Agility to dodge mob attacks

Mu online season 21 - grand opening

The NightAngel

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So its not avoid flinch. Might let me run away from 3mobs but id prefer fight them to be honest without flinching 2-3 times per one of my swings with aspped8... Unless running away grants exp lol.
Sam can i suggest you try a sin lvl 30-35 with shop kit and spells up to lvl 30 n see how pointless agil is and how pointless aspeed is against more than 2 mobs.
Im sure you guys have a vision and ensuring the sin didnt dominate was part of it. this has been done well but at the same time rendering a praportion of their skills pointless.
I think a sin should have by FAR the most base agil.
Lots of archer items have +crit fair. Sin armor and sin cloaks(isntead of helm) should have agil. Dodging 1/3 - 1/2 of all attacks should be achievable in my opinion. That way the very low hp and appaling ac would be balanced for both pve and pvp. War would take 3-6 hits to kill sin instead of 2..

I dunno just my thoughts. Whatever you do is up to you guys and im confident sins will get change at some point. if you want any adult constructive feedback/ideas drop me a pm im sure i could provide some positive input in further character developments.
 

Ezrolith

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Completely agree - I think Samuel has misunderstood what we're referring to, swiftfeet allows you to run away quickly but our problem is mobs hitting us is slowing our attack speed by 50% and swiftfeed doesn't help with that?

Incidentally, I've noticed warriors don't have the same effect to their a speed when being hit by multiple mobs, must be cause our attack speed. As has been said, a way to temporarily ignore this would help bring the dps back up
 

Jamie

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The problem really is that Sins originally had 18 Agility (Same as a taoist), we now have 15 Agility so our spell "Agility" gives us 1 more then what a taoists has naked.
 

Blizzard

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I think agility should definitely play a big part of being a sin just like acc is when it comes to bosses and sacrificing DC for acc. The same could be done with agility on certain items if possible.
 

shevok

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Agil is an important stat, wud solve a lot of problems; fix the lightbody spell and I think a lot will be happy
 

grimlife

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I think agility should definitely play a big part of being a sin just like acc is when it comes to bosses and sacrificing DC for acc. The same could be done with agility on certain items if possible.

Agreed!
like you said, sins have to sacrifice DC for Acc

Would be nice to see Sins use Agility instead of AC, same for archers


But I do see a little issue, if Agi became more of a key role for sins, would have a negative effect on pvp for melee.
As spells don't miss, it wont effect Wiz/Tao Vs sin.
But it would effect War/Archer Vs sin.

This would need to be sorted if Agility became more of a main stat
 

The NightAngel

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Agreed!
like you said, sins have to sacrifice DC for Acc

Would be nice to see Sins use Agility instead of AC, same for archers


But I do see a little issue, if Agi became more of a key role for sins, would have a negative effect on pvp for melee.
As spells don't miss, it wont effect Wiz/Tao Vs sin.
But it would effect War/Archer Vs sin.

This would need to be sorted if Agility became more of a main stat

Dont you think this eould add more versatility? Just like wars eill tend to slap on huge amc to combat FF at SebukWars or to last 3seconds longer atleast.
Makin a sin decide between DC for damage, agil to avoid physical or amg/magic reduce kit would be a good thing.
I like to have 2-3 different kit setups in store depending on the scenario.