Archers... Current and future...

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
So a number of people have been quizzing me (mainly td) about how we intend/envision an Archer to work and have been asking a number of questions about how we currently expect him to work.

What do we expect Archer to be?

It has been hard implementing a character with next to no official information about (Shanda are still in the middle of implementing Archer) and we have used our imagination with some of the ideas/skills.

What has also been made difficult is implementing another ranged class that does not dominate mass leveling (wizard) or aid's bosses in such a way that a Taoist is made redundant.

Our design is that the Archer will be more of a single dps/smallish AOE class, but deals a far greater single dps than that of a wizard/taoist, providing the user with easy and fast single hit kills, but also providing the ability to deal a moderate amount of mass damage also.

In addition Archers do have the ability to shot over walls/objects, this is design to reduce their damage slightly so not to make wizards redundant in boss hunts.

How is the plan being Achieved?
There is and will be a number of contributing factors that will make up an Archer's strength. The Archer uses DC for power and this is available in higher quantity's than that of MC and/or SC items.

Critical in a new item stat that has been introduced which determines the amount of damage a critical hit can cause (I won't give figures as that is part of the fun! Just know that more Crit = more damage).

Accuracy will play a big part in the Archery role, if you are to achieve that head shot (critical) then you should be sure to stock up on Acc (more ACC = better chance of hitting a Crit).

Finally different types of Arrow heads will be craft-able and each will provide some additional stats DC/Crit.

What Skills are available and what are they designed to do?
Names are subject to change...

Basic Archery:
This is the Archer's first skill and does what it says on the Tin... If you have a Bow and some Arrows equipped, then point and aim.

PerfectAim:
You will notice that your basic archery to begin with is a little off and you miss often... Perfect Aim increases your archery precision ensuring that you do not miss.

SpiritBolt:
A magical arrow infused with the souls of the elders; inflicts additional damage to the undead.

HighShot:
Provides the ability to shot over objects/walls, however, landing a hit is not an easy task, with practice you will become a better shot (higher the level, the less misses).

PowerBolt:
An arrow released with such force that it causes its target to stumble backwards.

ExplosiveTraps:
Invisible to all except their planter, traps can provide a number of different sneaky attacks.

IceBolt:
A magical arrow that has been dipped in the blood of ice demons (can cause slow or freeze effect).

AttunedMind:
Enables a Archer to concentrate on his mana pool and regain a small amount over time.

RapidFire:
Temporarily increases the rate of which the Archer is able to fire and reload his bow.

Decoy:
Allows the Archer to create a living statue of himself, which is then available to swap positions and distract monsters around it.

I will explain this one in a bit more detail as it was hard wording it...

Basically you use Decoy, it will spawn a clone that does not move and does not attack, if you were to use Decoy again you would immediate swap positions with the decoy and the decoy would let off a roar (or sorts) which would take focus of the surrounding mobs.

If you run to far away from your decoy, it will die.
If you decoy runs out of health, it will die.
Range of roar and health pool increase with skill level.

FireBolt:
A magical arrow scorched by the flames of evil, additional damage done to the living.

EagleEye:
Temporarily increases the accuracy of the caster, providing a larger chance of a head shot (critical).

ArrowBarrage:
Spawns two shadows selves either side of the caster for a triple full scale attack, reasonable cool down.

CresentMoon:
A powerful arrow unleashed with such power, accuracy and fury that it penetrates anything that stands in its path. (A Line of attack e.g. lightning).

StaticBolt:
A magical arrow built by the great god of Olympus, Zeus. The initial hit unleashes a static of hits against nearby monsters. Increased level provides a large range of additional hits.

This is what we have so far, I have most likely forgotten something very important, but feel free to ask any questions and one of the team will attempt to answer them.

Sam
 

Omniscient

Dedicated Member
Dedicated Member
Jun 30, 2009
197
2
44
I for one cant wait to test the skills you've listed there that are not currently in :O
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I for one cant wait to test the skills you've listed there that are not currently in :O

Many are done implemented and are just waiting for our graphics guys to sort decent images for them (unfortunately as Shanda haven't completed their Archer we don't have a full set of awesomeness like we do for the other classes).

The two that still require work are Decoy and Traps.

I imagine that if all goes well, these will all be in the next reboot.

Sam
 

Omniscient

Dedicated Member
Dedicated Member
Jun 30, 2009
197
2
44
Just a question about Decoy, will it be like placeable by cursor, or do you spawn it next to you like say a tao pet or mirroring on cast?
 

daneo1989

I am Ancient.
Staff member
Super Moderator
Dec 5, 2005
6,033
1
276
330
UK
Very interesting read, looking forward to live
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Just a question about Decoy, will it be like placeable by cursor, or do you spawn it next to you like say a tao pet or mirroring on cast?

This is an interesting idea... In my mind it would be placed in front, so a certain degree of planning is required. I'm contemplating making it swappable as long as your on the same map, if you change maps then it dies...

Sam
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
This is an interesting idea... In my mind it would be placed in front, so a certain degree of planning is required. I'm contemplating making it swappable as long as your on the same map, if you change maps then it dies...

Sam

Same map seems a bit OP. I'd have 1 archer on every map between a town and a KR passing potions along the chain to restock my guild :p That's if I'm understanding correctly that you can swap back and forth with your decoy.

No more EM pot runs, woot! :P

Edit: aww I missed the part about running far away from your decoy, ruined my plans!
 
Last edited:

Omniscient

Dedicated Member
Dedicated Member
Jun 30, 2009
197
2
44
Same map seems a bit OP. I'd have 1 archer on every map between a town and a KR passing potions along the chain to restock my guild :p That's if I'm understanding correctly that you can swap back and forth with your decoy.

I think it'll probably have a proximity limit on how far you can "swap" with, else archers really will become the new "pot" people lol
 

mir2pion

TL;DR
Veteran
Feb 21, 2013
3,591
2
679
265
Not sure if having a competition for acc stats on items will be good or not for sins
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
What do you mean Shanda isn't finished implementing the Archer? The Archer on Shanda is fine, the problem is your not coding it like it is on Shanda hense all these topics about Archer, if you just follow what Shanda have done instead of second guessing everything you wouldn't be having such unbalanced issues.
I suggest you spend time on Shanda Mir and fully understand how Archer works and how it's skills work.

I said it a lot before, developments need to stick to 1 version only as EU/KR/CN versions are all completely different and when you mix stuff it causes so many problems. This isn't a rant but some of the stuff posted about Archer is far beyond what it is lol.
 

Omniscient

Dedicated Member
Dedicated Member
Jun 30, 2009
197
2
44
What do you mean Shanda isn't finished implementing the Archer? The Archer on Shanda is fine, the problem is your not coding it like it is on Shanda hense all these topics about Archer, if you just follow what Shanda have done instead of second guessing everything you wouldn't be having such unbalanced issues.
I suggest you spend time on Shanda Mir and fully understand how Archer works and how it's skills work.

I said it a lot before, developments need to stick to 1 version only as EU/KR/CN versions are all completely different and when you mix stuff it causes so many problems. This isn't a rant but some of the stuff posted about Archer is far beyond what it is lol.

I don't think you've paid attention to anything the dev's have said in the past regarding the 2 new classes....its their own take on them, not a carbon copy of shanda,usmir2,korea or anything like that, its their take on it so they're shaping it to how they want to see it, it's been said on quite a few occasions now I don't know why people keep bringing up the same tired subject.
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
I don't think you've paid attention to anything the dev's have said in the past regarding the 2 new classes....its their own take on them, not a carbon copy of shanda,usmir2,korea or anything like that, its their take on it so they're shaping it to how they want to see it, it's been said on quite a few occasions now I don't know why people keep bringing up the same tired subject.

So they expect to balance a class better then a fully qualified development team working for one of China's biggest online gaming company's Shanda?.

Fair enough, crack on.
 

Omniscient

Dedicated Member
Dedicated Member
Jun 30, 2009
197
2
44
So they expect to balance a class better then a fully qualified development team working for one of China's biggest online gaming company's Shanda?.

Fair enough, crack on.

I don't think its like that at all, but you have to understand that the dev's feel that some of the aspects of shanda's archer do not fit in with what chronicles is shaping up to be, I may be wrong, but its what I guess is going on, because if they wanted a easy job they could of just use shanda's version, but they haven't and good for them for wanting to be unique in that sense, I'm not in anyway comparing them to a official company, but I do stand by what they are trying to do.
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
I don't think its like that at all, but you have to understand that the dev's feel that some of the aspects of shanda's archer do not fit in with what chronicles is shaping up to be, I may be wrong, but its what I guess is going on, because if they wanted a easy job they could of just use shanda's version, but they haven't and good for them for wanting to be unique in that sense, I'm not in anyway comparing them to a official company, but I do stand by what they are trying to do.

I completely understand that, but you should copy how the class is on the official version then make changes if need be, building a class on a custom structure is asking for problems, i mean is anything right about the Archer at the moment? Probably coming of a bit rude here but i mean good, my suggestion is to spend time on sdo and learn how it works because i can't imagine they ever getting this Archer working well, the way they are going about it at the moment.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I am completely baffled by the last couple of posts...

You do understand that shanda haven't finished the archer class right? And as it stands they currently have less public implemented skills than we do? Two of their skills being transformations into an angel or a devil with no real benefit (terribad)...

Sam
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
I am completely baffled by the last couple of posts...

You do understand that shanda haven't finished the archer class right? And as it stands they currently have less public implemented skills than we do? Two of their skills being transformations into an angel or a devil with no real benefit (terribad)...

Sam

Devil transform lasts until you are hit then apply's mass poison, angel is defense buff, think it's 30seconds lv0 then 15+ every level.
Also Archer uses the energy system which Shanda has for some of his skills, not sure if you coded it but it's pretty much a must has a lot of his skills consume a certain amount of energy and his damage is based from this.

If Shanda haven't yet official released archer (fully functional) then am confused on how you plan to add it yourself? rip the images from the client and guess on what the skill should? It makes more sense if you delay Archer and release it when you know the exact information, i would love to see it added but not something no way near the way it should be, but good luck, will be interesting to see what you do.
 

FROZEN5

Dedicated Member
Dedicated Member
May 5, 2013
217
4
44
It's hard enough balancing the classes we have had for years... I hate being a downer, and I think its awesome that we can experience a new class thanks to the team here, but lets take the demon/angel transformation.. Demon seems to be high damage mode while angel seems to convert into defense mode limiting damage output but greatly increasing defense.. (This is what I got off Google translation) This seems to be a vital skill for a class with no real CC or AoE. Take shield away from a wizard and what do we have... Just forget the archer until we know more about it. Lets focus on the 4 classes?
 
Last edited:

WildGirl

LOMCN Veteran
Veteran
May 26, 2013
708
27
90
Ethernet
Interesting read, I guess server as it is could be launched out of closed beta with just the 4 classes. Archer doesnt need much work to completion afterall :D
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
half the skills on official have been added purely because they needed to add something new. korean/shanda HAVE to add new spells to classes every so often to keep their player base happy, half of these skills aren't even given a thought when it comes to balance in the game, and keep encroaching on other classes skills/roles in the game due to this.

also the Asian community play mir very differently to us, they have dumbed the game down so much it rarely reflects the euro mir we all knew and loved.
 
Last edited:

WildGirl

LOMCN Veteran
Veteran
May 26, 2013
708
27
90
Ethernet
I remember Sam saying something about new taoist pets in Ace v1...wonder if those new skills are included in AceChronicles and would be nice if you guys took the time to post all the skills (on forums or game site) like it was done with archer ones on this thread.