Help About the Zumataurus

pl8848

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Sep 29, 2018
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I used “@mob zumataurus 10” to generate a bunch of zumataurus while in GM mode. The problem is that these zumataurus are all like stones. How can I make them active as soon as they are generated instead of being like a pile of stones there?:D:kekw:
 
Solution
In your ZumaTaurus.cs

Code:
using Server.MirDatabase;
using S = ServerPackets;

namespace Server.MirObjects.Monsters
{
    public class ZumaTaurus : ZumaMonster
    {
        protected internal ZumaTaurus(MonsterInfo info) : base(info)
        {
             AvoidFireWall = false;
             Stoned = true;
        }

Change that to false


But quicker alternative way would be changing the (ZumaTaurus AI) into (IncarnatedZT AI) in your Server.exe
IncarnatedZT spawns in normal phase

IHaveALongName

LOMCN Veteran
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Sep 8, 2012
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In your ZumaTaurus.cs

Code:
using Server.MirDatabase;
using S = ServerPackets;

namespace Server.MirObjects.Monsters
{
    public class ZumaTaurus : ZumaMonster
    {
        protected internal ZumaTaurus(MonsterInfo info) : base(info)
        {
             AvoidFireWall = false;
             Stoned = true;
        }

Change that to false


But quicker alternative way would be changing the (ZumaTaurus AI) into (IncarnatedZT AI) in your Server.exe
IncarnatedZT spawns in normal phase
 
Last edited:
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Solution

pl8848

Loyal Member
Loyal Member
Sep 29, 2018
33
3
20
Code:
using Server.MirDatabase;
using S = ServerPackets;

namespace Server.MirObjects.Monsters
{
public class ZumaTaurus : ZumaMonster
{
protected internal ZumaTaurus(MonsterInfo info) : base(info)
{
AvoidFireWall = false;
Stoned = true;
}

Change that to false


But quicker alternative way would be changing the (ZumaTaurus AI) into (IncarnatedZT AI) in your Server.exe
IncarnatedZT spawns in normal phase

I just came here and saw your reply. Thank you for your response. I also found this method myself, and exploring on my own has given me some understanding of C# and this game code. Thank you.
 
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