An honest plea for the future economy

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Kinneas

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To be honest, I wouldn't be sad to see mining go. It's boring as sin anyway.
 

Xragon

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May be worth having multiple locations available then if adding ore to mob drops - MM and IC?
 

Turrican

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makes mines a contest room, which u can drop in, but get no penalty for killing others. ie a type of battleground.

freeforall miners ;p
 

JC/Raiden

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Nice discussion here fella's, it's great to know this has been responded to properly :)

- Remove the mining feature, and make Ores drop from Mobs. Also adjust the dirt pile feature

- Remove multi-clienting, make it so it isn't possible to create a 2nd EXE

Those are the suggestions made so far. This might not be fair to lower levels, but how about raising the level requirement to use a pick axe? I mean, you won't find people leveling to 40 just to use that character as a miner.....right? :/
 

Kamikaze

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Takes a few hours to get to 40,
Worth effort! Best bet is remove mining
 

deano13

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If Mining is removed then multiclienting won't really matter as there's nothing to multiclient for? I mean ppl mostly use it for mining.

if this is the case then the IP cap can be removed or at least raised to 5 or so as 3 is shite, but obviously asit is I can see why it's 3
 
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Reverance

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Nice discussion here fella's, it's great to know this has been responded to properly :)

- Remove the mining feature, and make Ores drop from Mobs. Also adjust the dirt pile feature

- Remove multi-clienting, make it so it isn't possible to create a 2nd EXE

Those are the suggestions made so far. This might not be fair to lower levels, but how about raising the level requirement to use a pick axe? I mean, you won't find people leveling to 40 just to use that character as a miner.....right? :/

Quite a few people mentioned raising the Pick Axe level to a higher level (40) in a previous thread.

I like the idea of having Mobs drop the ore, this may however bring a large number of users into a small area that is generally used to level by lower level characters.
 

thedeath

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lol well guess i'll bite:
- multi clienting is a meaningless thing (you can never ever stop a person from using extra clients to play a game in the modern world of virtual machines (bypass's any limitation you put on running more then one exe), vpn (bypass's any limitation you put on ip's)

- mining: the biggest and most obvious issue with mining is: the reward for doing so is HUGE, split up the system:
first: keep mining as a pure cash system, remove all ores from craft recipes and only use it as intended in original mir (aka selling of ores for a bit of cash flow)
second: simply 'upgrade' the excisting marble system, make marbles for all ores and have them drop of the mobs (what dungeons, mobs etc is your call).
this would remove the bonus afkers get (sure they get some extra cash flow but: the overal cash flow / day/ efford wouldnt be that insane, if you couldnt sell ores to players :p) and it's still allow ppl who want to aim for gems to go hunt dungeons you set out for them
 

JC/Raiden

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I like the idea of having Mobs drop the ore, this may however bring a large number of users into a small area that is generally used to level by lower level characters.

I do understand the concern, but at the same time I wouldn't have thought this would be a issue considering...

- Mineral Mines
- Bichon Dead Mines
- Insect Cave

Could all be used for this new method of obtaining Ore, each cave having at least several floors each. The only concern I'd see being a problem is that killing mobs for Ore instead of mining, while gaining EXP even if it is low might be a little to generous?
 

Reverance

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@thedeath

Making changes to the marble system would be pretty good, a slight increase in drop rates would probably be necessary in order to help this system along

Add - Soul Marble, Destruction Marble, Magic Marble, Protection Marble and EvilSlayer Marble. Perhaps the addition of more marbles to the recipe will increase the % chance of the gem succesfully creating?

Edit: Perhaps even having 2 marble types for the offensive/Defensive gems - Attack Marble and Defense Marble?

Attack designed for Soul, Destruction and Magic Gems
Defense for EvilSlayer and Protection Gems.
 
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Turrican

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or or or or...... make gems / plat ores bind on pickup to that person.



  • will stop the trade of ores / gems.
  • which will make gems more rare thus more risky to use.
  • which will encourage people to go on hunts as once its picked up only that person can use it
  • will encourage higher lvls to mine on their main chars rather than using noobs (thus stops them doing other things while mining
  • will control the amount of ridiculous stated items currently in game

add to this a huge price in order to build gems to empty the pockets of people running around with huge amounts of cash, and nothing to spend it on.
 

Male

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add to this a huge price in order to build gems to empty the pockets of people running around with huge amounts of cash, and nothing to spend it on.

Still not sure what this threads about tbh, An honest plea for the future economy? Sorry wrong title should have been "Why minning is bad". The only thing about the games economy thats really an issue was named above, TO MUCH GOLD!

Do any of you sell anything? i mean do you sell any of the crap you put in market stalls, as thats what most of it is stuff that should (and can be found) be in the damn scrappy. The only things that really sell on this server are consumables and the main one of these being bene oil's followed by gems.

Minning isn't the issue with the crap economy and tbh as i said a long time ago now gold is almost damn worthless, the things you really want you can't buy and when they do start comming up for sale with two weeks the prices has droped by 50% if not more.
 

Foopah

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I like the idea of mobs dropping the ores, as someone mentioned it worked on P69 and could very well work here. You actually have to hunt and pay attention to collect ores instead of "click" aaaaaand afk. There are three mines in game? SV mine, mineral mines and the mines in BW right? Why not have the mobs in those mine drop different ores. So say in MM you get Addy and plats, SV mines you get gold and BIO and in BW mines you can get every ore but chances are slightly lowered. The exp would have to be quite low on these mobs (As am sure it currently is anyway in most mines) as this will be primarily a task for making cash / collecting ores and not a feasible method of leveling.

I dunno, that's just my idea on the situation, I dislike these multi-client users that in the end do break servers economy for their own gain then cry when server dies cos no one plays anymore. Also pick axe should be somewhere between level 33 and 40 to wield.

Actually, reminds me of a server I used to play (forgot name) but they had a great spin on pick axes. Basically depending on level and also how much you could afford determined what pick axe you might use. So at level 1 your option was a acc-2 speed -20 pick axe for 50k. Then at 33 it was speed-10 and cost 250k, 40 was acc+2 speed-5 and cost 500k... etc etc until you got to level 60 or whatever and the pick was acc+5 speed +20 but it costs like 2.5m. Also they could not be special repaired either so eventually the picks would be so low dura they would need replaced.
 

ViperNight

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In my opinion intstead of looking at the multiple client problem. Just make pick axes level 36 + to use or something. This should see some mining noob numbers dwindle mainly multi-client ones as it is so easy to just make a noob and do it currently.
 

Reverance

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It's exceptionally easy to get lvl 36+ though as well.

Most players have multiple 36+ already
 

ViperNight

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It's exceptionally easy to get lvl 36+ though as well.

Most players have multiple 36+ already

Yeah I would agree, but those multi-client users who just make level 7 noobs might be put off by it. I mean this could be a small short term change which can be implemented.

Whereas the 1 client coding etc...is long term
 

BLaPP

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If Mining is removed then multiclienting won't really matter as there's nothing to multiclient for? I mean ppl mostly use it for mining.

if this is the case then the IP cap can be removed or at least raised to 5 or so as 3 is shite, but obviously asit is I can see why it's 3
I use it to transfer guild items to a guild account as storeage just isnt big enough
 

daneo1989

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Not being funny 24/7 miners will find another way, IE have multiple pc's running.