A fair system for Pkers

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Hyd

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But you couldn't PK a sausage? Or would you be using the alt to stay red also?


Anyway he stated the weapon would only be effective on other players, not mobs. So it would still be useless on hunts.

Be a good mod and stay neutral please.

Obviously use the noob to stay red, at a boss that is contested for you fight the players not the boss. After you wipe the players you kill the boss.

Out of all the posts to quote and pick a part you picked the wrong one to look clever ;p
 

TheDayIDie

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Again, makes no sense. Surely the point is you're less likely to successfully pk someone using a "noob weapon" than you are a rare one with better stats?

Likewise benediction oils only have a chance of removing the curse. What about the luck+5 or +7 that took you a million benes to achieve? Killing someone and risking the loss of that luck is also part of the curse system. So how can you say it has no value?

You've also argued/answered your own point but saying "who in their right mind would run around with a cursed weapon". EXACTLY.
It's not an argument it's an opinion. I'm not fighting against you or anyone else to have it removed so why are you jumping on my back? You should know better as an admin. Anyhow no matter what you say I still think curse is pointless. Losing luck is different from becoming cursed, the benefit of having luck is to become stronger and people value luck. Curse + 5 or w/e has no value and is just a pointless disadvantage in my eyes, using a noob weapon to kill someone isn't going to affect the pvp if you are a good pvper. Who even said it had to be a bad noob weapon? A noob weapon could be something like a dragonsword, jmace etc. Something cheaper than the current one you have on.
 

Merc_Draven

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It's good to see some people understand what I'm getting at and understand that the system is built to stop Pkers from constant Pking and playing the hardcore bandit role in the game.

I was able to get away with it in USA Mir because they had a system in the casino where you could win a War god sword for 7 days, I'd just get recalled in there and stock up with weapons and PK till I cursed the weapons out.

Mir Arcaida have a good system with critical points, which it takes a long long long time to destroy you're weapon and benes are not rare... sadly it's a pay 2 win server and everyone is a demi-god.

If you're going play the role of a hero and have lk 7 so you can camp and rape bosses and not be able to PK! I should have a dis-advantage against Mobs/bosses but an advantage against the player >>> It's role reversal at it's finest!
 
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Sanity

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I agree there is no benifit to PKing in Mir apart from a player dropping something, what i would do is make it so you drop ALL your gear and remove brown,yellow,red name system.

But only on certain maps, am not sick, would really be fun to watch tbh.
 

Jicaa

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I agree there is no benifit to PKing in Mir apart from a player dropping something, what i would do is make it so you drop ALL your gear and remove brown,yellow,red name system.

But only on certain maps, am not sick, would really be fun to watch tbh.

If you dropped all your gear, then alot of pking in this game would just disappear, most players who are 100% PvE would happily just rt/tt if anyone came close to them and took 1 swing.

I actually like how the PK system works in mir, however curse is utterly useless, it should at least do something for Red players. Maybe something along the lines of - Decreasing how hard you hit, but also if you manage to kill someone, the higher your curse is, the more chance the person you killed has of dropping from body.

With the option above tho, you would have to add some form of check so people don't just weapon swap after nearly killing someone >.<
 

Pottsy

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The PK system doesn't work on servers and it never has or will.

Being red was meant to be a punishment. Back in Euro you couldn't walk through a town without getting a cute look from someone thinking of killing you cause you're red, then before you knew it everyone got ballsy and the whole town was on you lol!!

You couldn't buy pots or anything, and if you died you got sent to a camp where most likely people were camping outside waiting to pwn you.

There was never meant to be an advantage to it, you killed people...the idea of the system is so we could then kill you free of charge and without much difficulty not having pots or items
 

Merc_Draven

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I'll hold my hand up and say stop me from buying pots, stop me from entering towns and cities, stop me from questing, stop me from buying items from game shop, kick me out guild the moment I turn red even stop me from global chatting!
BAH! Make it so the moment I turn red the timer to yellow is 48hrs. -

but destroying one's means of playing his role aka using his/her *MAIN* weapon to PK completly retards the game play.

I can not shine any more light on the situation!!

I wonder why this curse system has never been implemented in any other form of game?? hmmm...

Even a simple solution like when a red player kills some one an "Evil bene" drops froms players body, it only removes curse never adds luck.

** It does'nt even have to be an evil bene, it can be called "Trapped Soul, Blood Vail etc" Only red players can use it - and it removes curse and maybe adds little stats like TheDayIDie said. Bam sorted, easy to implement.
 
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Turrican

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I see valid points on both sides.

Curse is there for a reason, to counter luck
Curse/pk points are there to discourage pking, when Mir was a new game i could understand them wanting to discourage pking as there is an invisible line between pking and grief play, Hence pking was given loads of disadvantages such as lowering damage on weapons / making said player a free kill, making them drop the contents of their bag, singling them out with a big red name, and all round making them an outcast and the "bad guy"

Now mir has matured, and the majority of the community with it (with the exception of a few) , i think people look at pkng in a different light, its a huge element of mir which most people enjoy, which makes mir.. well mir.

Should it be rewarded ? probably not, it needs to keep its outcast/criminal aspect.
should pkers be condemned as much as it is? i personally don't think so.

I see curse as an achievement of how many people you've killed, a trophy as you will , and your weapon displays your achievements as a pker.
having to throw this weapon away as it becomes useless seems slightly backwards.

Id like to see curse and luck displayed on your weapon as separates (possibly even rename pk curse perhaps to murder so its not as confusing)

So for example you could have Luck +5, Murder +4 , your weapon could still lose luck when you pk someone or curse via a failed bene, but your Murder would grow with each kill, Thus when you see someone with a Murder + 10 weapon you have a vague idea of how many kills its taken them to achieve it, how naughty they have been, and so intern know to be more weary around them. You would still have all the other disadvantages of being a pker, just the tool of your trade becomes more drenched in the blood of your victims and something to be proud of or perhaps frowned upon.

It would be a substantial change, that i'm sure would receive mixed feelings, so whether it would ever get implemented is another thing, so for now its nothing but an idea.
 

Aldor

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I've actually changed my stance on this since playing an Archer. In the past I've been in a position to allow my opponents to go brown on me before I've attempted to kill them but with the low HP pool of an Archer I'm risking death if I allow a melee character to go brown. I'm therefore forced to risk my lucked weapon or avoid the fight entirely.

I'd now definitely be all in favor of separating luck/curse and murder if that's something the devs would/could consider.
 

grimlife

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I think Player drops are plenty of reward for PKing, especialy when your talking about high level item drops......

Be wise on picking your targets and use clever tactics to PK some well geared people before they know what hits them, and before you know it you could be robbing the best items ingame, and have people crying there eyes out begging for items back.....

I think if the system would to be changed its just gonna encourage more people picking on lower levels and people with no kit worth pking for.

Im all for Pking, but I don't condone the bullying or aimless killing of weaker players just for fun, witch what your suggesting will turn into very fast if implemented. (and its just gonna turn server into a massive murder fest witch will drive players away)
I think the system is fine as it is, just be clever and pick your targets more wisely for better chance of body/bag drops and player tears :P:P

If you wanna aimlessly "murder" people, deal with the curse's and carry extra weapons in your bag like you said... :)
 
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CableDude

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Curse is fine, the extra guards/archers in towns is not. No more recalls to taotown to repot. Maybe give the SW owners the option for SW npcs to talk to reds or not.
 

Tashohnie

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As an archer i thank god every time i don't curse!

Have to say I agree with this, it's not too bad now people are higher but in the first 2 weeks I was getting 600-800 pk points a night and having to replace my weapon every hunt.
 

mStation

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lol i love the idea and for sack of making things easier i would simply make curse become luck when you reach a certain value of pkpoints..

for instance.. you are killing and have curse+5.. make a PK, reach >1000pkpoints, after that moment the curse+5 acts like a luck+5 weapon.

so this means that in a sabuk war it might non even get activated..

---------- Post Merged at 11:31 AM ---------- Previous Post was at 11:13 AM ----------

another idea could be this:

curse affects mobs but acts as luck on players if player is red.
 

BrightSide

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Make players worth experience points based on level (similar to mobs of same level)
 

Dorf

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the problem with all this curse can be rewarded, is that it'll be impossible to stop it being exploited.