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Mu online season 21 - grand opening
  1. Samuel

    [Adjusted in 0.0.6] Drop timer

    Re: Drop timer Drop time should have been adjusted in last patch. Sam
  2. Samuel

    [Fixed in 0.0.7] ArrowBarrage/PiercingShot not equipping arrows from bag

    Re: ArrowBarrage/PiercingShot not equipping arrows from bag Fixed in next patch. Sam
  3. Samuel

    [Not a Bug] Couldn't Meat a Deer & No Meat Quest

    The harvest process has changed... It was broken in Ace and instead of trying to fix the old system, I just attached it to the harvesting system (made sense to me). Now you just click on a mob and it will begin harvesting. Sam
  4. Samuel

    Slaying fixed?

    I wouldn't class this as a bug... Slaying always interrupted TDB and I feel that it is necessary to break up some of the warriors power (especially in pvp). Sam
  5. Samuel

    [Fixed in 0.0.7] WoomaTaurus

    Re: WoomaTaurus His AI has been changed and will be available in the next reboot... I'd like some feedback to see if he still goes into shock lol. Sam
  6. Samuel

    - Bugs -

    Hey, My responses are in blue. Sam
  7. Samuel

    When is it Live

    There isn't going to be an open beta, so once closed beta has finished it will go into last stage of prep and then live... No ETA for this as of yet. Sam
  8. Samuel

    Elder Scrolls Online

    I can't tell you how jealous I am...
  9. Samuel

    Archers... Current and future...

    Unfortunately we won't give dates or even ETA's unless we are 100% sure of them... Giving dates and not meeting them does a lot more harm than good. As soon as we have a set decision on a grand opening, we will let you know. Sam
  10. Samuel

    Archers... Current and future...

    I agree with all of the above... The part about Zeus... I made all of the descriptions up whilst typing the initial post... Was running out of ideas :P... Sam
  11. Samuel

    Patcher Error + Server Status

    I thought I had fixed this one... Can you confirm the create/mod date of your patcher? Sam
  12. Samuel

    horse

    I have a note from nemo to look into No Drop and No Trade options. Cheers for reporting, Sam
  13. Samuel

    Couple smallish bugs

    The minimap bug is forced by design at the moment until I recode the way the nobigmap flag is handled. The mini UI doesn't support any other res. Sam
  14. Samuel

    Patcher Error + Server Status

    I believe there is a bug with user count... I need to look into why it is working for some and not for others, the opps message is caused by the connection not being established which I will turn off in the next version of the patch. Cheers for reporting, Sam
  15. Samuel

    Auto pot on a horse

    Sounds annoying, Thanks for reporting. Sam
  16. Samuel

    Archers... Current and future...

    I am completely baffled by the last couple of posts... You do understand that shanda haven't finished the archer class right? And as it stands they currently have less public implemented skills than we do? Two of their skills being transformations into an angel or a devil with no real benefit...
  17. Samuel

    Archers... Current and future...

    This is an interesting idea... In my mind it would be placed in front, so a certain degree of planning is required. I'm contemplating making it swappable as long as your on the same map, if you change maps then it dies... Sam
  18. Samuel

    Archers... Current and future...

    Many are done implemented and are just waiting for our graphics guys to sort decent images for them (unfortunately as Shanda haven't completed their Archer we don't have a full set of awesomeness like we do for the other classes). The two that still require work are Decoy and Traps. I imagine...
  19. Samuel

    Archers... Current and future...

    So a number of people have been quizzing me (mainly td) about how we intend/envision an Archer to work and have been asking a number of questions about how we currently expect him to work. What do we expect Archer to be? It has been hard implementing a character with next to no official...
  20. Samuel

    which language is chronicles programmed in?

    Indeed Delphi, There are a number of different projects that use other languages that have been started but are currently incomplete or lacking majorly in content, these include: - Java Mir - C++ Mir - C# Mir (Unleashed) The most up to date version on Mir that doesn't use Delphi is Jamie's...