Agility to dodge mob attacks

SilvaRoberto

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Can any higher lvl sins tell me how much agility I need to dodge 90% of mob damage in bugcave/st , thanks
 

Kinneas

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Doubt you can with current gear/items ingame. You'd probably be better off with enough AC to negate most hits.
 
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Koriban

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You need at least double the agil of their accuracy to be able to dodge attacks.

When gems come into play, sins may actually benefit from agil gems. Any other class though probably wouldn't bother.
 

SilvaRoberto

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Thanks for the info, was hoping it can be done as most 33+ wars can dodge a lot of damage in ac kit thought a sin with lvl3 light body n agil braces should do the job
 

d1craig

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lightbody isnt very good... if it gave 2 agility per level then it might be a bit more useful. would need to drop most of your DC items to make agility useful imo - bracers and necky so far is all i can find
 

Kai

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Unless they changed the way acc/agil interact here. Agility is a near useless stat.

At 19 agility a warrior will never miss. If you can get to 30, you might have a 30% reduction in landed hits. Bosses hover around the 30 mark so it is forever useless vs bosses.

AC is far more effective, especially base AC.

Agility also does not work against any magic attacks, making it far inferior to MAC as well.
 

SilvaRoberto

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So agility and light body have been neglected statistically and therefore are useless/underpowered/ not balanced ?
 

Akaras

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I tried using agility items for a little while... managed to wear enough sc (may have used a sc pot) to equip the +3 necklace and then equipped 2 of the +2 bracers and also was using the level 3 skill

I quickly decided I was better off to wear full dc gear and kill them quicker as in those caves they drop enough pots to refill your health continuously anyway so without full dc I figured I was just wasting time by not doing as much damage as I could and saving my health pots

...hardly even bother to use the skill anymore never notice much difference in hits
 

Phade

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I'm almost 33 sin and don't even have light body lol waste of 18k

You're absolutely right, light body in it's present form is not a useful skill at all. I really feel there are an abundance of balancing issues with the classes. Assassins definitely take too much damage in their current form, light body could be buffed to negate this problem. The same option could potentially be applied to wizards to give them more defence/protection.
 

NightScare

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Imo all defense stats are useless

except AMC.

Stacking AC doesn't stop a warrior owning you, as TDB ignores it, and no Boss has that low DC that it would make any difference what so ever.


it would be nice if spells/stats could be reworked so variety becomes viable, there's probably a 0.50 HP damage negate in BC from stacking AC, and over-all you'd take more damage as you'd be spending 3x longer killing the mobs.

Totally Pointless to even bother, especially on a low rate were the stats r so low.
 

Jamie

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You need at least double the agil of their accuracy to be able to dodge attacks.

When gems come into play, sins may actually benefit from agil gems. Any other class though probably wouldn't bother.

Sin's only have 1 more agaility then a Taoist and thats INCLUDING Lightbody (15+ 4 vs 18).
 

Phade

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Sin's only have 1 more agaility then a Taoist and thats INCLUDING Lightbody (15+ 4 vs 18).

I am genuinely shocked by that, why on earth have assassins got this as a primary skill then? This really needs looking at
 

deano13

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They don't listen, sin takes more damage then an archer, an archer can tank mobs aswell as deal high DPS, they also have that we'll OP static shot, they may have slightly less hp, but when it comes to taking dmg they dnt get hit as hard as sins.
 

Ezrolith

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I have to agree, I've been using sin agil+ boost along with bracelets and finding it hard to notice a difference, was expecting quite a significant miss rate in BC which just isn't happening.

I agree with the comments that it would be a good idea to either amend the skill to offer double it's current agility (if this will actually affect hit/miss rate from most ingame mobs), or replace it with some other type of skill for example +5/10/15/20% reduction in physical damage taken, although I do doubt this would happen ofc. I do think this would be fair however, as currently it's very difficult to stand toe to toe with harder mobs at any point.
 

Blizzard

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The skill is definitely useless as it stands and its not worth casting it.. Can we get some feedback from the developers please to if this can be changed so it at least is useful.
 

Phade

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The skill is definitely useless as it stands and its not worth casting it.. Can we get some feedback from the developers please to if this can be changed so it at least is useful.

It would be really helpful if Sam could post his perspective on this. If there isn't a justified reason for the low agility can this not be improved to offer assassins some description of defence.