Archer nerfed or not?

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davey_boyy

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that's the thing i don't understand at all tiger neckys made it easy to avoid archer damage and you go and completely **** archers up.. what will they do now vs someone with a tiger neck on? hit 90 with arrow barrage? or completely miss what kind of nuke spell hits 90's? makes 0 sense at all you nerf a class and tiger is left the same.

all the people moaning were clearly the people who dont use/own a tiger neck... and again GM's give in to a few threads... like always.
( I DON'T PLAY ARCHER ) you just made them totally redundant class.

LMAO!! REDUNDANT CLASS! that's hilarious... they still hurt a lot.. fireshot always hurt a lot but barrage was just silly u want to know what a redundant class is? play wizzys.. then you will know archers have not been hard done by they are well balanced now, all archers got used to running around with an incredibly OP ranged skill that could 1 shot 3 out of the 5 classes now they cant and they saying class is redundant, get a grip and l2p.......
 

Rollcage

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Nobody can deny AB wasn't op for a lvl 2 spell, but i think you should do do damage by distance of opponent from you and the archer, it would be better for all round pvp, would require more tactics for archer and archer would need to be in a 2 step distance to actually do ok dmg, 1 step to do even better...so it would remove the barrier of op damage from far, and make Melle fighters stand more of a chance of hitting the archer when he uses AB and cause them to wait for the right moment to use it

nonsense.
 

onestone

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If Archers are supposed to be a single hit, high damage class, then surely they should be able to 1 or 2 hit other classes if they have the top skill for their class and the highest ranked weapon in game? Not sure what AB is going to be like now, but if you have nerfed it too much, then its a useless skill as has a long cool down! If you are gonna make it less damage, then you should reduce the cooldown! Same as TRAP for sins - useless as Cooldown is far too great. Doubt anyone has even levelled TRAP..
 

davey_boyy

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its a lvl 40 nuke spell, put it on par with flamefield (at lvl 3 with alot of mc hitting for around 350), instead of putting it on par with a lvl 3 lvl 49 wiz skill like u had done since start of the server

Never have I seen flamefield hitting anywhere near 350 LOL on Euro I had lvl 3 flame field with very high MC and max hit was around 250 if lucky... and that's lvl 45 needed, no Archer has lvl 3 barrage which is lvl 46... their are 46/47 wizzys that are nowhere near capable of doing the damage archers were doing at just lvl 43 with barrage its the fact its a low lvl spell.

Archers quit moaning you deserved the nerf now live with it, it aint changing :) if you think spell is weak your only lvl 43.... lvl up some more get it lvl 3 im sure it will cain loads again cant expect to have that strong a spell at just lvl 43 was very very easy and OP x x

---------- Post Merged at 02:28 PM ---------- Previous Post was at 02:27 PM ----------

It is hitting for 260 at level 2, would hit for around 300/350 at level 3 but I will test this later

BH

I don't think any ranged class spell shud hit over around 250 tbh... that more than enough even cool down spells like met strike and barrage I think 250 maybe 300 with highest MC/DC ingame but nothing any higher than that..
 

Trokanda

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LMAO!! REDUNDANT CLASS! that's hilarious... they still hurt a lot.. fireshot always hurt a lot but barrage was just silly u want to know what a redundant class is? play wizzys.. then you will know archers have not been hard done by they are well balanced now, all archers got used to running around with an incredibly OP ranged skill that could 1 shot 3 out of the 5 classes now they cant and they saying class is redundant, get a grip and l2p.......

You obviously never played an Archer else you wouldn t come with such a rubbish.
 
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Tashohnie

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I mimicked Tashs DC + Crit and could hit 750 with a lucky hit...

This needed a nerf and it got one.

Sam

Sounds like it was perfectly balanced before ;)

I always said once MrTashohnie got AB it would get nerfed... I was right :D
 

Xx69xX

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LMAO!! REDUNDANT CLASS! that's hilarious... they still hurt a lot.. fireshot always hurt a lot but barrage was just silly u want to know what a redundant class is? play wizzys.. then you will know archers have not been hard done by they are well balanced now, all archers got used to running around with an incredibly OP ranged skill that could 1 shot 3 out of the 5 classes now they cant and they saying class is redundant, get a grip and l2p.......

If you would bother to check before posting you will have noticed that fireshot seems to have taken a massive hit too. I hit 70s-80s now with dc 90

I can only lol.

Sins turned ****
rerolled an archer
Archers seem like they could be shite now (ofc ill have to play longer than 5 minutes to know) so looks like ill have 2 choices.
1:Reroll
2:give up

But having to reroll AGAIN because of poor classes, is just awful.
Before Option 1 was an easy choice as the server had loads of players, loads of reason to keep going, Now I cant see the positives of re-rolling.
 

davey_boyy

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Haha after all my moans, im stumped, This is a good question.

So I agree with what you say about having it level 3 orientated. But You have not yet adjusted the exp have you? So this is like a crazy implement until the exp is done no?

Erm IMO honestly, despite all the moans I think it was fine before, I think maybe you need to address the 43 bow if your not happy with 'Tashs' Damage, but like I say his power cannot be pushed onto the rest of us? Its not our fault.
i was hitting hardish with it, but nothing game changing, suns pots are in shop. its not like pots are hard to use.

Iv said it previously I don't disagree that tash hits hard like fk, but its only him who has that ability. So is it the Bow? Is it the crit damage? Id suggest one more thing, Remove Crit from that bow on a test, do exacly the same test as before you said you did, (Ensuring that the spell is level 2) And do the test again.

Im not sure, but to make it rubbish was a poor decision.

Lol absolute garbage trash talk it wasn't JUST TASH who was hitting hard it was ALL archers lvl 43 even with just average-good dc around 70-90 it was still hitting for 350+ easily that is way way too high for only lvl 43 and a RANGE spell lets be honest here...
 

Trokanda

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Never have I seen flamefield hitting anywhere near 350 LOL on Euro I had lvl 3 flame field with very high MC and max hit was around 250 if lucky... and that's lvl 45 needed, no Archer has lvl 3 barrage which is lvl 46... their are 46/47 wizzys that are nowhere near capable of doing the damage archers were doing at just lvl 43 with barrage its the fact its a low lvl spell.

Archers quit moaning you deserved the nerf now live with it, it aint changing :) if you think spell is weak your only lvl 43.... lvl up some more get it lvl 3 im sure it will cain loads again cant expect to have that strong a spell at just lvl 43 was very very easy and OP x x

---------- Post Merged at 02:28 PM ---------- Previous Post was at 02:27 PM ----------



I don't think any ranged class spell shud hit over around 250 tbh... that more than enough even cool down spells like met strike and barrage I think 250 maybe 300 with highest MC/DC ingame but nothing any higher than that..
Archers can only hit from range as we r not designed to stand many hits. Now we still can t stand many hits but we also can t do any serious damage from the distance, what are we supposed to do? Use our bag weight to be pot runner?

I agree that wizz should have some sort of more damage as well, but the way it s getting dealed with atm is that soon no1 will be able to kill any1 coz some1 will always moan about another class being OP.

and in regards to Sam's post: you basicly punish a complete class coz some1 was able to get a good kit? In other words, as soon as a war gets a very good kit you gonna nerf wars as well? what class should we play on ur server?
 

Xx69xX

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Lol absolute garbage trash talk it wasn't JUST TASH who was hitting hard it was ALL archers lvl 43 even with just average-good dc around 70-90 it was still hitting for 350+ easily that is way way too high for only lvl 43 and a RANGE spell lets be honest here...

You chat crap,

I just got hit by a wiz for 678 Fireball

Please nerf wiz

(hard to chat **** aint it, oh wait no its not)
 

ILovePie:D

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Ofcourse Tash is going to hit hard, he has around DC125. I think the next highest DC archer has around 90??

That's a 30% increase, so you'd expect it to hurt more.
 

Xx69xX

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Archers can only hit from range as we r not designed to stand many hits. Now we still can t stand many hits but we also can t do any serious damage from the distance, what are we supposed to do? Use our bag weight to be pot runner?

I agree that wizz should have some sort of more damage as well, but the way it s getting dealed with atm is that soon no1 will be able to kill any1 coz some1 will always moan about another class being OP.

and in regards to Sam's post: you basicly punish a complete class coz some1 was able to get a good kit? In other words, as soon as a war gets a very good kit you gonna nerf wars as well? what class should we play on ur server?

couldn't agree more.. Perfect reply.

---------- Post Merged at 02:43 PM ---------- Previous Post was at 02:42 PM ----------

Ofcourse Tash is going to hit hard, he has around DC125. I think the next highest DC archer has around 90??

That's a 30% increase, so you'd expect it to hurt more.

Another person with common sense.
 

davey_boyy

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You obviously never played an Archer else you wouldn t come with such a rubbish.

I know what damage they can do.. you don't need to play a class to know what damage they hit for iv seen it tested.. when Excala changed hands we tested his barrage with literally **** SHOP KIT and it was hitting anywhere up to 300+ lmao at lvl 2 in shop kit how is that not OP broken? there is no denying Barrage was broken and op before all you archers just got used to having it so easy.

Met strike is an uber uber rare spell much more than barrage and also much higher lvl 50+ compared to barrage but I dont expect Met strike to be doing 400+ even with its cool down and having to be lvl 50 to use it, same as barrage has a cooldown that wud be OP so why shud barrage be doing that it shud not ranged classes shud never ever do same damage as melees its just wrong.
 

Xx69xX

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I know what damage they can do.. you don't need to play a class to know what damage they hit for iv seen it tested.. when Excala changed hands we tested his barrage with literally **** SHOP KIT and it was hitting anywhere up to 300+ lmao at lvl 2 in shop kit how is that not OP broken? there is no denying Barrage was broken and op before all you archers just got used to having it so easy.

Met strike is an uber uber rare spell much more than barrage and also much higher lvl 50+ compared to barrage but I dont expect Met strike to be doing 400+ even with its cool down and having to be lvl 50 to use it, same as barrage has a cooldown that wud be OP so why shud barrage be doing that it shud not ranged classes shud never ever do same damage as melees its just wrong.

yet ANOTHER poor reply,

lets put this into consideration. A wiz has shield, Levels ridiculously quicker than archers, they are a much more versatile class to play, rep from all around them, plenty of AOE spells.

Archers don't have this, they have the reliability of landing shots, a wiz can icestorm on the map to slow ppldown without targeting them, an archer has to try SS his own pet in order to slow some one fast down, Static shot often misses.

You cannot start comparing until you have thought about what you are going to say.
 
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Koriban

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Honestly, I'd change AB entirely.

I'd make it do a 30% of MAX HP damage no matter the class, and give it an appropriate cooldown (longer) this would then become the archers "finishing" move to try and kill a low healthed person and would require some skill to using it. As before, every time it came up it was used simply because it did so much damage. I never really found it much of an issue though due to how ridiculously overpowered Tiger neckies are in game.

If it's now working like FlameSword, then it'll need to be lvl 3 before being useful. It'll be pretty garbage until then sadly.
 

Exwizz

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So is anything actually being done or should i just quit, because i cant be bothered rerolling tbh.
 

Babyhack

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So is anything actually being done or should i just quit, because i cant be bothered rerolling tbh.

I have said I will look into to, but as AB is not working like flaming sword then it will have weak hits and string hits until it hits level 3

In fairness AB was hitting way way to hard for a level 2 skill (even if a player had hi DC) so spell should be hitting that hard on any class or monster.

It needed to be adjusted to match all the other spells around it and this has been done.

I am not saying what it is set to now is right but as I asked earlier.
What do you think it should be hitting for? There is no other archer class on an official server to compare this too. So how do we know if it is hitting right or wrong.

BH
 

TheDayIDie

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Question for you, and all archers.

What should AB be hitting for, there is nothing to compare it to so how do we know what is right or wrong?

BH

Why do you keep saying this? Fair enough this is the only server currently with archer but because it's the only server you should be making it your own. Sam made the archer a specific way for a reason and it should follow that same rule.

Just as an example lets say he wanted a high single dps and low defense (wizard and warrior hybrid) then that's what you should aim for... Not what 'another server' might have. I can't comment on the nerf as I don't play but I think you are looking at this problem completely wrong. Nerfing a high end spell like that (so i've read) is just a big no no.
 
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