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  1. holo

    Alternative to messing with the other 3 classes to balance Advanced Potion Mastery

    The only way I would benefit from this is because Jamie wouldn't need to nerf every class into the ground to balance the few wars who have APM. I do want to change the game for the better, there are many things that could happen in Mir that newer games have already tried and developed. Toggle...
  2. holo

    killing bosses? ><

    Are we talking Bone Elite here, or Bone Lord (PSC boss)? I know I got a quest to kill BL at low level, but it could be BE instead idk.
  3. holo

    Wow style boss drops (uninstanced!)

    Lets be honest, the only guild killing bosses more than once a day are SD and THC, and they have more than enough players that this change would likely increase the number of kills they accumulate total, just on many different players instead of a few that kill every single one during prime...
  4. holo

    killing bosses? ><

    The quest system is still a work in progress, so likely not a good idea to follow it too closely. Bosses tend to be 50+, with 75+s murdering anyone who has the audacity to try and kill it before them (if they aren't there first, mostly it'll be dead before you get to it!).
  5. holo

    Wow style boss drops (uninstanced!)

    The issue: There is clearly issues with the current boss system. Level 75s completely dominate all bosses during prime time, the players who are in the level range that the bosses are designed for don't get a look in. This is clearly unfair as those same 75s never had to worry about anyone...
  6. holo

    Alternative to messing with the other 3 classes to balance Advanced Potion Mastery

    You do realise the current version of APM is basically this (20% throughput), but with no drawback? How can you call adding a drawback (100% cost increase, more bag weight used) a buff to warriors? It's a nerf to one aspect of the skill, but leaving as much of it alone as possible to actually...
  7. holo

    Leveling Pig

    Think that was the point, get people to stay online all day and night to massively boost the user count of the server.
  8. holo

    Boss Spawn Shouts

    This is literally the least carebear server I think I've ever played. People are PKing each other all the time because they can remove red with pots. People actually fight back on here too as there is no risk to losing items. Most servers people would just RT or TT if attacked. There is a...
  9. holo

    Alternative to messing with the other 3 classes to balance Advanced Potion Mastery

    How so? If it was a toggle between efficiency and basically the same throughput as we have now (with the drawback of double pot usage), then it wouldn't alter the ability to tank at all. As for me, I'm still trying to get the book. Because atm its overpowered as **** as Jamie knows fine well...
  10. holo

    Drop rate buffs

    Thanks for confirmation. It does feel like subs are dropping more gold for me, so I'll keep using the 20%, even if it's just my imagination :D (If it is bugged, please don't go and fix it, people have been enjoying 40% gold for months now and it'd be unfair on newbies to remove that, just let...
  11. holo

    Tao Question - All out Phantom or Crit Damage

    Firstly, ignore adv/dis. It will do exactly the same to element as it will to crit. x0 adv/dis is around 1,500 I believe. Pig also doesn't matter. 5 phantom over 100 shots would be 5*10*100, so 5000. 8 crits over 100 shots would be 8*1500, so 12000. Or 8*1500*0.3 in PvP, so 3600. There is...
  12. holo

    Tao Question - All out Phantom or Crit Damage

    Your average hit is what 1500? 8% crit would average out as 1620. Does 4/5 phantom add 120 damage?
  13. holo

    Celestial Light and Magic Shield

    You can't cast it once it's already used. Increasing the duration would mean it would take far longer to level it. I don't want anything more than to have the same advantage the players who starter earlier have had. If it gets harder to level a skill, the skill points required should be...
  14. holo

    Alternative to messing with the other 3 classes to balance Advanced Potion Mastery

    I imagine you haven't seen a warrior PvP with APM, they are very hard to kill. Check the market for the book. If there's one on it's probably going for 30mil+. Yes warriors are extremely good, and that's probably before they have APM (which the vast majority don't). When you add in APM, well...
  15. holo

    Celestial Light and Magic Shield

    Would be a good change, a little more reason for SC being useful. But if it is changed, can we get a reduction on the skill points needed to level it at the same time. Otherwise you are shafting people who haven't leveled it, while buffing it for those who do. Basically crapping on the low...
  16. holo

    Dmw

    As far as I'm aware SD haven't licked arse, they've just not actively gone out their way to piss off the rest of the server. I doubt anyone wants a carebear server, Ironically THC have been the biggest peace creating force between all the other guilds due to being a common enemy. I've said...
  17. holo

    Dmw

    Diplomacy, and therefore allies, should always play a part in wars. If a guild treats everyone like **** it's only right if the rest of the server turns around and blocks them from taking SW. Personal strength of force should not be the only criteria in wars.
  18. holo

    Alternative to messing with the other 3 classes to balance Advanced Potion Mastery

    It would give them 20% more hp/sec, at the cost of 100% extra money used. ie, yes they'd survive longer (cept not really as they'd go through pots MUCH faster) but it would really hurt their cash flow. The first part, everyone should want. It's strictly an efficiency saving. The warrior is...
  19. holo

    Alternative to messing with the other 3 classes to balance Advanced Potion Mastery

    Currently APM is both a throughput increase as well as an efficiency increase. Instead of this, how about making it a pure efficiency increase? So instead it would increase the HP/MP gained by a larger amount, but it would increase the CD on pots by that same amount. So currently a warrior...
  20. holo

    Drop rate buffs

    Does the 20% drop rate buff increase the chance for gold to drop? Then the gold buff increase that amount by 20%? Or are gold drops separated out of the drop database with it being personal loot? Mostly curious as when I'm cashing I normally only use the gold buff, but it would make some...