are using a pseudonym (and a second account pseudonym at that).
the fact youve made a second account which is against the forums rules and are not posting on your main account is even further evidence to you wanting to remain anonymous.
the...
i wont remove the no rt/de/tt from browns, its not harsh its a punishment for trying to gank someone.
if you start a fight, you stay and finish it. its that simple.
also lover recall is disabled while brown, recallset disabled while brown.
and if your brown your rt/de/tt do become available...
Ive een the epoch forging potential before and thought it was an interesting system.
i also liked pre determined suffixes used in the diablo systems. For both mobs and items.
like you could get BoneElite - The Flame Warden. And all its attacks could cause burn.
or BoneElite - The Chilled. And...
im not sure if you played the last itteration of the server but ive taken pretty stong measures against grief pvp/pk in terms of what being brown restricts players from doing.
as an example, if your brown you cant rt, de or tt, if you start a fight and go brown thats your responsability and...
oh i hadnt thought of items being randonly added as a set piece, sounds interesting.
i dont know how that would be implemented, i cant see why when an item drops its assigned a set instead of it being done in the db, just modify it when it drops. the thing i like about these files is that...
im a huge fan of LoL so i completely see your arguments.
but as the effects of the game have longer lasting effect than the 40 min game of LoL it has to have more rng.
the tao pet sacrafice is quite a nice idea but its constant, just summopn skele kill it and now you have a stronger spell, its...
in PvP all castable spells are matched via acc/agil before mc/amc, regardless of single target or aoe or aoe ticks like firewall. MR and PR will play no part in PvP and will remain a PvE element only. meaning you can never RESIST a taoists poison spell but it could miss...
accuracy will be...
ive completely rewritten the way exp works.
old system was that mob was worth X amount and you got that regardless of your level (unless a higher level than the mob and the setting to have diminishing exp values was set)
with the way ive written it now, the exp you get from a mob is directly...
i want to be very careful with how mechanics play out.
which why ill more than likely stay in beta for a good portion of Q1/Q2 untill things have been fleshed out.
quests and such i doubt will even be in beta testing as ill be testing quests as i add them and therefore wont need to be tested...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.