Thanks for comments
With the kit thing, it's pretty complex to understand, as a lot of aspects of this game.I've tried to avoid the classic: "exp x80, stats x4, mongen x4, gold x4) as it's nothing different apart from Euro apart from some exterior changes and shows little effort has gone into it's making.
Like I've said about stats, exp and gold, there are a lot of twists and turns involving them, aswell as spawn rates; they aren't going to be just euro, or you walk into a temple, 2 floors gone and bam, boss drops a paralysis ring. The spawn's have been totally revamped, so have the boss's stats and drops.
Thing like paralysis ring you won't see drop every 2 weeks, I've made sure there will only be a few in-game (depending on user count, it'll be 1:50 or something along those lines) with a real rare drop rate, from rare hard bosses.
Which by the way, a few effects have been changed on special items such as clear ring, paralysis ring, etc; paralysis lets you walk when hit. And on the website/some NPCs wil have a reference of what monsters in the local area are/are not effected by clearring.
By the way, all the names I've mentioned of provinces/maps/items/etc, are purely for you to understand more, most of Mir's original content has been edited in some way such as re-naming or, for example I've added a small colony on the opposite end of Prajna Island, depending on what colony you are recruited by, you will fulfill their quests, which differ in completion and reward to the other colony.
Expect a lot of things to be inter-linked also, not just 'complete that quest, go do something else'. A lot of quests will be inter-linked, even if they don't share the same story, same goes with temples/dungeons and a province or two.
But anyways, thanks for comments guys, helps a lot