About Assassin's dmg.

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Vemm

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i remember in the past when Sam readjusted Static shot by popular demand.
i hope now we will get back our dmg at least PVE wise ..


 

Stavros

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seems like any nerf that happens isn't properly tested if at all
 

deano13

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That's because he listens to the non sin class people over the actual players of the class = ending in the **** class it is now
 

FaithKING69

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I make same topic last time and sam dnt even respont this will be changed bk or anything. Dnt expect old dmg. I think sam did what banshe and firephoenix said(7 luck weaps dnt need dmg - buff hp was for this 2 sins)
 

LoosePube

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I agree sin damage is so terrible now, I'm hitting 20's on a regular basis now, and with yellow I don't see a big difference.
 

norman

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Sins are terrible now. Warrs are now killing same speed if not faster than me in bdd. I thought sins was meant to be high damage low hp. Now were ok ish damage.
 

LightBringer

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It's why I am now playing my archer again, the damage output of the Assassins has been hit way to hard, I didn't need a 100hp buff to get a critical debuff on our damage output

Assassins now just seem like a person who wants to play a warrior, but have the challenge of not being able to tank as much or do as much damage as a warrior of equal level.

Edit:
Like I said previously, didn't need 100hp, we could've had a 1.2-1.5 hp per level buff to compensate the FD damage nerf, but it seems our actual dps has been hit (excluding the FD Changes)
 

deano13

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FD dmg is ****, 2's 6's maybe the odd 12 dmg per FD hit, like I said there's not enought sin players to back them up, Sam tends to listen to everybody but sin players when it comes to balancing the assassin class...
 

Ezrolith

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I agree the changes have ****ed over the class. The way assassin doubleslash damage is programmed is wrong IMO and it needs flash dashs old multiplier to even attempt to counteract it. I was under the impression warrior TDB was going to be changed to 1.2 only, don't know if this was a programming nightmare or something.

If FD damage remains at 1.2 I think DS should be reworked to reduce damage but cut through defences to some degree, otherwise, can't see it working?
 

Laylas

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Does any one know what level hemorage is? Even tho this is another proc skill like fatal sword this could do some serious damage, aslong as it's not a ridiculously high level skill as that will be really stupid, archers get there main dmg skill earlyish arrow barrage, wiz have there main dmg skill early FF, wars have there's seriously early TDB + FS but if hemorage is like 48 the. That's ridiculous if you ask me, not everyone has the the time to geek the game 24/7 to reach these levels, sins are the redundant class on here dmg wise...
 

Abidos

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you kidding guys?

warr's got ****ed over, and sins still do good damage and got the HP BUFF, chill **** out.
 

evilwomann

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The only sins that are moaning are the sins with **** kit, IMO sins still chop
 

Rollcage

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the change to fd poison for sins is kinda harsh...but u gotta keep in mind u guys are running round with the equivolent of a lvl 26 weapon..u really expect huge damage?
 

deano13

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the change to fd poison for sins is kinda harsh...but u gotta keep in mind u guys are running round with the equivolent of a lvl 26 weapon..u really expect huge damage?

Theres 14dc differance from the level 26 to 45 weps, excluding blades of magi... 14dc is hardly game breaking for a sin isit..
 

Tashohnie

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I'm pretty sure I can kill a single mob quicker than any class on my alt sin :)
 

FaithKING69

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you kidding guys?

warr's got ****ed over, and sins still do good damage and got the HP BUFF, chill **** out.
No i dnt chill. Sins dmg broken and have to be sorted.
PvE sux as fk now.