I am well aware everything changes, We are indeed healing a lot more I'm aware of this and would quite gladly see a change to the cast speed of certain spells (Lowering the cast speed of healing causing Taos to play a bit more cautiously is fine with me) that are causing imbalance not a global...
Seriously :) - 4JStudios based in Scotland.
I'm fairly sure I've mentioned it multiple times during the thread.
The first thing I mentioned when referring to "it feels good" was the making a more Fluid style of play - There is nothing worse for a player than feeling like they are spending time...
This couldn't have been discussed in the other thread?
I've yet to hear warriors complain about the increased availability of A-speed.
Cast speed was wrong but made for more engaging gameplay - This was rectified with a change that caused a negative impact to a large number of players...
I do have to laugh at this, My entire job revolves around working with Game Mechanics :) (I was work as a Game Designer in the Gaming industry btw).
With the increase in cast speed yes it gave an edge to Casters in PvP, however the Cast speed has been LOWERED.
The cast speed is now sitting at...
Indeed, SW last night proved all 3 classes have there merits now.
Warriors were dropping Wizzes all over the place, Wizards were Smashing the faces off Warriors and Taos were just being a general nuisance in both cases.
What I mean is getting around something like that is too easy
Say you have a group of 15 - Remove 4 people and recall.
Remove 4 people and add the 4 you originally removed then recall.
Group the 4 you removed to complete your fully recalled 15 man group.
As Kinneas mentioned by the end when we had a few extra people (Evo was missing our heavy hitters :( ) We were pushing hard to take the Castle.
We had the castle down to 1/2 people before they managed to break the stairs line and get back in.
The problem with just stopping recalls in group higher than 11 users is getting around it isn't even remotely complex
Recall a group of 11, remove players and add the rest.
Fantastic SW fight this evening with a large turnout.
Slight turnout favour for DA but allies off Vendetta pulled the numbers a bit closer together.
AS per usual it was ruined by the **** talking in MW after though
He should perhaps come ingame (Although he has quit and doesn't give a ****) then and try playing for a few days to see how things have balanced , All I'm hearing from both Guild and non-guild members is good things regarding the changes to all classes.
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