- Feb 11, 2018
- 182
- 6
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Yeah I think your right..
Also be worth trying to disable the "Enhanced SpeedStep technology" to prevent the CPU from "boosting"
Will give this a try when I get home this afternoon and let you know what happens.
Yeah I think your right..
Also be worth trying to disable the "Enhanced SpeedStep technology" to prevent the CPU from "boosting"
jantari
New versions of DirectX include older versions. If a game wants to use say DirectX 9, then that's not a problem as it's included in 12.
DirectX12 is not what's causing your problems
I think you deserve compo from the team for your hard work and wasted time. Give him a lol 33 the poor sod.
---------- Post Merged at 05:41 PM ---------- Previous Post was at 05:40 PM ----------
Lvl*
Nyx Can you do a screen shot of these 2 for me please,
press windows type in dxdiag and take a screenshot of the system screen and the display screen please.
I just want to have a quick look at what your computer has to offer.
To me this is related more around DirectX than anything else (it was an error you posted before) so i think that is causing an issue with processing certain things.
also try enabling .net framework in windows features. Best way to do this is by,
pressing the windows key and typing in "windows features" it will show up an option of turn windows features on or off, now click the ".netframe work 3.5" until this shows a tick in the box on the left. Now with the .netframework 4.7 (as it is on mine) expand the folder and click the little box for ASP .net 4.7 (again its named that on mine).
you could also install the legacy components in windows features, this will allow direct play to be installed (no harm having it installed along side what you have).
See how you get on with them, the only other options i can think of are to do with the network adaptor software installed on your computer and if these 2 dont work ill guide you through that one also.
P.S i am currently looking into DirectX 12 for you to see if theres settings in them that might effect the way its processed but its trying to re assure me that its all backwards compatible. You could if your able to installed directX11 first then upgrade to DirectX12 once 11 has installed and have it so it keeps both sets of drivers installed on your machine.
I doubt its to do with Directx, but you could try dumping the required libaries in the root of the client:
http://chriz.uk.to/mir/CrystalDirectXDlls.zip
Question, do you get bounceback on auto run? (D/middle mouse)
I didn’t even know we had auto run! It’s any movement, casting of spells or any game interactions at all. The displacement in the videos is just the easiest way to show it, it’s almost as though my computer is struggling to process the game resulting in it constantly lagging (like 56k dial up lagging).
Having tried for almost two weeks to resolve it and still not being any closer to getting it running without issues I’m pretty close to just giving up.
I’ll try the DX dll files you’ve linked, where do I need to put them?
I mean to try the auto run to isolate any kind of input lag
the dlls should go next to the client.exe
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object. at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
[02/10/2018 19:52:34] System.NullReferenceException: Object reference not set to an instance of an object.
at ﺘ쟀첶漉零.譖쇼茖䋓ྷ䴡(Object 퇲讀羍覨ᕭᑈ, EventArgs 왐엘뷬쨙繹䞰)
at 犥첅֯젥쟌ౘ⇑.赚迋탲柒䜶㋄()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
System.NullReferenceException: Object reference not set to an instance of an object.
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 犥첅֯젥쟌ౘ⇑.Draw()
at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫()
at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture()
at 犥첅֯젥쟌ౘ⇑.DrawControl()
at ؎吥Н䄯�榠ᦂ.DrawControl()
at 柭늋된ꋚ滾灻ꊹ簑.Draw()
at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
I get similar errors if not the same in on my machine, but i dont have the issue you do.
Code:System.NullReferenceException: Object reference not set to an instance of an object. at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫() at 犥첅֯젥쟌ౘ⇑.Draw() at 犥첅֯젥쟌ౘ⇑.鼡⧍셒抧ᢥ䝨٫() at 柭늋된ꋚ滾灻ꊹ簑.CreateTexture() at 犥첅֯젥쟌ౘ⇑.DrawControl() at ؎吥Н䄯�榠ᦂ.DrawControl() at 柭늋된ꋚ滾灻ꊹ簑.Draw() at Client.CMain.ꔋ㵐Ꮠ羃ꗾ厵ᢑ챌()
Have you tried running any other crystal based mir client?
---------- Post Merged at 08:19 PM ---------- Previous Post was at 08:16 PM ----------
Also what is your power plan set to? try it on High Performance. (helps keep the CPU at a steady clock speed)
The issue you're getting sounds as though the client is out of date with the server - so you're basically getting disconnected straight away. Apart from getting the 1 step lag, do you see any other feedback? Players running around you? chat coming through etc?
It sounds as though you're just getting disconnected instantly.
Also the "korean" text you see is just jibberish made up by their encrypted client.
Nyx - what readings do you get if you ping google.com?? from your desktop btw
Pinging 8.8.8.8 with 32 bytes of data:Reply from 8.8.8.8: bytes=32 time=9ms TTL=122
Reply from 8.8.8.8: bytes=32 time=10ms TTL=122
Reply from 8.8.8.8: bytes=32 time=10ms TTL=122
Reply from 8.8.8.8: bytes=32 time=9ms TTL=122
Reply from 8.8.8.8: bytes=32 time=9ms TTL=122
Reply from 8.8.8.8: bytes=32 time=10ms TTL=122
Reply from 8.8.8.8: bytes=32 time=10ms TTL=122
Google's ip is 216.58.201.4.
Yeah net looks like it's got a good connection to Google's server, so there's no drops or anything in your line. Must be all client based ( as suggested).
